Haven't been able to get my SRV out of my Courier for 5 days now.

Just another rant about how new CnP is ruining my enjoyment of the game.

I fly my courier a lot. It's fast. Because it's fast, I use it for planetary scan missions, it's perfect, lands anywhere, in and out in seconds. Ah, but planetary scans get you a bounty nowadays (but not notoriety unless you are forced to defend youself from a patrol, I'll get to why that doesnt matter in a minute). Prior to 3.0.3 dropping, I had some friendly fire incidents in my corvette, got me some notoriety. Didn't expect it would be such a pain in the bum to get rid of. OBVIOUSLY I woulnd't have done what I did knowing what I know now, you know, have fun in the game. But that's not what this particular rant is about. I'll save that other rant for next time. This rant is about not being able to pay off my bounties for EIGHTEEN HOURS of play time. More than most games last. I play a lot of hours a week by most standards, my notoriety has gone down from 9 to 3 since Saturday, so thats, what, approximately 12 hours in game since Saturday night, 5 days. I haven't been punished enough?

The problem is that because I have a large bounty on my corvette, and teensy tiny one on my courier, from the planetary scans, I can't now take my SRV out of my Courier to have a race with a friend, because I have notoriety from the corvette incident so can't pay off the bounty on my COURIER! GRRRRRR!

I am again finding this is making the game not fun, for the second time in a week I cannot do what I logged in to do. Now I have to fly around in my courier WITH the SRV reducing my top speed to only ballistic levels, rather than sans SRV supercalafragalistic levels and just wait.

Yes, I'm paying the penalty for my 'crime' (I won't go into that again, but how I got wanted is ridiculous as well), as I said I won't be committing any crimes of ANY kind in future. This means no more CZs, no more HAZRESes, because I do not find it fun to have to leave and re-enter an instance every time someone takes offense to a few stray multicannon rounds. I'm always careful, obviously I could be 'more' careful, but also obviously, something is going to fly in front or behind a target when you're shooting 5 multicannons at it and the NPC drops chaff, result, bullets EVERYWHERE. So now that's CZs and HAZRESes, as well as some planetary scans, blackops missions, some skimmer missions, and probably others I can't think of are off the board for me now, because I find it immersion breaking and EXTREMELY frustrating to not be able to do something with my ship at any given time.

Someone's going to say I can use outfitting in an anarchy system. Sure, but I don't wanna. I'd rather fly about with teh SRV until my debt to society is paid than go find a station, dock at it, sell the thing and then go on my merry way. Perhaps that's just cos I'm annoyed and I don't want to play along with the system, but that's how I feel, burn the system /rage /dogkick

In closing...which is it? The ship has problems or the player? Cos previously it was the player that had jurisdictional problems, then it was the ship that had jurisdictional problems, now it's the ship and the player that have jurisdictional AND galactic consequences. I dread to think what the next evolution of that model will be! Yikes!

/rant
 
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Wut?

Why do planetary scans land you bounties? Since when? And why?

Thanks! :)


[EDIT]
Ahh

nvm

Scanning those outpost thingies. Not the actual planets :)
 
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Wut?

Why do planetary scans land you bounties? Since when? And why?

Thanks! :)


[EDIT]
Ahh

nvm

Scanning those outpost thingies. Not the actual planets :)

Yeh, it wouldn't be a problem, planetary scans in particular, as they don't give you notoriety, it's the admittedly rare case (and why I said 'some' scan missions), that you need to defend yourself from a patrol at these bases. Now, many people would say 'ignore these, evade and leave', but again, that's not fun. If I'm there to do a scan I know is illegal, why would I not go the extra mile and make sure there aren't any witnesses? Moreover, where's the 'fun' in running away? I play this game for a good pew pew, like many. The faction that asked me for the illegal scan, which I subsequently performed for them, should offer me (as an optional part of the mission reward) to clear 2 points of notoriety for a SMALL (cos they asked for it) hit to the monetary award. For example. That would be fun gameplay AND accepting the consequences for my actions.
 
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Yeah

Is that real time time punishment linked to the system you are hot with or to any faction aligned ones etc.? If it is the latter that does kinda suck. It is not as if the game stops when you stop playing, the BGS keeps on rolling!
 
Yeah

Is that real time, not game time punishment linked to the system you are hot with or to any faction aligned ones etc.? If it is the latter that does kinda suck. It is not as if the game stops when you stop playing, the BGS keeps on rolling!

It's game time and not even just game time, apparently it's flying time (I have heard but not verified, that notoriety decays slower while docked doing nothing). Basically notoriety ticks too slow if it isn't going to decay offline. Icould have skipped the whole rant above and just said that. lol. Meh, I'm a drama llama. ;)
 
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Deleted member 115407

D
Just another rant about how new CnP is ruining my enjoyment of the game.

