Have we forgotten our sense of direction to this game? Have we forgotten it's supposed to be DANGEROUS?
Back in the days, the ED community was filled with cheer to keep the game as dangerous as the game's name itself states. And now, ongoing wars within the Frontier Forums have spilled into the community with complainers, whiners and moaners vs. the fanboys, butt-kissers and bootlickers.
Thing is, it seems that 2.8-third of the community has forgotten the DANGEROUS part of Elite: Dangerous over time, even for the people that generally like the game, like me. What originally brought me to this game was the sense of danger, I wanted to play a game where I actually had a point in trying to stay alive and have dangerous goals at the same time. After some time, the game began to develop down less-dangerous and was too easy. So the reaction was to make AI's more difficult than ever. I generally like the fact that they have made them more difficult, but what Iv'e tried to enjoy but have failed was the fact that, for example, a Master-ranked NPC is as difficult as an Elite, and back then it was as less-difficult as a Novice. That's basically it, I believe Frontier work very hard at making this game into what it is, but the approach that targeted the previous complaints of the game being too easy had taken two steps instead of one.
A Master NPC should be a Master, not an Elite. Nor should it be a Novice. On a related subject, I remember the video that mostly brought me to this game:
[video=youtube;KbaLJTGHkj8]https://www.youtube.com/watch?v=KbaLJTGHkj8[/video]
That 9-minute video showed the past environment of a game that was dangerous at the time, but enjoyable.
Back in the days, the ED community was filled with cheer to keep the game as dangerous as the game's name itself states. And now, ongoing wars within the Frontier Forums have spilled into the community with complainers, whiners and moaners vs. the fanboys, butt-kissers and bootlickers.
Thing is, it seems that 2.8-third of the community has forgotten the DANGEROUS part of Elite: Dangerous over time, even for the people that generally like the game, like me. What originally brought me to this game was the sense of danger, I wanted to play a game where I actually had a point in trying to stay alive and have dangerous goals at the same time. After some time, the game began to develop down less-dangerous and was too easy. So the reaction was to make AI's more difficult than ever. I generally like the fact that they have made them more difficult, but what Iv'e tried to enjoy but have failed was the fact that, for example, a Master-ranked NPC is as difficult as an Elite, and back then it was as less-difficult as a Novice. That's basically it, I believe Frontier work very hard at making this game into what it is, but the approach that targeted the previous complaints of the game being too easy had taken two steps instead of one.
A Master NPC should be a Master, not an Elite. Nor should it be a Novice. On a related subject, I remember the video that mostly brought me to this game:
[video=youtube;KbaLJTGHkj8]https://www.youtube.com/watch?v=KbaLJTGHkj8[/video]
That 9-minute video showed the past environment of a game that was dangerous at the time, but enjoyable.