Have you ever used the reboot function?

Update 1.2 introduced a very cool function : reboot. It basically turns off the whole ship for a few seconds, then restarts it in an attempt to repair modules that have been destroyed (reduced to 0% health), by taking double the amount of restored % from other modules. I really like the concept, and the execution has very nice graphical details. Now my question is :

Apart from testing it out, have you ever actually used the reboot function? If so, in what situation?

I'm about to go on my first exploration trip with my shiny new Asp Explorer, and was wondering if during my journey I might need to use this function after a hypothetical accident. So far doing bounty hunting I've never had the opportunity to use it.
 
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Got my engines blown out by a pirate. Dead in space. Thankfully he let me live and I used my reboot to limp back home.

Awesome feature. Given the poor shape my explorer T6 is currently in (all in the name of great screen shots) I may end up using it again just to get home!

Thing is, I think you need part of your ship down to 0% before you can use it. So if you're exploring and that happens, you might be in serious trouble.

I used up all my auto-repair stuff by the way. But several accidents involving heat damage means I have some components down to 30% Playing a lot more careful now ;)
 
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Thanks Mossfoot. I've fitted my new ship with a couple of auto-field repair kits, but I don't know if they'll be any good, I think they're B3 class, so I guess I'll find out the hard way!
 
no, it's seems like a featureless feature to me.

How do you figure? It's the only way to repair a part that's been knocked down to 0% (ie engines, FSD, etc..) If you get shot at by pirates it'll happen more than you think. And even exploring I'm in a position where another couple of bad accidents might leave me stranded without it and forced to self destruct.

I like to think of it more as the "jury rig" button. Rather than it being automated you're going around stripping parts from several sections to try and repair another.

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Thanks Mossfoot. I've fitted my new ship with a couple of auto-field repair kits, but I don't know if they'll be any good, I think they're B3 class, so I guess I'll find out the hard way!

They are useful, but if you're a careful explorer you might not even need them. I got them because I'd end up taking heat damage and not realizing it because I was in debug cam mode taking video or pictures. Once I got wedged between two suns, and the only way out of one was an escape vector into another... that... hurt.

Just remember if you use the auto-repair do NOT repair your FSD or Thrusters until you are in normal space. If you deactivate those while in supercruise you're in for a buttload of hurt (and even more repairs)
 
Awesome feature. Given the poor shape my explorer T6 is currently in (all in the name of great screen shots) I may end up using it again just to get home!

Thing is, I think you need part of your ship down to 0% before you can use it. So if you're exploring and that happens, you might be in serious trouble.

I used up all my auto-repair stuff by the way. But several accidents involving heat damage means I have some components down to 30% Playing a lot more careful now ;)

I don't know how you people take so much damage while exploring even when getting screenshots. I'm coming back from Sag A atm and I only took some module damage from Sag A itself because I got too close. I use 3 heat sinks getting out, but I avoided any major damage. Haven't taken any damage from anything else yet.

Here is one of my better shots:
https://dl.dropboxusercontent.com/u/6677034/HighResScreenShot_2015-04-22_19-54-07.bmp
Be aware it's 95 MB however.
 
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I don't know how you people take so much damage while exploring even when getting screenshots. I'm coming back from Sag A atm and I only took some module damage from Sag A itself because I got too close. I use 3 heat sinks getting out, but I avoided any major damage.

Here is one of my better shots:
https://dl.dropboxusercontent.com/u/6677034/HighResScreenShot_2015-04-22_19-54-07.bmp
Be aware it's 95 MB however.


Well in one case it's because I was getting a MASSIVE solar flare shot up close and simply didn't realize how close I was getting ;)

Accidents happen. Especially in debug mode.
 
Well in one case it's because I was getting a MASSIVE solar flare shot up close and simply didn't realize how close I was getting ;)

Accidents happen. Especially in debug mode.

PLEASE say you at least got a great pic or video of the event.
 