I fly my courier a lot. It's fast. Because it's fast, I use it for planetary scan missions, it's perfect, lands anywhere, in and out in seconds. Ah, but planetary scans get you a bounty nowadays (but not notoriety unless you are forced to defend youself from a patrol, I'll get to why that doesnt matter in a minute). Prior to 3.0.3 dropping, I had some friendly fire incidents in my corvette, got me some notoriety. Didn't expect it would be such a pain in the bum to get rid of. OBVIOUSLY I woulnd't have done what I did knowing what I know now, you know, have fun in the game. But that's not what this particular rant is about. I'll save that other rant for next time. This rant is about not being able to pay off my bounties for EIGHTEEN HOURS of play time. More than most games last. I play a lot of hours a week by most standards, my notoriety has gone down from 9 to 3 since Saturday, so thats, what, approximately 12 hours in game since Saturday night, 5 days. I haven't been punished enough?

The problem is that because I have a large bounty on my corvette, and teensy tiny one on my courier, from the planetary scans, I can't now take my SRV out of my Courier to have a race with a friend, because I have notoriety from the corvette incident so can't pay off the bounty on my COURIER! GRRRRRR!

I am again finding this is making the game not fun, for the second time in a week I cannot do what I logged in to do. Now I have to fly around in my courier WITH the SRV reducing my top speed to only ballistic levels, rather than sans SRV supercalafragalistic levels and just wait.

Yes, I'm paying the penalty for my 'crime' (I won't go into that again, but how I got wanted is ridiculous as well), as I said I won't be committing any crimes of ANY kind in future. This means no more CZs, no more HAZRESes, because I do not find it fun to have to leave and re-enter an instance every time someone takes offense to a few stray multicannon rounds. I'm always careful, obviously I could be 'more' careful, but also obviously, something is going to fly in front or behind a target when you're shooting 5 multicannons at it and the NPC drops chaff, result, bullets EVERYWHERE. So now that's CZs and HAZRESes, as well as some planetary scans, blackops missions, some skimmer missions, and probably others I can't think of are off the board for me now, because I find it immersion breaking and EXTREMELY frustrating to not be able to do something with my ship at any given time.

Someone's going to say I can use outfitting in an anarchy system. Sure, but I don't wanna. I'd rather fly about with teh SRV until my debt to society is paid than go find a station, dock at it, sell the thing and then go on my merry way. Perhaps that's just cos I'm annoyed and I don't want to play along with the system, but that's how I feel, burn the system /rage /dogkick

In closing...which is it? The ship has problems or the player? Cos previously it was the player that had jurisdictional problems, then it was the ship that had jurisdictional problems, now it's the ship and the player that have jurisdictional AND galactic consequences. I dread to think what the next evolution of that model will be! Yikes!

/rant

But you only get notoriety for murder... and to get to notoriety 9, you have to have committed lots of murder. So what's the story?
 
But you only get notoriety for murder... and to get to notoriety 9, you have to have committed lots of murder. So what's the story?

His story was he had a cookie under his seat, tried to reach for it - trigger kept getting stuck, it happens. Is ship transfer off-limits also with the crime system? I thought ISF was the key to this all, getting worried now for when I go blow up some grids and not shoot skimmers with my dumbfire missiles.
 
Rinpoche Ashenfox, I will testify that you are as clean as the fox garment you are wearing and because of that fact, I will hand you my gta5 cell phone and grant you one call to
Lester and for a fee of 2000Crs, your wanted level will vanish.

No you will not need to land at some low sec station.

No, this wanted level will not return be it via legacy or otherwise.

Yes you can perform this anywhere and in any craft you choose to fly.

You're welcome--and Om Mani Padme Hum
 

Jex =TE=

Banned
I'm going to assume that FDev will tweak these numbers - 18 hours is a ridiculous time to wait for a punishment.

It's almost like they're making and designing the game around people who play 18 hours,,,, A DAY
 
But you only get notoriety for murder... and to get to notoriety 9, you have to have committed lots of murder. So what's the story?

Was in my other thread, long story short, I was in a comp nav for about 45 minutes spraying pirate fools with multicannon rounds, there was the occasional friendly fire incident, and for some reason, despite the fact that I was obviously involved in battle with another ship and not in the slightest trying to murder them, some of those friendly fire 'victims' decide that their best course of action is to viciously retaliate in kind against a ship they haven't a single hope of destroying. I was engaged with multiple legitimate targets, I have to act quickly, I'm sorry but if you're red you're dead. I never intended to murder anyone, I put to you sir that they committed suicide.

Anyway, that's not the point. That thing happened, I'm suffering the consequences, fair enough. I just think it's a cruel and unusual length of time to cause me so much inconvenience, and it puts me off the game, I was always careful, now I have to be super careful, which is less fun. Really, as I said above there's only one issue here, and that is the fact that any in game action can get you locked out of your home systems outfitting for 20 hours of GAME PLAY or more. That is simply, mad. Someone who makes a mistake and then decides its fun to defend himself from that mistake, will find that this 5 minutes of hedonism will cost many hours of inconvenience. That is no way to encourage a fun game experience.

