Newcomer / Intro Having major problems with first mission

Out into the black mission says complete, i went to dromi and then matet and im in the Coelho station but in the mission area there is absolutely no way to turn it in.

I have checked everywhere and every single station option, its my first mission and I really don't want to give up on it
 
If anybody else does the starter mission, here's a hint. Plot your route via Chambo and scan the Chambo planets with your FSS. That will get you an extra 79,000 credits when you sell the astronomic data at Dromi (Mason Dock), i.e. you get nearly 90K instead of 10k, so you can do some useful upgrades to your ship.
 
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You can't buy a DSS in the noob-zone, EDSM says the system value is estimated at about 53K so no doubt the FSS value is what you meant. I think the DSS value would be alot more since there is an earthlike?
Yes, I meant FSS - the normal scanner you already have. I just edited the above post. You get 78,658cr for scanning Chambo, plus the 10k for the mission.
 
I'm having the exact same problem as the op here. I jumped into Dromi. I docked at Mawson Station. I looked at the mission and it said that it was complete but I had to go back to Matet and dock at Coelho Station and turn it in. So I jump back Matet. I dock at Coelho Station. I go to the Mission Board. No way to turn in mission. I'm attaching 3 pics showing that the mission is marked as complete, as well as proving that I am where it says I'm supposed to be, and finally the mission board showing no option to turn in the mission and get paid. This is almost as newbie as it gets and it doesn't seem to work.
 

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Yeah - should be available to complete in the mission board - relogging might sort this for you (exit to menu and then "continue" etc).
Thanks. While waiting for some help on this, I grabbed some other courier gigs and found that despite what is clearly written (as seen in the screen cap) about turning in mission at Coetho Station, when I was at Mawson Station dropping off another courier mission I found that I could turn in the first beginner mission there. So I'm guessing this is a typo that's never been fixed. Appreciate you taking the time to reply to me though!
 
Don't forget to go via Chambo. You fly to Chambo and scan all the systems along the way. Go into the station in Chambo to refuel, then on to Dromi. You get 10kcr for the mission and 80kcr for the cartographic data, which enables you to immediately upgrade all your modules to D-class at Mawson Dock.
 
Don't forget to go via Chambo. You fly to Chambo and scan all the systems along the way. Go into the station in Chambo to refuel, then on to Dromi. You get 10kcr for the mission and 80kcr for the cartographic data, which enables you to immediately upgrade all your modules to D-class at Mawson Dock.
Crappity-crap-crap! :( I already turned it in. Oh well.
 
I'm not sure what the rules are about going outside the newb zone. You can definitely go to Chambo, refuel there and go back to Dromi on your first trip. After Dromi, I went to Zeta Trianguli Australis and was not allowed back.

IMHO, there is absolutely no reason to stay in the newb zone. If you want a safe way to make a rapid start, fly to Chambo and scan it. Refuel there (Deb Settlement), then back to Dromi to sell the data. Scan all the other systems while you go through. Use the money to fit all D modules, buy a 2E fuel scoop and sell your weapons and shields to get more jump range. You don't need weapons or shields for exploration so sell them to make your ship lighter and get more jump range. Watch a Youtube video or three on how to scoop fuel.

Next, fly to Zeta Trianguli Australis, scanning all the systems along the way. Sell the data there (Guest City) and buy a 2B frame shift drive to get more jump range, then jump to these systems in sequence scanning as you go:
Fomalhaut
Trappist-1
Ross 298
Uelliodhino

Sell the data at Uelliodhino (Haise Base) and buy a 2A FSD and 2A Fuel scoop. Now you can go anywhere in the galaxy. You could fly to Ray Gateway in Diaguandri via 4 Beta Trianguli, 31 Arietis, 38 Arietis and HIP 11728, scanning and scooping as you go. By the time you get there, you'll have enough credits to get a better ship and fit it out for mining, hauling, exploration or combat - whatever you want to do, but only do one at a time.

In case they don't let you back to Dromi after you refuel at Chambo, plot a route to any station more than 20 LY away to sell the data, then carry on from there.

Use the docking computer to land and leave the station so you don't damage your ship without shields. There is nothing else to damage your ship. Nobody will attack you. Even in Open, any self-respecting ganker is going to think twice about the morality and ignominy of shooting a shieldless Sidewinder with a harmless pilot, not that shields would help in that case anyway.
 
