Newcomer / Intro have i made my sidewinder worse?

noob alert....

ok so the first thing i upgraded was the guns.....lovely done the trick :)

nex0t i started on the internals....how does the scaling actually work please i just assumed it was a1 being the best? is that right? if that is the case why does my sidewinder seem well just not as good as it was when it was stock....


thanks in advance for your replies!!
 
the weapon upgrade has made the ship heavier? need to compliment with upgraded thrusters / powerplant and possibly power distribution for most benefit (go for class D as they are the lightest)
 
The letter is the Grade - going from E (worst) to A (best)
The number is the size of slot that the unit takes up from 1 to 6/7 (don't know the size of slots on the bigger ships).

So an A2 shield is the same size as but better than a E2 shield.

An A1 shield (if they exist) would not be as powerful as an A2.

Basically you should go for the best you can afford in whatever slot size your ship can accommadate.

Not sure I've explained it too well - It is complicated to get your head around to begin with.
 
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A1 is not the best.

There are two different kinds of classification for modules.

Size (Class 1-8)

and

Grade (G-A)

If you take an A1 (best grade of smallest size) module and fit it into a slot for a class 2 (second smallest size) module, you are taking a smaller module than you could. If this module is grade A, it will probably be better than an E2 module, but you could, in fact, fit an A2 module (which would be the best you can fit into a class 2 slot).
 
A1 is not the best.

There are two different kinds of classification for modules.

Size (Class 1-8)

and

Grade (G-A)

If you take an A1 (best grade of smallest size) module and fit it into a slot for a class 2 (second smallest size) module, you are taking a smaller module than you could. If this module is grade A, it will probably be better than an E2 module, but you could, in fact, fit an A2 module (which would be the best you can fit into a class 2 slot).



Sorry.... but that's as clear as mud !!! especially to a newcomer
 
The letters have a bit of a different meaning than simply worst to best.

E = lowest energy consumption (if you need a build with low energy consumption)
D = lightest build (if you want to increase your jump range)
C = haven't figured out yet
B = best armored (makes disabling a particular piece of equipment more time consuming)
A = highest performance (should go without explanation)
 
The letters have a bit of a different meaning than simply worst to best.

E = lowest energy consumption (if you need a build with low energy consumption)
D = lightest build (if you want to increase your jump range)
C = haven't figured out yet
B = best armored (makes disabling a particular piece of equipment more time consuming)
A = highest performance (should go without explanation)

what about G and F in your guesstamation ??

If you look down this chart of shield strengths you'll notice that it's a lot more complicated than A is best etc..... made even worse with shields because they are more or less effective relative to ship mass

https://docs.google.com/spreadsheet...ES69Lc317U/pubhtml?gid=2011892275&single=true

it's not a simple thing :(
 
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The letter is the Grade - going from E (worst) to A (best)
The number is the size of slot that the unit takes up from 1 to 6/7 (don't know the size of slots on the bigger ships).

So an A2 shield is the same size as but better than a E2 shield.

An A1 shield (if they exist) would not be as powerful as an A2.

Basically you should go for the best you can afford in whatever slot size your ship can accommadate.

Not sure I've explained it too well - It is complicated to get your head around to begin with.

first off thanks every1 for the replies!!

ah ha!! we then this might be my problem wit the shield maybe i did buy one thats not as good as the one i have...

my ship has

power plant d2
thrusters c2
frame shift c2
power distributor c1
and shield gen c2

can any1 see a problem in there?

or is there just not a significant change from stock to upgraded?
 
@andyraptor
I have not yet seen shields, power plants, power distributors, thrusters, FSDs, life supports or sensors with these letters. I'll leave the gathering of facts to you.
 
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@andyraptor
I have not yet seen shields, power plants, power distributors, thrusters, FSDs, life supports or sensors with these letters. I'll leave the gathering of facts to you.

read the edited post .. I'm just old and read a lot... I prefer fact to fiction

granted G & F are weapon grades ... but if you're guessing... go the whole hog..... ta :)
 
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first off thanks every1 for the replies!!

ah ha!! we then this might be my problem wit the shield maybe i did buy one thats not as good as the one i have...

my ship has

power plant d2
thrusters c2
frame shift c2
power distributor c1
and shield gen c2

can any1 see a problem in there?

or is there just not a significant change from stock to upgraded?

power !!!.. popping a C2 power plant will probably balance out for now..... agility is your defence in a Eagle so concentrate on Thrusters/Power and Shields... don't bother with fancy armour ... if you lose shields you're toast anyway to a Class 2 multicannon in a burst or 2
 
@andyraptor
People can gather facts by comparing the equipment stats in the game. If people can actually be bothered to do so, that is :p

Class 3 power plants (all info relative to A3):

Rating A:
CEQYU12.png

Rating B:
jerlBAX.png

Rating C:
tIUOEzl.png

Rating D:
pJcxS3h.png

Rating E:
jDbThfa.png




Class 3 frame shift drives (all info relative to A3):


Rating A3:
pah22bO.png

Rating B3:
opsuAK3.png

Rating C3:
NKqDchf.png

Rating D3:
gStecxJ.png

Rating E3:
vRsfUHl.png




and as an added bonus
Class 3 thrusters (all info relative to A3):


Rating A3:
sxpFBax.png

Rating B3:
shKxN83.png

Rating C3:
WTmAs5W.png

Rating D3:
wKvDCV9.png

Rating E3:
RXM1dlo.png
 
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power !!!.. popping a C2 power plant will probably balance out for now..... agility is your defence in a Eagle so concentrate on Thrusters/Power and Shields... don't bother with fancy armour ... if you lose shields you're toast anyway to a Class 2 multicannon in a burst or 2


thanks kindly so what your saying is that same or higher power sources......obviously that makes complete sense and but am saved at the fact i stated that i have no idea what im talking about when it comes to elite.....except its fantastic.
 
thanks kindly so what your saying is that same or higher power sources......obviously that makes complete sense and but am saved at the fact i stated that i have no idea what im talking about when it comes to elite.....except its fantastic.

it's all about balancing modules out... dependent on several/many factors including ship use, gameplay style etc...... it's why A is not always the best in every position....
 
