I've spent some time thinking about the powerplay announcement and took a turn at some theorycrafting:
What do people think of a system that tracks the number of players in a system on a per faction basis across all game modes (open, group and solo) and changes the game content to reflect the faction mix?
I'm thinking of a system that logs and queries the number of players in a given time period, say an hour, their faction breakdown, their ships, and their rankings then generates npc spawns and bulletin missions procedurally.
An example would be players of Faction A get together and decide to venture into a neighboring system of Faction B lets say to swing ownership of the neighboring system to Faction A. After an hour or two of attacking Faction B sys authority ships the system could start generating signal sources where Faction A and Faction B npcs are fighting it out. Faction B NPCs would become greater in number and more aggresive to Faction A players. Faction B station bulletin boards would start to show missions requesting players attack Faction A ships. A short blurb could go out on Galnet to players in a 20ly range (put a notification right in the comms panel). This would occur across all game modes.
I like the idea of people across all game modes influencing the game world for everyone and the idea of the system responding to players rather than players responding to cues from the game.
What are your opinions and ideas to flesh this out (or shoot it down)?
What do people think of a system that tracks the number of players in a system on a per faction basis across all game modes (open, group and solo) and changes the game content to reflect the faction mix?
I'm thinking of a system that logs and queries the number of players in a given time period, say an hour, their faction breakdown, their ships, and their rankings then generates npc spawns and bulletin missions procedurally.
An example would be players of Faction A get together and decide to venture into a neighboring system of Faction B lets say to swing ownership of the neighboring system to Faction A. After an hour or two of attacking Faction B sys authority ships the system could start generating signal sources where Faction A and Faction B npcs are fighting it out. Faction B NPCs would become greater in number and more aggresive to Faction A players. Faction B station bulletin boards would start to show missions requesting players attack Faction A ships. A short blurb could go out on Galnet to players in a 20ly range (put a notification right in the comms panel). This would occur across all game modes.
I like the idea of people across all game modes influencing the game world for everyone and the idea of the system responding to players rather than players responding to cues from the game.
What are your opinions and ideas to flesh this out (or shoot it down)?