Hatch breakers and Mats

Am I going doo lallie or could you rob a ship of mats with a hatch breaker? I'm in a haz res right now and got bored of just blowing stuff up so now I'm stripping their shields and chucking a HB their way and all they are throwing out are cannisters. Has this always been the case - I reall cant remember.

oh and what's with the ships still being able to do stuff when power plant is at 0?

ta
 
No. Mats do not drop with hatchbreakers as Mats are not cargo. THis has always been the case. There is no way to seal mats, other than liberation by destruction.
 
oh and what's with the ships still being able to do stuff when power plant is at 0?

ta

As bad as the ship's with 0% hull who hold on till you melt the shields again....then poof....i'd call both of these examples bugs or some sort of trigger conflict where the code spits out an anomoly.
 
As bad as the ship's with 0% hull who hold on till you melt the shields again....then poof....i'd call both of these examples bugs or some sort of trigger conflict where the code spits out an anomoly.

The hull and power plant at 0% without blowing up thing could certainly be a bug in some cases, but in others it will be because of rounding and what is displayed. The percentage will display as 0%, but in reality it might be something like 0.275%, thus the ship keeps functioning. This is why I usually keep pounding at the ship until it actually blows up, or at the very least goes into its death drift.
 
As bad as the ship's with 0% hull who hold on till you melt the shields again....then poof....i'd call both of these examples bugs or some sort of trigger conflict where the code spits out an anomoly.

Could be a rounding thing as mentioned by Bartizan - I want my targeted ships all nice and quiet whilst I pick them clean so to see them still running around, and in 1 example fired it's FSD up, was quite a surprise!
 
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