Engineers Hauler-type material drops and wake scanning: intended to promote which playstyle?

The Engineers promote a variety of gameplay activities to get specific components and encourage players to do different things in the game. We currently get specific components for the following various activities:

- Destroy combat ships: RES hunting, kill pirates.
- Destroy military/authority ships: Combat zones.
- Elements/Minerals: Mining and surface prospecting.
- Planetary data: Base assault.
- Bulletin board materials: Mission running.
- Signal Sources: Exploration-like.

While it can certainly be argued at how effective or fun each of those elements are, they make sense in "promoting" various existing activities. There are two that doesn't make sense to me however:

1) Drops from hauler-type ships. What activity is this supposed to encourage? Murder? If you want to be an effective pirate, you DON'T kill the ships you are attacking: you get their cargo via diplomacy, or hatch-breaker limpets or damaging their cargo door. Destroying cargo ships nets you nothing (until now) and is against your profession goal. So what activity is promoted with this?

2) Wake-scanning: Why? What gameplay elements are you pushing the player toward? It doesn't mesh with any existing job that I can think of. Is it to promote "wake-scanning" as an activity by itself? If so, why? It's an activity that carries absolutely no risk (it's best done in view of a station), no challenge and has no benefits of any type besides the data (No reputation change, no background simulator interaction, no credits, no nothing). Unlike other activities, you have to go out of your way to get materials/data from this one: you have to fit a Wake scanner on a precious utility slot, and you have to take the time to travel and scan these Wakes. Even if you carry a Wake scanner with you, the only times you are going to see Wakes at all are while you are leaving a station, or if you are hunting a Nav Beacon (and then only occasionally and spread over a 40km area): Wakes are very rare in RES sites, and non-existant in any ground activity, exploration and out-of-res mining. Is sitting near a station and watch the traffic go by what was intended with Wake Scanning or was there a goal I'm missing entirely?
 
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Seeing as how they gave you alternatives it isn't promoting anything. That just happens to be the fastest way to collect them.(referring to murdering of haul ships)
 
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When you mean alternatives, do you mean that they will occasionally drop from other ship types, or through random signal sources?
 
When you mean alternatives, do you mean that they will occasionally drop from other ship types, or through random signal sources?
Signal sources and mission rewards. Obviously they take longer. But they gave you the option to not get your hands dirty so to speak if you don't want to.

That to me is promoting role playing if anything. I don't want to kill security vessels so most of my military/security vessel drops come from conflict zones while helping out Federation factions.
 
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1) Trade ships attack: well it gets you to feel like doing something bad for your own gain and providers experience at how hard it maybe to take them down too.
2) Wakes: well you learn to give up something and make use of a Wake Scanner which may come in handy for other related matters e.g. tracking down that Target who Wake away.
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Overall you are a boring person if you do ONLY one of these at any time and keep looking (grinding) if you have nothing else to do also. e.g. RES Combat you can do all of them depending on if you either have the correct Ice or Rocky asteroids to mine or have a SRV to go and explore nearby.
 
wanted haulers really aren't rare either, you can legitimately bounty hunt while going for them.

I did forget about the Supercruise smuggler ships flying around: that'd make more sense than "griefing innocent trade ships for fun". Thanks!

X-Terminator: No worries about my boringness. Mining inside a RES site is my favorite activity which is pretty darn fun and challenging especially after the updated AI, and I do most of the main activities commonly (except landside ones and pure trading).

My problem is that Wakes are actually pretty uncommon unless you go actually go grind for them: For example after about 2 hours of battlemining (including run-away time) with a Wakescanner equipped, I got a total of 1 wake scanned. It's the only one that spawned: everything else got destroyed by the police or pirates before they could leave the site. I also had a Wake Scanner on my Diamondback Explorer who went on the Soontil-Alloy-Engineer unlock run while exploring all unknown systems on the way (700k credits worth) and got 0 Wake Scan data from it all. The few times I used Wakescanners in the past, the ship I was "tracking" wasn't there on the other side either.
 
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1) Drops from hauler-type ships. What activity is this supposed to encourage? Murder?
If you kill a player, does it drop materials?
Also, since it's a player and not a dumb NPC, are these rare materials, maybe?
If so, I could see psycho/murderer/griefer/granker become a valid PvP career :)
 
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I got the haulage parts while doing undermining.

Undermining is a super good point: I totally didn't think about that one. I'm officially dropping my "complaint" about the hauler-type materials. I'm still keeping the Wake Scanning one though!
 
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If like me you pirate NPCs by sitting outside a lawless station, you actually want to destroy your prey after you've sucked it dry. They tend to clutter the instance with useless contacts.
 
I did forget about the Supercruise smuggler ships flying around: that'd make more sense than "griefing innocent trade ships for fun". Thanks!

X-Terminator: No worries about my boringness. Mining inside a RES site is my favorite activity which is pretty darn fun and challenging especially after the updated AI, and I do most of the main activities commonly (except landside ones and pure trading).

My problem is that Wakes are actually pretty uncommon unless you go actually go grind for them: For example after about 2 hours of battlemining (including run-away time) with a Wakescanner equipped, I got a total of 1 wake scanned. It's the only one that spawned: everything else got destroyed by the police or pirates before they could leave the site. I also had a Wake Scanner on my Diamondback Explorer who went on the Soontil-Alloy-Engineer unlock run while exploring all unknown systems on the way (700k credits worth) and got 0 Wake Scan data from it all. The few times I used Wakescanners in the past, the ship I was "tracking" wasn't there on the other side either.

Your forgetting the #1 easiest way of scanning wakes, go sit at a major station you get 3 or 4 every couple of minutes to scan
 
Well if you do a lot and of missions there are usually 4/5 wakes outside of stations. So every time you leave a station look for them.
 
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