Have you noticed how good the route planner is?

I love the look of the galaxy map and the fact that you can now plot to an object in the system map is awesome.

But, it could do with some love. A history drop down bar in the navigation tab for previous destinations would be nice. But i think more importantly, now that we have powerplay space, it would be lovely to be able to plot a custom route. So you can move your route to avoid systems that you have bounties in or are just hostile with because of your power.

That would be a lovely couple of features.
 
Not a bug, I'm afraid. If you select or plot a route, this will be your nav computers point of reference and will override any previous selected destination. M Brookes mentioned this in another thread.

I'd love to have a way to choose "Stash old route" or "Abandon old route" when setting a new nav target (for example by selecting an inviting blue planet in the system map). When you've reached your new target, you select "Resume stashed route" and continue.
 
Not a bug, I'm afraid. If you select or plot a route, this will be your nav computers point of reference and will override any previous selected destination. M Brookes mentioned this in another thread.

I'm willing to accept that it's Functioning As Designed.

That just means this is a Bug in the Design.

- - - Updated - - -

I'd love to have a way to choose "Stash old route" or "Abandon old route" when setting a new nav target (for example by selecting an inviting blue planet in the system map). When you've reached your new target, you select "Resume stashed route" and continue.

Or if you select a target in your current system it could just use the existing functionality available in the left hand Nav panel.
 
Not a bug, I'm afraid. If you select or plot a route, this will be your nav computers point of reference and will override any previous selected destination. M Brookes mentioned this in another thread.

I think you've misunderstood me. To clarify: If you have a route plotted on the galaxy map and then go into the system map to select a body or station to navigate to (the new feature added in v1.3), you lose your previous route. If you use the navigation panel on the left to select a system body or station your previous route is not lost and can be recalled using the 'target next system in route' keybind.
This is a bug introduced with this new feature of being able to select a target from within the system map.
I've submitted a bug report (and I suspect a lot of others have too) and will continue to use the nav. panel for targeting system bodies until it's fixed.
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Just been reading the latest patch notes for v1.3.01 and it looks like it's been fixed :) Loading up the game now to test it.
 
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I think you've misunderstood me. To clarify: If you have a route plotted on the galaxy map and then go into the system map to select a body or station to navigate to (the new feature added in v1.3), you lose your previous route. If you use the navigation panel on the left to select a system body or station your previous route is not lost and can be recalled using the 'target next system in route' keybind.
This is a bug introduced with this new feature of being able to select a target from within the system map.
I've submitted a bug report (and I suspect a lot of others have too) and will continue to use the nav. panel for targeting system bodies until it's fixed.
.
Just been reading the latest patch notes for v1.3.01 and it looks like it's been fixed :) Loading up the game now to test it.

Ah, sorry for my misunderstanding.
 
Even though a sphere of how far you can jump would be infinitly more usefull in 99% of situations I'll give you +1 Rep for having the balls to open a randomly-takes-an-indeteminatly-long-ammount-of-time-to-open map while sitting dangerously close to a giant blazing fusion reactor.

It's a simulation. Ever tried opening a roadmap while driving an RV? Can take between 5 and 30 seconds.
 
The route planner is actually pretty bad.

It takes far too long. The reason for the extensive calculations is the effort to save fuel, but fuel is also time, and the calculations are often far longer than what can be saved in scooping time. It also runs single threaded, which means that it takes only a fraction of your CPU to actually calculate the route.

Further, the route is not saved between crashes, so you have to replot every time you get a server disconnect.
 
Just hold down both mouse buttons to move the cursor in the selection plane - I'm seriously astonished so many people have problems with either map in VR.

The font could be bigger, but then again, I just lean in a little.

Never used the galaxy map on a screen - works like a charm and I honestly think that using the map in VR actually is one of the best things about ED in the rift.


I am using the cursor as you suggested, but it still doesn't align the mouse with the focal plane properly. It is just poorly implemented.
 
Considering it used to take 5 minutes to plot the 100LY limit, I do prefer the newer map version, but am unsure why there needs to be a distance limit at all.
 
Sorry, nearly choked to death when I saw the title of this thread. The route planner has not been working for me, or many other explorers out in the black, since the launch of 1.3, and neither patch has fixed it or other exploration-related issues in, for example, these threads:

https://forums.frontier.co.uk/showthread.php?t=154218

https://forums.frontier.co.uk/showthread.php?t=152787

Many other subthreads in the exploration forum on 1.3 bugs that still are not fixed after 1.3.2 as well - double and triple scanning, lock-ups or disconnects in hyperspace, etc. Some explorers aren't playing because they don't want to risk losing their data since 1.3
 
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Sorry, nearly choked to death when I saw the title of this thread. The route planner has not been working for me, or many other explorers out in the black, since the launch of 1.3, and neither patch has fixed it or other exploration-related issues in, for example, these threads:

https://forums.frontier.co.uk/showthread.php?t=154218

https://forums.frontier.co.uk/showthread.php?t=152787

Many other subthreads in the exploration forum on 1.3 bugs that still are not fixed after 1.3.2 as well - double and triple scanning, lock-ups or disconnects in hyperspace, etc. Some explorers aren't playing because they don't want to risk losing their data since 1.3


Exactly right. Planned on going on extended exploration journey once 1.3 was released, but alas, the bugs have ruined those plans.Was 1000LY out and started getting double scans and strange things. I would D-scan a system and only see the main star, but could see other stars in the system. Open the system map and I could see additional stars, traveled to them, but couldn't scan them. Happened several times, so I just threw in the towel and did the 1k LY express run back to home base and turned everything in. 800k worth of data later and the % towards the next exploration rank didn't budge one iota and the number of system scans didn't move either. Maybe it will update next time I log in - maybe not.

Getting pretty tired of trying to figure out what works, what doesn't, what will get buffed/nerfed/fixed/changed/deleted...

Oh well. grind a few credits I guess. That still seems to work.

For now...
 
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Pity it wont save a favorite. Re-selecting the same target over and over when trading is a chore. A quality of life update for favourite locations would go a long way.

Also it forgets it's settings when you log out that's poor behavior.

Also we cant turn off the myriad routes we are not using making the map look messy.

Also multi target routes would be nice.

- there is a lot of love that could be given to the route "planner" .


I don't disagree with your comments, but I use Roccat Powergrid to accomplish my favorites list for trading. I record opening the map, searching for a star name, and plotting the route. It works great, and I tweaked the delays to an absolute minimum so it's faster than I could ever do it.

Unfortunately Macs have no known equivalent to Powergrid, so if your like me and have the option of one or the other, Windows still gets preferred status due to this seemingly minor thing.
 
I have just noticed we can select a System in Galaxy Map and then goto the System Map and even choose a Station/Outpost as our waypoint!
 
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