first off thanks every1 for the replies!!
ah ha!! we then this might be my problem wit the shield maybe i did buy one thats not as good as the one i have...
my ship has
power plant d2
thrusters c2
frame shift c2
power distributor c1
and shield gen c2
can any1 see a problem in there?
or is there just not a significant change from stock to upgraded?
you don't seem to have made any mistakes, unless you are out of power which we can't tell without knowing what guns you chose and what other stuff you have on your ship.
when you are looking at upgrades pay close attention to the red and blue numbers on the right. if the power gets too high then your ship might switch off when you pull the guns out. you can mitigate this by setting priorities up in the modules tab, so only a few systems of your choice go offline when you pull the guns out (FSD and cargo scoop are good candidates for that). but i think if you were suffering from a lack of power you'd know about it
maybe you could better describe what feels off about your ship? also did this change with the 1.1 update as shield cell banks and chaff were rebalanced. also guns generate more heat when you fire them now.
for general fitting advice i tend to swap E grade stuff for D grade straight away as they are cheap upgrades and make the ship more nimble. i then get an A grande power distributor as it lets me fire the guns for longer and also boosts the shields and engines too, real no-brainer of an upgrade! i only upgrade the power plant as i need to run the other things, though if you are suffering from overheating issues when jumping then a bigger power plant can help with that. life support tends to stay at D grade as do sensors unless i need them to focus gimbled weapons.
another important rule of thumb is to never go down on the number. an anaconda comes with an E8 power plant, if you put an A1 power plant in it the lights would go out and you'd be unable to take off. the number is just how big the modules is. the letter is the quality of the module. also note some new ships come with smaller modules than they can fit, eg they might have room for a class 3 cargo bay but you only get given a class 2. on the fittings screen look about for the module letter and number, you should see 2 numbers, one is the module you have, the other is the max size of module that ship can fit. this will be important when you get new ships so dont fret about it for now.
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Think nothing of it. IrfanView and batch processing did most of the work.
To the topic at hand, you could also take a look at integrity and find the B variant to be highest in that regard, indicated by the blue arrow pointing up even when comparing to other integrity = A devices.
Here comes a guess. My first one in this thread actually: Mass doesn't mean anything but mass, and as such only affects jump range.
does mass not also affect acceleration and top boost speed?