Also, planetary scan missions gave you a bounty before the release of 3.0.

I'm aware of that.
 
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Deleted member 115407

D
Was in my other thread, long story short, I was in a comp nav for about 45 minutes spraying pirate fools with multicannon rounds, there was the occasional friendly fire incident, and for some reason, despite the fact that I was obviously involved in battle with another ship and not in the slightest trying to murder them, some of those friendly fire 'victims' decide that their best course of action is to viciously retaliate in kind against a ship they haven't a single hope of destroying. I was engaged with multiple legitimate targets, I have to act quickly, I'm sorry but if you're red you're dead. I never intended to murder anyone, I put to you sir that they committed suicide.

Anyway, that's not the point. That thing happened, I'm suffering the consequences, fair enough. I just think it's a cruel and unusual length of time to cause me so much inconvenience, and it puts me off the game, I was always careful, now I have to be super careful, which is less fun. Really, as I said above there's only one issue here, and that is the fact that any in game action can get you locked out of your home systems outfitting for 20 hours of GAME PLAY or more. That is simply, mad. Someone who makes a mistake and then decides its fun to defend himself from that mistake, will find that this 5 minutes of hedonism will cost many hours of inconvenience. That is no way to encourage a fun game experience.

So... basically you went berzerk... in the classical sense of the word? lol :D

I'm going to be honest with you, I found the time decay on one notoriety point to be tedious.

30 minutes of real-time would have been fine.
 
His story was he had a cookie under his seat, tried to reach for it - trigger kept getting stuck, it happens. Is ship transfer off-limits also with the crime system? I thought ISF was the key to this all, getting worried now for when I go blow up some grids and not shoot skimmers with my dumbfire missiles.

Notoriety is the problem, as long as you have some you can't pay your bounties, everything to do with your ship costs more (transfer), modules are hot, it's super inconvenient, and as I've learned, if you commit even the most minor crime in another ship, such as doing a mission, lol, THAT ship is also subject to the same inconveniences until your notoriety is reduced to 0.

Notoriety decays one point for every two hours of game play, slower when docked if rumors are true.
 
I honestly dont know what a solution would be though. If we're going to create a C&P system around the notion it should be fine to casually go onto a mass-murder spree without being annoyed too much, why bother with a C&P system at all? Anyway, cant you use outfitting in anarchy systems?
 
So... basically you went berzerk... in the classical sense of the word? lol :D

I'm going to be honest with you, I found the time decay on one notoriety point to be tedious.

30 minutes of real-time would have been fine.

Bro, I swear to you, they committed suicide. :p One guy in an eagle, against my fully engineered Corvette, was particularly suicidal, he rammed himself to death on my shields, I kid you not. :) Thanks for being cool though, it IS tedious indeed.

I honestly dont know what a solution would be though. If we're going to create a C&P system around the notion it should be fine to casually go onto a mass-murder spree without being annoyed too much, why bother with a C&P system at all? Anyway, cant you use outfitting in anarchy systems?

All explained in the op.
 
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I'm aware of that.

Ah, but you said, and I quote, "But planetary scans get you a bounty nowadays", "nowadays" implying one of two things:

1. It's a recent change that happened, which it wasn't, or
B. That one thought it was a recent change, which it wasn't

In either case, one doesn't know what another doesn't know, so it was determined a correction to a possible misconception was in order.
 
All explained in the op.

Well, not really. I understand you want to be a mass-murderer, dont want to go to anarchy or be hassled. As an opinion its as fine as any other. But what would be an improvement that wouldn't simply be the neutering or removal of C&P? Now it reads a bit like:

Aashenfox: this system is not fair, I cant remove my SRV from my ship due to some silly bounty.
Q: What happened?
Aashenfox: I mass-murdered a ton of people, that is all.
Q: Why not go to an anarchy site, it takes two minutes?
Aashenfox: I dont want to.
Q: Okay...
 
If I read this right, your concern arises because you only have the two ships (the Corvette and the Courier), both of which have bounties. Since the authorities are actively looking for you (notoriety non-zero), interstellar factors won't deal with you to pay off the bounty.

Expected actions here would be to (a) switch to another ship that isn't carrying a bounty (park the "dirty" wheels up for a bit, switch to clean ones), and/or (b) move to a different system, away from the jurisdiction(s) where you are wanted (get out of town for a few days).

Doing (b) briefly would presumably also enable you to buy a new ship if you don't have one available, that would be a clean ship which can continue operating in your original system/area if that's what you want to do.
 
The whole C&P system is a train wreck and will always be if you ask me. There are just too many opinions from us players and the devs insist on the whole "every ship is the same" sillyness, while clearly marking human pilots with a hollow square. Who cares if you blast NPC's really? It only gets people y if they get wasted by another player because "they must have somehow cheated if they beat ME!". This complicated mess will only get worse with time I'm afraid.
 
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