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So more than a few questions if you don't mind (total newb here):
When you wrote "Scan all the other systems while you go through", I'm assuming you mean that this is a multi-jump route, right? So far I've only done single jumps like Dromi-Matet. So, if I'm understanding you correctly, there are going to be multiple star systems between start point and Chambo. In each system I do a full system scan (which I need to watch a few videos for that too I think) and then fuel scoop and move to the next system. That is what you mean right?

You wrote "...sell your weapons and shields to get more jump range. You don't need weapons or shields for exploration..." and "Nobody will attack you." does that mean that I'm not likely to get jumped by NPC pirates or anything at all? I was working under the assumption that once you leave the newb zone you were basically going to get jumped by NPC banditos every 4th or 5th jump (I'm actually trying to learn things in solo simply because I don't want to have the additional overhead of dealing with PvP banditos!) Other space exploration type games seem to follow this kind of methodology, and all of the focus on combat training in the pilot's training made me expect it to be the same.

One thing that I'm interested in knowing, because exploration is really what I want to do with the game (at least to start,) is just how far out you have to go to be a viable explorer? I've kind of assumed that with almost 5 years of play and a daily user base of almost 10k, that most of the galaxy in the game has already been explored. Is there a resource that lets you identify systems that haven't been explored yet? Or am I grossly misunderstanding how exploration works in the game?

Also, somewhat related, but still tangential, if exploration is what I want to do, do you think it's worth it to get Horizons and do actual planetary scanning via rover/srv?

If you have any recommendations for good YT beginner videos for how to do a comprehensive system scan, please let me know.

Thanks for all the advice and help! I really appreciate it!
 
Dromi - Chambo is, according to EDTools, 20 and a bit lightyears. Well within the capabilities of the basic Sidey without refuelling (26 ly stock, unloaded). So you don't need to scoop or refuel on that trip. If I'm wrong, just call the Fuel Rats, they'll fill you up (and explain everything about scooping and refuelling).

You might be jumped by NPC bandits, but unless those are mission related bandits, as long as you have no cargo, they will scan you, make a few disparaging remarks and fly off again. Banditry is a commercial enterprise, and there's nothing to be gained by shooting up someone with no cargo.

The current status of exploration of the Galaxy is that 0.03% of all systems have been visited. Plenty to find out there, as long as you stay at least slightly off the beaten paths. Reputedly, there are also a few systems left inside the bubble that have never been visited. As for resources - one is the game itself. If the main star of a system doesn't immediately show up on your radar, but only after a few seconds, you're the first person to visit that system (or at least, nobody has sold that system's data to unversal cartographics yet). There is no comprehensive in-game overview of explored systmes, though. Outside of the game, there's EDSM. Its database is (mainly) filled by people playing on PC and running one of the helper apps (mainly EDDiscovery or EDMC - generally, I use EDMC in the bubble for its plugins, EDDiscovery outside for the better history view). EDSM has just about half of the amount of discovered stars (0.013% IIRC of the Galaxy) in its database, indicating that only a percentage of the players is actually filling up that database.

Horizons: definitely yes. You'll get access to a few more ships, Engineers to massively increase your jump range (and a few other ship stats) and planetary materials that let you boost single jumps through synthesis.

Videos: haven't watched it myself, but that guy is usually well thought about, so here's a link to Down To Earth Astronomy's FSS video:
 
what I want to do with the game (at least to start,) is just how far out you have to go to be a viable explorer?

Lots of great advice in this thread to get you on your way, although I am firmly outside of the 'fly shieldless' camp.

The risks and benefits are easy to see, but I'd suggest that middle ground, and equipping shields. YMMV

As to being a viable explorer, that depends on what that means to you. But if I assume it means to find undiscovered systems, then it's not that far really. Like Ashnak said the galaxy is almost entirely undiscovered even six years on. A few weeks ago I flew an exploration trip in my DBX, with a stopover in Colonia, about 53k light years in all. On that trip the first untagged body I found was 999 light years out, and by the time I was 1500 light years out it was all untagged.

It's easy to say that is not far, lol, I remember my early days, with a 28 light year AspX and 1500 light years IS far in a relative sense! But like the others suggested, get Horizons and if you opt for the engineering/Guardian FSD booster route you can triple the jump range on your exploration ship, making deep dives much more accessible. Jump range isn't everything though and even at 25 jump it's still perfectly viable. Just takes longer to get there .
 

