Have Degraded Signal (Threat 0) USS Always Potentially Been Deadly?

Tonight I have encountered 2 instances of Degraded Signal (Threat 0) USS that potentially could have killed my Anaconda. I am Competent, Tycoon, Pathfinder ranked. My Anaconda was in my Luxury Exploration mode, and I recently modified it to have firearms due to pirate interdictions on my Hawking system run.

The first USS had the normal materials scattered among wreckage. I targeted one item and a wing of 3 ships popped behind me claiming I was their target and opening fire. All I identified before getting out with 37% hull was a Viper Mk 4.

The second USS only had one canister in the middle of nothing. It was labeled an Alien Artifact or some such. When I targeted it to see if it was legal salvage or not, 5 Vultures spawned ahead of me claiming it and opening fire. I boosted through them and low waked out.

Prior to night, I had never seen events like this in a Degrade Signal (Threat 0) USS. Is this normal behavior for them? Is this bugged? All I know is that I pick Threat 0 USS to visit because they are supposed to be safe, and tonight has shown me to always be on my toes.:S
 
The AI relic ones *always* are traps. They're usually threat 3 though, unless something has changed.

Threat 0 can still have traps; AI relic is an example of this. There's always the potential for shenanigans in any USS, pretty much. Even 'threat 0'. Sometimes that chance is pretty low, but there's no such thing as a "safe" USS iirc (they all have some degree of risk). It's just the typical frontier labelling something, and it's not being 'entirely' accurate. ;)
 
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Thank you. I just feel if there is a threat it should be reflected by the Threat Level # being 1 or more. To me, 0 implies no threat.
 
Are you sure you didn't have a ship after you via another mission you had opened? Lots of Space Salvage, Delivery and Assassination Missions often deploy additional ships ahead of the main target.

If you drop into normal space to pick up stuff in a USS, they will often drop in on you.
 
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Yes, as Wyaston Hypatia says, something seems to have changed in 3.0. This has happened to me a couple of times while mat hunting, and I found it quite exhilarating. In my case, the ships actually emerged from behind the wreckage, as though waiting in ambush. I was in my weaponless exploration Anaconda, so I was doubly lucky to make it out alive.
 
I no longer stop at these in any ship I have that isn't equipped for combat, or with the ability to escape quickly (or preferably both). I don't necessarily disagree with the change (it definitely keeps one on one's toes) but it was a bit of a shock the first few times it happened.
 
Are you sure you didn't have a ship after you via another mission you had opened? Lots of Space Salvage, Delivery and Assassination Missions often deploy additional ships ahead of the main target.

If you drop into normal space to pick up stuff in a USS, they will often drop in on you.

This would have been my first guess.
 
Degraded signals have always had the potential to spawn in claim jumpers or some sort of ambush. Given all the recent surprise people are expressing about them, maybe they've been made to occur more frequently or the time you have before you get jumped has been reduced and you're less likely to get in and out before it happens.
 
Once in a while they are traps. I got blowed up while engineering my half-engineered Chieftain because I tried to fight 3 npc ships in one of these ambushes.
 
Threat 0 can still have traps; AI relic is an example of this. There's always the potential for shenanigans in any USS, pretty much. Even 'threat 0'. Sometimes that chance is pretty low, but there's no such thing as a "safe" USS iirc (they all have some degree of risk). It's just the typical frontier labelling something, and it's not being 'entirely' accurate. ;)

It sort of is accurate though, the scanner notes there are no ships in the USS - and it is true. The fact that after you land in the USS, some pirates decide to jump in after you [which has happened to me] - doesn't invalidate the original fact.

Not that I minded, it was pew-pew fun! I love this game!
 
Some salvage missions, e.g. the Civil War Salvage Black Box missions are traps too.

You scan the Site and it shows up as threat 0.

You get inside, get close to first black box and boom... 3-4 ships spawn and complete wreck your ship (they seem to have insane firepower compared to their size).

Solution:

Buy Collector Limpet.
Target item.
Open cargo hatch.
Send 1 limpet to grab that item (limpets move much faster if you send them at a specific target, but they destroy themselves when they return).
Once the item is in your cargo hold, close hatch, low-wake out.

I had to do this exact procedure x 4 to get the 4 black boxes I needed without having my ship take 30-40% damage to hull on each attempt.
 
Since update 3.0 dropped then degraded emissions (threat 0) have become potentially more risky, i've been exploring the bubble since before 3.0 dropped and it doesn't matter if you have missions or not, there is a chance for being jumped while in a degraded emission (threat 0).

encoded emissions(threat 0), combat aftermath (threat 0), and high grade emissions (threat 0) are all fine since the update, I visit a few each day and never had problems in them, these days I've avoided degraded since the update and I prefer it that way, alot of degraded contains junk I don't need as I'm only looking for materials.
 
I do a fair few of these and haven't noticed any great difference. Early days there were Threat 0 with a few Gold laying around...these were invariably traps, but I don't begrudge this kind of gameplay as the initial scan is correct at levelling it at Threat 0.

Nowadays I always take collector limpets so I can get in and out as quickly as possible, plus with ignore materials/cargo, I can be sure I'm only picking up the 'good stuff', so again, saving time for a quick turnaround. This is very handy for black box/artwork salvage type missions...at the moment I tend to do these is a (lightly) engineered FAS, so I can fight if I feel it's winnable for the extra mats.
 
I do a fair few of these and haven't noticed any great difference. Early days there were Threat 0 with a few Gold laying around...these were invariably traps, but I don't begrudge this kind of gameplay as the initial scan is correct at levelling it at Threat 0.

Nowadays I always take collector limpets so I can get in and out as quickly as possible, plus with ignore materials/cargo, I can be sure I'm only picking up the 'good stuff', so again, saving time for a quick turnaround. This is very handy for black box/artwork salvage type missions...at the moment I tend to do these is a (lightly) engineered FAS, so I can fight if I feel it's winnable for the extra mats.

I used my fas in the same role tbh although I've recently started using the Chieftain for this due to a slightly better jump range and it scoops faster before it overheats! Works well in distribution centre as well scanning wakes :)
 
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