Have Frontier mentioned anything about implementing VR layers for the UI? They are arguably the most important thing for this game
Text and menu readability suck in VR on the DK2. It's better, but not perfect on the Vive and probably CV1.
Layers allow parts of the game (such as UI) to be rendered in 4 or even 8k and then downsampled to native VR panel size. This gives a large boost in readability with small cost in terms of performance. The rest of the game (3D world etc.) will continue to be rendered at native resolution.
Are Frontier planning to support this feature?
Text and menu readability suck in VR on the DK2. It's better, but not perfect on the Vive and probably CV1.
Layers allow parts of the game (such as UI) to be rendered in 4 or even 8k and then downsampled to native VR panel size. This gives a large boost in readability with small cost in terms of performance. The rest of the game (3D world etc.) will continue to be rendered at native resolution.
Are Frontier planning to support this feature?