Well in one case it's because I was getting a MASSIVE solar flare shot up close and simply didn't realize how close I was getting ;)

Accidents happen. Especially in debug mode.
This is why you always carry heat sinks. When I was getting away from Sag A I had to slow down to safe speeds to drop out of SC a few times so I could use a heat sink to prevent my heat rising past hull damage levels.
Even though the weight is lowering my max jump range, I left for Sag A with like 16 heat sinks. Currently have 13 left and I have no regrets.

Here's video footage of what happened:
http://www.twitch.tv/ddrmaniac007/v/4331476
I got that close because I was that close to a much smaller black hole and didn't have heat issues. I thought being close to Sag A would be fine.
 
YES and glad I did. A wanted anaconda pounced on me and killed my engines. Rebooted and was able to SC away to safety.
 
This is why you always carry heat sinks. When I was getting away from Sag A I had to slow down to safe speeds to drop out of SC a few times so I could use a heat sink to prevent my heat rising past hull damage levels.
Even though the weight is lowering my max jump range, I left for Sag A with like 16 heat sinks. Currently have 13 left and I have no regrets.

Here's video footage of what happened:
http://www.twitch.tv/ddrmaniac007/v/4331476
I got that close because I was that close to a much smaller black hole and didn't have heat issues. I thought being close to Sag A would be fine.

I have heat sinks. I've used them all up (two of them to escape the binary I tried to squeeze through), along with all my auto-repair material.

It happens. My last trip I came back with nary a scratch, but I'm going for more ambitious shots.
 
So far I've used it once 'for real'. It was underwhelming.

I got interdicted by an npc group. My poor Cobra got it's thrusters knocked out at max boost running away from the ships. So I'm tumbling through space for ages, and actually looking up what the feature does. My ship is in good shape otherwise every system is over 50% but the thrusters are at 0.

Since the bad guys were off radar completely I figured they'd given up and used it. It repaired my thrusters to 2%, which was apparently not enough for them to work. I still could not move. In the process it stopped me dead in space. I shrugged and hit it again. It was almost done when the bad guys, who had not given up, caught up to me and blew me apart. If it had left me in my tumble (since I still had no thrusters to correct it) I would have made it through cycles till I had engines again to frame shift out of there.

(Without thrusters you can't enter frame shift even if you're travelling at 400+, go figure...)
 
So far I've used it once 'for real'. It was underwhelming.

I got interdicted by an npc group. My poor Cobra got it's thrusters knocked out at max boost running away from the ships. So I'm tumbling through space for ages, and actually looking up what the feature does. My ship is in good shape otherwise every system is over 50% but the thrusters are at 0.

Since the bad guys were off radar completely I figured they'd given up and used it. It repaired my thrusters to 2%, which was apparently not enough for them to work. I still could not move. In the process it stopped me dead in space. I shrugged and hit it again. It was almost done when the bad guys, who had not given up, caught up to me and blew me apart. If it had left me in my tumble (since I still had no thrusters to correct it) I would have made it through cycles till I had engines again to frame shift out of there.

(Without thrusters you can't enter frame shift even if you're travelling at 400+, go figure...)

Huh. Interesting. Did not know that 2% wasn't enough to get them back online....
 
I have used it once and to great effect. I was in a CZ and another player obliterated most of my systems, fortunately someone else caught his attention just long enough for me to perform the reboot and bring thrusters back online so I could manoeuvre out of mass lock and jump to sc. I was literally a sitting duck with 5% integrity left, no thrusters, shields, FSD, weapons etc. Truly thought I was a gonner! It saved my bacon.
 
Huh. Interesting. Did not know that 2% wasn't enough to get them back online....

I even checked to make sure they had power/etc.

Aside: I had an almost similar situation last night, FF'd a CMDR in a conflict zone when he tried to steal my Anaconda kill that was at 3% powerplant. Which invalidated the kill anyway /sigh. And then spent what seemed like a minute or more with three CMDR's in bigger ships trying to blow my Cobra out from under me while my frame shift drive charged sooo slowly.
While I was shifted I looked at my control panel and one of them had been very precise; Powerplant was at 7%
One of them jumped back to the station I went to for repairs right behind me and congratulated me, I'd run his guns and missile racks dry (thank you chaff and point defense).
 
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