Have we all got little suns?

Most of the stars in PB, like most of the stars in the real galaxy, are considerably smaller than Sol. R/R☉:

Asellus Prumus (F7V) 1.733
I Bootis (GOV) 1.1
Sol (G2V) = 1.0
I Bootis B+C (G2V+G2V contact binary) 0.89 + 0.66
Eranin (K3V) 0.7
Dahan (K5V) 0.7
Aulin (K7V) 0.6
LP 98-132 (M2V) 0.4
Asellus Primus B (M3V) 0.3
Styx (M4V) 0.3
LHS3006 (M5V) 0.2
Maher (Y2V) ~Jupiter-sized

In the real galaxy, ~76% of stars are M class dwarfs, so this small volumetric sample in the PB is actually somewhat biased to larger stars due to the inclusion of the Asellus Primus and i Boötis systems.

There are also stars like Aldebaran in human space (R/R☉=44.2), with a circumference of 644 light seconds. A extended exploration jaunt away, Betelgeuse (R/R☉=950) would take 3.84 hours circling around at light speed.
 
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Mu77ley

Volunteer Moderator
The suns seem and feel really small. I would say smaller than the average planet.

You're failing to take into account how far away from them you are.

For example, in this screenshot I've stopped 6.621 light seconds away from Aulin. That's over 1.9 million kilometres away.

Aulin-6.621ls.png

And here I am stopped 6.621 light seconds away from the planet Nirvana in the same system. Thankfully it's targetted otherwise you wouldn't be able to see it. ;)

Nirvana-6.621ls.png

So I think you should really study the Father Ted video some more. ;)
 

Mark Allen

Programmer- Elite: Dangerous
Yep, I'm afraid it's our human sense of scale being frail again! Not helped by the lack of reference points...

As a rough comparison you can get within 5,000-10,000km of a lot of the planets, the closest you're getting to a star is 100,000-200,000km (or possibly a lot more, I forget where the limits are in the current release). This is changing somewhat in Beta 1 to give a little more relative sense of scale between stars - you can get closer to smaller stars, but because of the way proportions scale they'll look smaller in your view than large ones, but not by nearly as much as the difference really is (the scales are all correct, it's just a perception issue again).

Solving the difference between planets and stars is a bit more awkward though, basically I think it is just dependant on not-yet-ready improvements to their rendering to get closer & closer without the visuals breaking down. If you want a quick sanity check in game though - ram into the outer radius of a planet and star, then target that body and heck how far away you are, that number should sell the relative scales a little ;).
 
I can't wait to be able to get closer to both planets and stars. Our life experience is made up judging distances from the perspective of the surface of one relatively small object. When we can get close enough to scoop plasma from the corona of a star or land on another planet's surface, only then will our senses allow us to fathom the truly immense size of things.

I love this site to reference the real size of things in relation to one another. The videos on the tabs are amazing as well.

http://scaleofuniverse.com/
 
You're failing to take into account how far away from them you are.

For example, in this screenshot I've stopped 6.621 light seconds away from Aulin. That's over 1.9 million kilometres away.

Aulin-6.621ls.png

And here I am stopped 6.621 light seconds away from the planet Nirvana in the same system. Thankfully it's targetted otherwise you wouldn't be able to see it. ;)

Nirvana-6.621ls.png

So I think you should really study the Father Ted video some more. ;)



Yes, excellent. This addresses the op's perception problem most effectively.
 
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Yeah, I guess you are right. Perception issues. I thought there was something else at play, game related causing it. But those pics just show the scale of it. Huge.
 
Solving the difference between planets and stars is a bit more awkward though, basically I think it is just dependant on not-yet-ready improvements to their rendering to get closer & closer without the visuals breaking down. If you want a quick sanity check in game though - ram into the outer radius of a planet and star, then target that body and heck how far away you are, that number should sell the relative scales a little ;).

What makes a sun appear bigger is the corona, simple as that. Now lighting has been my primary issue since this thing lifted off. To illustrate the point of visuals breaking down as you get closer, I encourage interested folks to have a look at my own primitive game demo (pre-Elite:D):

https://www.youtube.com/watch?v=G5HcHMVDHEE&t=3m38s
As you can see, the closer you get, the more grainy it gets.

In case anyone is interested: it's a small technique I have cobbled together myself years ago - I render the sun to an off-screen texture and add objects between sun and camera [easy to calculate since the area is a cone] in black. Then bloom and godray is applied and the final texture is getting billboarded where the sun object would be - to proper scale, ofc. That way godray stops being a screen space effect. As you can see, the whole thing makes the scene more dynamic and lively (though its not even HDR!). It's gonna cost a few frames though. In any case: bright lighting is important! It makes the scene more real. And if you want window polarization (I would put a limit to what it can cope with; it shoudl fail against very bright stars), then at least make sure it tones down every light proportionately, not just the sun.

Another thing are the shadows aka ambient lighting. I understand if people dont like (realistic) lack of ambient lighting but I sincerely hope there is an option for turning it off. Here is the thing: You do not want players routinely be able to see an object in full. Not being able to see the full object is essential because it's tantalizing. It's the same reason why pop videos operate with fast cuts of hot chicks - the eye wants to feast on the sight but before it can the sight is gone. Yes, it is going to put off some people (as usual) who don't want to be tantalized but it will work for most, rest assured.

Alex
 
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