Thanks for going to all that trouble Lasse B.

so using your guess about B = armoured .....................is the B3 power plant @ 4.00 T armoured or the heavier E @ 5.00 T ?

.... bad choice to post after all that F10 action :)
 
Think nothing of it. IrfanView and batch processing did most of the work.



To the topic at hand, you could also take a look at integrity and find the B variant to be highest in that regard, indicated by the blue arrow pointing up even when comparing to other integrity = A devices.

Here comes a guess. My first one in this thread actually: Mass doesn't mean anything but mass, and as such only affects jump range.
 
first off thanks every1 for the replies!!

ah ha!! we then this might be my problem wit the shield maybe i did buy one thats not as good as the one i have...

my ship has

power plant d2
thrusters c2
frame shift c2
power distributor c1
and shield gen c2

can any1 see a problem in there?

or is there just not a significant change from stock to upgraded?
you don't seem to have made any mistakes, unless you are out of power which we can't tell without knowing what guns you chose and what other stuff you have on your ship.

when you are looking at upgrades pay close attention to the red and blue numbers on the right. if the power gets too high then your ship might switch off when you pull the guns out. you can mitigate this by setting priorities up in the modules tab, so only a few systems of your choice go offline when you pull the guns out (FSD and cargo scoop are good candidates for that). but i think if you were suffering from a lack of power you'd know about it :)

maybe you could better describe what feels off about your ship? also did this change with the 1.1 update as shield cell banks and chaff were rebalanced. also guns generate more heat when you fire them now.

for general fitting advice i tend to swap E grade stuff for D grade straight away as they are cheap upgrades and make the ship more nimble. i then get an A grande power distributor as it lets me fire the guns for longer and also boosts the shields and engines too, real no-brainer of an upgrade! i only upgrade the power plant as i need to run the other things, though if you are suffering from overheating issues when jumping then a bigger power plant can help with that. life support tends to stay at D grade as do sensors unless i need them to focus gimbled weapons.

another important rule of thumb is to never go down on the number. an anaconda comes with an E8 power plant, if you put an A1 power plant in it the lights would go out and you'd be unable to take off. the number is just how big the modules is. the letter is the quality of the module. also note some new ships come with smaller modules than they can fit, eg they might have room for a class 3 cargo bay but you only get given a class 2. on the fittings screen look about for the module letter and number, you should see 2 numbers, one is the module you have, the other is the max size of module that ship can fit. this will be important when you get new ships so dont fret about it for now.

- - - - - Additional Content Posted / Auto Merge - - - - -

Think nothing of it. IrfanView and batch processing did most of the work.



To the topic at hand, you could also take a look at integrity and find the B variant to be highest in that regard, indicated by the blue arrow pointing up even when comparing to other integrity = A devices.

Here comes a guess. My first one in this thread actually: Mass doesn't mean anything but mass, and as such only affects jump range.
does mass not also affect acceleration and top boost speed?
 
Think nothing of it. IrfanView and batch processing did most of the work.



To the topic at hand, you could also take a look at integrity and find the B variant to be highest in that regard, indicated by the blue arrow pointing up even when comparing to other integrity = A devices.

Here comes a guess. My first one in this thread actually: Mass doesn't mean anything but mass, and as such only affects jump range.

The question is armour... not integrity... moving the goal posts is fine ... but as you say lets stay with the topic at hand

As a ex tank soldier... my understanding is

Mass = size and weight = armour

a The FV101 Scorpion at 13 tons (mass) is less armoured than a Challenger 2 at 63 tons + (mass)

... thanks
 
Only one thought on the load out:-

Buy the best power distributor there is. It acts as a store for energy as well as regulating it, the top grade will let you fire longer or boost more often than the smaller ones.
It's one of the first upgrades I do.
 
@andyraptor

I do not know how E:D handles things internally. The way the item stats are represented leaves a lot to be desired and the developers have already said they're going to overhaul it eventually. I really hope this happens sooner rather than later.

There are probably many professions that have their very own definitions of physical terms. Generally speaking, mass is measured as weight. Physically speaking, weight always depends on mass and the environment. A human body that weights 70kg at 1G (earth) only weighs ~11.56kg at ~0.17G (moon), all while its mass stays the same.

Long story short, both the technical innards of a module as well as the armor around it have mass (measured as weight) as well as size. Measuring mass as weight is the most common approach, so that's probably why FD have opted to do it this way.

There are two possibilities why the mass of a module might be what it is:
  1. The technical innards of a module take up a lot of space because the engineers were unable to come up with a more compact design. A larger unit is usually heavier all by itself, and on top of that needs more armor to cover all sides.
  2. The armor is simply thicker.
 
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