Have we forgotten our sense of direction to this game? Have we forgotten it's supposed to be DANGEROUS?

Have we forgotten our sense of direction to this game? Have we forgotten it's supposed to be DANGEROUS?

Back in the days, the ED community was filled with cheer to keep the game as dangerous as the game's name itself states. And now, ongoing wars within the Frontier Forums have spilled into the community with complainers, whiners and moaners vs. the fanboys, butt-kissers and bootlickers.

Thing is, it seems that 2.8-third of the community has forgotten the DANGEROUS part of Elite: Dangerous over time, even for the people that generally like the game, like me. What originally brought me to this game was the sense of danger, I wanted to play a game where I actually had a point in trying to stay alive and have dangerous goals at the same time. After some time, the game began to develop down less-dangerous and was too easy. So the reaction was to make AI's more difficult than ever. I generally like the fact that they have made them more difficult, but what Iv'e tried to enjoy but have failed was the fact that, for example, a Master-ranked NPC is as difficult as an Elite, and back then it was as less-difficult as a Novice. That's basically it, I believe Frontier work very hard at making this game into what it is, but the approach that targeted the previous complaints of the game being too easy had taken two steps instead of one.

A Master NPC should be a Master, not an Elite. Nor should it be a Novice. On a related subject, I remember the video that mostly brought me to this game:

[video=youtube;KbaLJTGHkj8]https://www.youtube.com/watch?v=KbaLJTGHkj8[/video]

That 9-minute video showed the past environment of a game that was dangerous at the time, but enjoyable.
 
Well....

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I remember the AI being pretty ropey upon release, then SJA made it better (including the docking computer) but she was reassigned (from memory) before it felt done to me, so I've always thought the AI would get another upgrade at some point.

The original Elite was flippin' dangerous, so the fact we are approaching that now is not an issue for me, particularly as the OP says that "Dangerous" is the sub-title. Plus, if I can't fight, I can run away (most of the time) anyway!
 
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The original Elite was flippin' dangerous,

Why do people keep saying this, I played the original version on the Spectrum and Electron, I played it for the trading, I'm having a hard time remembering it was really that 'dangerous'


The thing I do remember being dangerous compared to this version was the docking.
 
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OP, why do you feel the need to sling all of those baseless insults? I can't take a word of your post seriously, if you think that is proper discourse. Your horse seems just a bit too high to make anything but random screams heard.

Repped.
 
The original Elite was dangerous depending on where you went - and that seems to be missing in Elite Dangerous.

Yes, it -should- be dangerous, _BUT_, depending on what you're doing and where you are.

Most(*) NPCs should spawn based on the location, NOT on the player. Whether or not the NPC then inderdicts (and attacks) the player should be based on a risk/reward assessment made by the NPC taking into account the players cargo and equipment (and possibly rank).

(*) Mission-specific NPCs should be based on the difficulty level of the mission, not on the player.
(*) Bounty-hunters should spawn based on the bounty on the player, and again, perform a risk/reward assessment before attacking.
 
The original Elite was dangerous depending on where you went - and that seems to be missing in Elite Dangerous.

Yes, it -should- be dangerous, _BUT_, depending on what you're doing and where you are.

Most(*) NPCs should spawn based on the location, NOT on the player. Whether or not the NPC then inderdicts (and attacks) the player should be based on a risk/reward assessment made by the NPC taking into account the players cargo and equipment (and possibly rank).

(*) Mission-specific NPCs should be based on the difficulty level of the mission, not on the player.
(*) Bounty-hunters should spawn based on the bounty on the player, and again, perform a risk/reward assessment before attacking.


Good points there and hopefully the way I understand that the Devs are trying to balance things towards, This also is how I have approached playing, thus far, I choose my trading areas as low risk will give me lower rewards and higher rewards will add more risk, I also approach how and where I choose to explore in the same way.

Thus far I have slowly made enough money to expand my fleet of trade explorers with only a few losses when I either chose to ignore information or decided that I could afford to take a higher risk. That said some calculated high risks moves have paid off also...
 
Why do people keep saying this, I played the original version on the Spectrum and Electron, I played it for the trading, I'm having a hard time remembering it was really that 'dangerous'


The thing I do remember being dangerous compared to this version was the docking.
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That. And if I died, I just loaded the last save and at maximum lost half an hours worth of gametime, of which I at that time had way too much. Sometimes some people here give me the impression that they loaded the original Elite exactly once and played it permanently, never shutting down the computer and got beware, absolutely never saving the game... :D
 
And I think that's half the "problem with the game" now - it's not Elite, it's players who want to breeze through it without putting any effort in, be granted huge profits and earn Elite status basically for installing it.

