Have COVAS voice react to internal damage

This was something I suggested in another thread here discussing COVAS in general.

I was wondering if it's possible to have the COVAS ship voice malfunction/glitch depending on the amount of (internal) damage the ship takes.

If the voice is part of the ship and the ship gets heavily damaged, it would not be unthinkable that weird stuff starts happening with the voice (weird pitch variations, modulating playback speed, stutters/repeats).

I'm not suggesting the voice becomes totally unrecognizable, but have it contain small 'odd' variations on the standard sound. Like I mentioned think of 'Kuze' in the ghost in a shell movie, where the speech is still understandable, just feels 'off' because of the glitching.

Not sure how technically feasible this is, but IMO it would be a cool detail to the otherwise always perfect and calm sounding voices (even on the brink of destruction).
 
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I gave my support for your idea in the other thread and will do so here again. Such a feature could greatly enhance the immersion of flying a damaged ship. For example the voice could stutter a few seconds corresponding to the HUD malfunctions when the shockwave of a detonating rock hits a nearby ship, like we saw when Adam Woods demonstrated the new mining features in one of the last livestreams.
 
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