Thwarptide

Banned
I was in the pilots federation playpen for all of 3 weeks, amassing basic skills, knowledge and 20 million credits (which is a comfortable sum to have b4 you decide to leave. Just remember, once you do leave, you cannot go back.

Though after 2.5 months I still consider myself a real noob, my simple advice is "take your time, aquire enough credits to by a 13 million credit sized ship, plus mods and insurance. Though you may not want a 13 million credit sized ship in the long run, it's a a rock solid goal in terms of financial comfort."

The game has a tremendously steep learning curve. Even veteran commanders who've been playing since the dawn of the game are still finding new things to learn (at their level they usually don't apply to us though). But I still rely on them to coach me when I'm in a pickle. Don't be hesitant to pick their brains. That's why they joined the forums.

1. Take your time. Don't rush to get the biggest ship, most expensive mods and expect to be the John Wayne of ED in 3 weeks. Guys have been playing for a year aren't as tough as they like to think. There's always someone around the corner tougher than them kind of thing.
2. Set realistic goals. Money, ship, mods, engineering etc. BABY STEPS.
3. ASK QUESTIONS of the veteran Cmdrs, no matter how stupid you may feel asking them. They sure don't think your stupid. (they've been in your shoes). Eventually your lights will go on and your confidence will build.
4. If you lack confidence or don't feel comfortable doing something such as bounty hunting, don't do it. The game is all about what you want out of it. If you don't like the thrills and stress of combat, don't pursue the career. I don't care for it, so I don't do it.

I advice playing solo to start off with. There's enough grief players in online mode that want nothing more than to kill noobs.
Oh, the Horizons add on is a must!

You'll do well if you ease into the game and it's steep learning curve.
07
 
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I have done what I suggested above 4 times. In one of them, a pirate intedicted me while I was scanning the system. He asked what cargo I had, and when he could see that I had none, he flew away. Wherever you are, they only shoot if you're doing missions, have been shooting their guys or if you have cargo. When you go scanning planets, nobody will attack except real commaders, who can attack you either inside or outside the newb zone, though it's more likely to happen if your at one of the newb hotspots outside the newb zone, like Diaguandri or Deciat.

There is absolutely no advantage in staying in the newb zone unless you only want to play in open. Outside the newb zone, you get better ships, better equipment, more exciting things to do, make more money, etc.

When you leave the newb zone, it's probably a good idea to switch to solo mode until you have a ship that's good enough to escape from any commanders that want to blow up you ship just for a laugh.

Further to my comment above: "Any self-respecting ganker is going to think twice about the morality and ignominy of shooting a shieldless Sidewinder with a harmless pilot, not that shields would help in that case anyway", it seems that some commanders are happy to accept the ignomony. When I arrived at Diaguandri as a harmless shieldless Sidewinder, two guys, one in a Krait, the other in a T10 decided to gank me. I gave them the benefit of the doubt and wondered whether they just wanted to give me some friendly advice, so I turned to face them. Boom! Luckily, I spawned in the station in Diaguandri rather than where I set off from, so I fitted a couple of heatsinks and went back to play with them. They soon found me again and interdicted me, so I hit the silent running button but I hadn't bound it on my new sticks, so I was blown up again; however, on the 3rd, 4th and 5th times I was able to escape every time in my shieldless Sidewinder with D-rated thrusters and power distributor. After that they wouldn't interdict me anymore. I call that a win with a score of 3:2 to me. Shame on them. Each time, as soon as I dropped out, I boosted and hit silent running. I guess they couldn't see me after that. They were trying because I saw a few shots go past one time. Without shields or weapons and with the cargo scoop and PD switched off, I was running very cold anyway, so I could go a long time without having to use a heatsink. So there's a tactic if you're in open and bad guys try to gank you. The Sidewinder has the advantage of its small size, which makes it very difficult to hit as an unresolved target. When I did this before, I was vulnerable to frag cannons at close range, but as long as you can keep your distance, you're fairly safe.

I think I might get my PvP Sidewinder and hunt these guys down. They can never land a shot on it. I just keep interdicting them and run away until they start crying or leave. You don't need a battleship to dish out justice.
 
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