Not at all. The over exaggeration of people being lazy is asinine. People who want changes don't want an easy game, we want structure and reward for our time inputted into this game. ATM it's currently, do some random stuff for a long time to hopefully find the things you need and maybe...just maybe you'll get half of what you were hoping to get, maybe even worse.
 
Not at all. The over exaggeration of people being lazy is asinine. People who want changes don't want an easy game, we want structure and reward for our time inputted into this game. ATM it's currently, do some random stuff for a long time to hopefully find the things you need and maybe...just maybe you'll get half of what you were hoping to get, maybe even worse.

"Reward for your time" is really strange position for a game which should be escapism.

You are sure you ain't ones treating games like second work?
 
And I think that's half the "problem with the game" now - it's not Elite, it's players who want to breeze through it without putting any effort in, be granted huge profits and earn Elite status basically for installing it.

No one is suggesting "I deserve huge profits and Elite Rank just for installing."

The video was nicely done. It also illustrated a rather long amount of time spent, for hardly any measurable gain. Perhaps spending 20 mins to earn $1400 is something a newbie would enjoy, but I can't see it being worthwhile in much any other situation.

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"Reward for your time" is really strange position for a game which should be escapism. You are sure you ain't ones treating games like second work?

Don't be pedantic. In every quality game, the player is rewarded for time spent. Even Elite already does this: you have noticed that trading cargo = profits = reward, right?
 
"Reward for your time" is really strange position for a game which should be escapism.

You are sure you ain't ones treating games like second work?

I admit I play a lot of this game. I'm usually quiet about everything whether I like changes or not because I don't know the behind the scenes of what goes on at Frontier or whats best for the game and if I don't like it I move on. What ends up happening is I do what I like and ignore what I don't like. This time around it became more of an issue with something I truly did want. I wanted the ability to engineer my ships with all the cool sweet new tech, to make my current ships even better, to essentially evolve in the game. But I find that there is fissure in the game dynamic now with how we go about that.

The way I play this game obviously differs from that of others and I get that we all have different play styles. My play style is I don't kill innocent ships, I kill wanted ships (pirates, bad guys, etc.) This update has forced me to start killing those ships, getting wanted and going against my prerogative in this game. Additionally, If I told you I needed X Y and Z components and asked you where should I look. You would tell me to check the description and hope for the best. Because you really couldn't pin point where I need to go to find a material, you can give me a range of ideas, that may give me a positive or negative outcomes though. From my experience it's been negative in that it took me a week just to figure out where I could find a Type 9 I could legally kill just to get a chemical manipulator. Granted this community is awesome and helps one another, I'm under the mindset that the game should have a direction for finding these materials for those that don't just shoot everything they see.

I don't enjoy killing random ships like type 9s, or hauler ships, or barges because they're not hostile or a threat. I'm literally killing ships because I want a few components they have a chance of dropping. So you have to understand while some people may complain because they want it to be easier because they're lazy, I'm complaining because I'm having trouble keeping the image I want in game while also participating in the new update.
 
It's an endless loop! I'm so empty that I actually enjoy watching and partaking in these cyclical debates.

The new AI is perfect! Change the AI. Long live the AI.
 
and rainbow six siege should be a 12-40 hour stand off -_-.........


also the original elite was only dangerous if you went looking for a fight or constantly traveled threw the low security or anarchy places.
 
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I disagree : the game is fun as in the video.

What the player is doing ? Well, he's telling himself a story. He takes the bits of mecanisms the game provide, put it all together to play Bob the smuggler. He doesn't see "npc" he see "traders". He doesn't see generic security forces npc, he see the feds.

He just play with the flight model and the universe. He got fun in his a sidewinder and with his 1432 crédits.

As soon as you start stacking missions, thinking "profitable", filling every single bit of your cargo hold with the most profitable item, you are destroying your own fun. You are being that adult that says to a kid "don't waste your time with stupid child activity."

Well, playing a game is indeed a waste of time. Earning crédits big ships won't make it profitable if you don't enjoy the Journey : the goal is void.
 
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OP, why do you feel the need to sling all of those baseless insults? I can't take a word of your post seriously, if you think that is proper discourse. Your horse seems just a bit too high to make anything but random screams heard.
Repped again
 
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