Has trading been nerfed?

I used to fly a particular route that netted roughly 1000/tn profit one way, and 1200/tn profit on the return (all legal goods). That's not extreme profits, I know, but it was a comfortable margin that satisfied me. I hadn't traded in a few months, but this week bought a T6 and decided to trade a bit.

At present, it's a -200/tn one way, and 400/tn the other way. I tried a couple of "backup" stations in the near vicinity, and the situation was similar. So I sold what I cargo had at the station I was at, barely made any net profit at all, and sold the T6.

I'll just go back to hunting and killing.
 
At present, it's a -200/tn one way, and 400/tn the other way. I tried a couple of "backup" stations in the near vicinity, and the situation was similar. So I sold what I cargo had at the station I was at, barely made any net profit at all, and sold the T6.

I'll just go back to hunting and killing.

I had a similar situation with my route, but it didn't
take long to find an alternative which is actually better than the old one. They are still out there.
 
I had a similar situation with my route, but it didn't take long to find an alternative which is actually better than the old one. They are still out there.

I'll take your word for it... but I've got 20-25 ports worth of meticulous notes, that took forever to develop to find good routes. Not interested in re-doing all that work.

I personally believe DEV has tweaked certain parts of the system, to slow down commerce and therefore slow down player progression - in effect, to force more playtime to progress in the game - giving Frontier more time to develop and extend the existing game.
 
Trading could do with another balance pass after Horizons. Why do surface outposts have such low demands, and only ever supply fuel, scrap and biowaste?
 
Trading could do with another balance pass after Horizons. Why do surface outposts have such low demands, and only ever supply fuel, scrap and biowaste?

You'd expect a surface outpost to pay 2000 profit/tn for things like FOOD, tea, coffee, liquor, tobacco... you know, things you can't find on a barren moon with no grocery store (and without food, you freaking die on that rock surrounded by your cans of petrol and bags of your bodily waste).

But that would make too much sense. ;)
 
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Trading could do with another balance pass after Horizons. Why do surface outposts have such low demands, and only ever supply fuel, scrap and biowaste?

You're visiting the wrong ports. I'm doing 1800CR per tonne profit on a commodity purchase from a surface port, and selling a different commodity on the return leg at the same surface port for 1300CR per tonne profit. No, not the best profits in the game but I'm happy with that. The supply is quite small though, so if another commander jumps on it it'll be over.
 
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If you don't have role playing objections, Imperial Slaves (ie legal) go for under 14k in many systems and sell at over 16k in boat loads of places nearby (ie one jump away). Also you rarely go back empty, so I'm getting a whisker short of 3m in a one jump round trip in a Cutter.

But if I had role playing qualms it would be difficult to make money - these days >1k/t one way seems extremely good, though there is no way I'm visiting all the outposts since prices seem to change at random. Not sure what player behaviour Frontier are trying to encourage with the whole trade game. Would have thought that planet markets would be ~50% more profitable than orbital station because of the extra time ... but for reasons that I cannot fathom this is not so.
 
If you don't have role playing objections, Imperial Slaves (ie legal) go for under 14k in many systems and sell at over 16k in boat loads of places nearby (ie one jump away). Also you rarely go back empty, so I'm getting a whisker short of 3m in a one jump round trip in a Cutter.

But if I had role playing qualms it would be difficult to make money - these days >1k/t one way seems extremely good, though there is no way I'm visiting all the outposts since prices seem to change at random. Not sure what player behaviour Frontier are trying to encourage with the whole trade game. Would have thought that planet markets would be ~50% more profitable than orbital station because of the extra time ... but for reasons that I cannot fathom this is not so.

rt of my problem too. I know where to trade impi's, but I want to trade and at the same time have that applied to added Fed rank (I know it's not much). But trade in the Fed (redacted) is terrible. I've been helping a local Fed faction, and in the process discovering lots of new Fed systems big and small. I have not found a place where trading results in 2000k/t round trip. It's that bad.
This is so
 
dryjoy, 1800/1300 per ton on a surface station may be fine but as you know, the quantity is very small. I suppose you trade using a Cobra? With 400T cargo space, my needs are different.

