But yeah, it's getting quite close to Christmas so I'd wager if one were coming it'd be soon...I don't think so but just want to confirm I'm not going crazy. These releases are usually followed by patches rather quickly. This time around seems strange to not have a patch by now.
My guess is that there's nothing so severe on PC to be worth rushing out a patch for and risking having extra serious bugs sneak in just when everyone's out of the office for a week or two over Christmas and New Year.
(And no ability to patch that quickly for consoles anyway even though they do have more severe bugs)
I'd be surprised if we saw any client patches now before 8 January - maybe some more purely server-side fixes before then.
My guess is that there's nothing so severe on PC to be worth rushing out a patch for and risking having extra serious bugs sneak in just when everyone's out of the office for a week or two over Christmas and New Year.
(And no ability to patch that quickly for consoles anyway even though they do have more severe bugs)
I'd be surprised if we saw any client patches now before 8 January - maybe some more purely server-side fixes before then.
Yep. But with their two week delay for approvals you were never going to get a patch for any of that this year anyway.On PC, maybe. Meanwhile, on PS4:
My guess is that there's nothing so severe on PC to be worth rushing out a patch for and risking having extra serious bugs sneak in just when everyone's out of the office for a week or two over Christmas and New Year.
(And no ability to patch that quickly for consoles anyway even though they do have more severe bugs)
I'd be surprised if we saw any client patches now before 8 January - maybe some more purely server-side fixes before then.
And yet NMS has received a load of patches almost weekly or fortnightly on console since Next launched...
FDev could do better at actually caring to patch their game more than they do. And Q4 is riddled with issues. Controls dying on players forcing a relog, spintaneous freeze ups lasting upto 20 seconds, sometimes frequently. Broken weapons sometimes not responding to firing command, possibly tied to boost. Broken combat zones spawning clean ships or not showing lawless for some wing members. ATR appearing at zones as a result. Happens flying solo too, though.
Yep. But with their two week delay for approvals you were never going to get a patch for any of that this year anyway.
They *really* need to find a way to include consoles in the Beta so you at least can get the worst crash bugs knocked down before release.
And yet NMS has received a load of patches almost weekly or fortnightly on console since Next launched...
FDev could do better at actually caring to patch their game more than they do. And Q4 is riddled with issues. Controls dying on players forcing a relog, spintaneous freeze ups lasting upto 20 seconds, sometimes frequently. Broken weapons sometimes not responding to firing command, possibly tied to boost. Broken combat zones spawning clean ships or not showing lawless for some wing members. ATR appearing at zones as a result. Happens flying solo too, though.
Oh, on PC we have similar bugs, including the game client soft-locking for 15-30 seconds.On PC, maybe. Meanwhile, on PS4:
1) We are getting hard crashes turning our console off and forcing a database rebuild;
2) We have gotten our HOTAS settings resetted;
3) At random times, our controls simply stop working.
4) 1 to 3 seconds-long complete freeze-frames when detonating asteroids
5) super glitchy shadows in asteroid rings
6) general worsening of graphical settings across the board