Have Staff Zones Paint The Terrain Surface And Buildings

Right now staff zones are painted to the world bottom and not on the playing surface. This makes it difficult to paint staff zones with precision as there is parallax error happening.
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Are these zones below my park or in an open field? Hard to tell because they're not on the surface
 
Posting to bring this back to a) highlight it's still an issue and b) stop duplication of threads.

For me, the coloured overlay for each zone seems to appear either way over or way under the actual land, which means that depending on your level of zoom or your camera angle, you can be completely misled about what's covered and what's not. Now, if you have massive zones with loads of staff in each, it's less of an issue. But if you want smaller, more controlled zones, trying tightly to control your staff behaviour, it's an absolute nightmare - you might think you're painting along a certain pathway but you're nowhere near, or doing the next path over, etc.

It would also be REALLY great to have overlapping staff zones, instead of fixed boundaries. I might want, for instance, my entertainers to be in very small specific areas, whereas my janitors and mechanics may cover wider zones. It's quite frustrating to only have one or the other.

Staff management and zoning, if developed and deepened a little further, would go a LONG way toward improving the management experience of the game and to answer the critics who say it's just a sandbox (I disagree with them, but I'm certain we can go further).
 
(In case any of the frontier team sees this: I'm not going to post it to the issues tracker as it's not a bug, I'm sure it was designed this way. All I'm saying is: the current design isn't working particularly well and could be improved. Just something to think about)
 
Yeah it's incredibly strange and confusing the way they currently operate, painting randomly either high in the air or below the ground, looking like a completely different location whenever you turn the camera. I frequently find something I thought was painted to be no where near the paint. They need to fix it just to be painted directly on the ground.
 
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