I might have to try trading Imperial Slaves, see what the numbers are like. Any suggestions or tips? Would this be "trading" or would it be "smuggling"?
 
Pre 1.5, I was making 3,400 per ton for Imp Slaves, but all the extraction systems on my current and previous routes which brought them for that price will now only pay around 2,900. With a full load in my Condy, I still make 1.2 million credits just on that part of my route. I suspect planetary outposts are having some effect, but I suspect the Cutter's huge cargo capacity is having a bigger effect. If so, then wait until the Panther Clipper is released with its 2,000 tons cargo bay. :eek:

I'm not quite making money as fast as I was before, but its still enough for me to buy new ships now and then, perform upgrades to existing ships, and dream one day about affording a Cutter. Plus there are alternatives to trading worth exploring, like mining.

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dryjoy, 1800/1300 per ton on a surface station may be fine but as you know, the quantity is very small. I suppose you trade using a Cobra? With 400T cargo space, my needs are different.

I might have to try trading Imperial Slaves, see what the numbers are like. Any suggestions or tips? Would this be "trading" or would it be "smuggling"?

Its normal trading in the Empire, as long as you stay out of Aisling Duval space, its illegal to sell imperial slaves there.
 
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dryjoy, 1800/1300 per ton on a surface station may be fine but as you know, the quantity is very small. I suppose you trade using a Cobra? With 400T cargo space, my needs are different.

I might have to try trading Imperial Slaves, see what the numbers are like. Any suggestions or tips? Would this be "trading" or would it be "smuggling"?

No, I'm in a Clipper, capacity about 220 tonnes I think. My route sustains me just fine, however as I said, it would probably not stand up to another commander joining in.
 
No trading hasn't been nerfed. I have a couple of routes I have found in the last few days that pay 1800cr - 2800cr per tonne. Return trips of over 3300cr for a 32LY journey ;) You have to move with the galaxy. You can't just keep farming the same route. Look for refinery to industry to high tech or refinery again routes - very lucrative ;)
 
No trading hasn't been nerfed. I have a couple of routes I have found in the last few days that pay 1800cr - 2800cr per tonne. Return trips of over 3300cr for a 32LY journey ;) You have to move with the galaxy. You can't just keep farming the same route. Look for refinery to industry to high tech or refinery again routes - very lucrative ;)

Cool story bro. Or is this one of those routes that last two trips and then are out of supply.
 
You'd expect a surface outpost to pay 2000 profit/tn for things like FOOD, tea, coffee, liquor, tobacco... you know, things you can't find on a barren moon with no grocery store (and without food, you freaking die on that rock surrounded by your cans of petrol and bags of your bodily waste).

But that would make too much sense. ;)

Maybe those imperial slaves are quite yummy!
 
You're visiting the wrong ports. I'm doing 1800CR per tonne profit on a commodity purchase from a surface port, and selling a different commodity on the return leg at the same surface port for 1300CR per tonne profit. No, not the best profits in the game but I'm happy with that. The supply is quite small though, so if another commander jumps on it it'll be over.

No you've slightly missed my point. I'm not too bothered about the profits to be made from surfaces at present (if I want a profit then there is always Imp. Slaves ;) ). And I'm aware of the different types of outpost. My point was that (from a plausible simulation perspective) a lot of these outposts and colonies should have production beyond just waste products, and should have higher demands overall (you'd possibly expect more population to be based on the planet, than in a single orbital station). Why are people down on the planet's surface, if not to produce some kind of good from that planet or to trade? (leaving religious enclaves, science/research and other non-economically obvious things aside). It currently feels like (yet another) half-implemented feature in the game to me, that doesn't quite gel with the core, space-based trading element.
 
I would say it's nerfed, in the way that they have lowered supply on many populare sites, before high supply was often 500k, now i don't see many of them anymore, if any.

Even good old trusted imperial slave sources have dropped, sites that always bounced back to 500k supply.. And i don't think that many people have the Cutters, and grinding all the time.

Some good trades can be made from surface bases, that Thorium can make the 1800 profit with the right souce, but supply looks fragile. I still have to finde a surface Extraction base, and see what they offer and prices...


So all in all, for money grind imperial slaves is the way to go, untill they nerf it again.
 
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