Ships Haz Res Mining Anaconda and maybe able to escape Gankers

Hello fellow Cmdrs,

hope you are all doing great.

I want to build my Mining Anaconda more for PvE Haz Res Mining and for escaping gankers. I still have a decent jumprange with Laden 32 LY and Unladen 46 LY.

The 7D thrusters and 7D Distributor is for saving weight, but still engineered to be sufficient with Pip mangement.

https://edsy.org/#/L=G600000W4C0S00...002jwG09G_W0,Mamlambo_0normal_0mining,FR_D05A

Everything will be engineered, once I'll start, but I just want to know, if I am going the right direction with this build, or if I want too much from both worlds fighting PvE, but just escaping in the open from gankers?

So would this build be strong enough to kill PvE Pirates at a Haz Res Site and would the shields be sufficient to immediately escape and high wake from gankers in the open?

Thanks and fly safe Cmdrs o7
 
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With 4 pips to sys, that's effectively 5k absolute shields. Add resistances on top for the part of you that's not being hit by PAs?

Yeah, that should last long enough to wake out of trouble.
 
I still have a decent jumprange with Laden 46 LY and Unladen 32 LY.

That's probably backwards I reckon, but I know what you meant.

I think you have enough shields to spool and jump under fire.

As for the question if it is strong enough to kill pirates, the short answer is yes. I fly a Courier with 44 DPS and get plenty of kills (eventually!). This ship has 95 DPS? Forgive me I don't use EDSY much aside from using it for heat engineering. If I am reading it right your TTD (Time to Drain) is 1.9 seconds. That includes the mining gear which presumably you won't be firing in combat. So if I remove those the TTD increases to 8.8 seconds. So that means you can only fire your weapons for that long before the capacitor is drained. I assume EDSY is calculating that on four pips? I would feel that is too low.

And by removing the mining gear the DPS drops to 65. That's still enough to kill ships. But you can't fire for long and you are doing it in a slow ship with poor handling and agility. So to sum up, I think it will do it yes, but it will be a slog.

The mouse over says the TTD is calculated on current distributor configuration, which may mean current pip settings? Not sure.
 
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And by removing the mining gear the DPS drops to 65. That's still enough to kill ships. But you can't fire for long and you are doing it in a slow ship with poor handling and agility. So to sum up, I think it will do it yes, but it will be a slog.
Oh, yeah.

Long-range laser turrets? Including a long range beam laser turret? Those were only ever good for tagging NPCs so that you get the credit when authority ships kill them, and since the AI update in 3.0 that made enemies less suicidal (ie. they actually run away when they're sufficiently damaged instead of fighting to the death) they're pretty poor at actually securing a kill.

I run large seeker racks on my mining cutter but I don't really use that in a res site, it's built to clear out the couple of rando pirates that occasionally spawn when I drop at a random spot in a ring. I can't remember what I put on the wings, I think that one was focused pulses instead of LR just to give them some better punch against harder hulls once the shields are down - two medium lasers doesn't stress the distro when the bulk of the DPS is coming from the huge multi and the seekers.
 
And actually there's a MAX DUR right below which suggests at four pips the TTD is actually 39 seconds which is better but for my ships I think anything under 2 minutes is too low, especially as I rarely want to be putting four pips in to WEP. So the ship is probably better than I suggested above. But it's still slow and ungainly using D thrusters. And it's a Conda so that's to be expected I reckon.

In my view considerations aimed at jump range and considerations aimed at combat are at odds. If it were me I'd make it one or the other. Either remove the weapons and just skedaddle when it gets hot. Or if for combat, swap to A-rated thrusters and distributor.
 
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Hello fellow Cmdrs,

hope you are all doing great.

I want to build my Mining Anaconda more for PvE Haz Res Mining and for escaping gankers. I still have a decent jumprange with Laden 46 LY and Unladen 32 LY.

The 7D thrusters and 7D Distributor is for saving weight, but still engineered to be sufficient with Pip mangement.


Everything will be engineered, once I'll start, but I just want to know, if I am going the right direction with this build, or if I want too much from both worlds fighting PvE, but just escaping in the open from gankers?

So would this build be strong enough to kill PvE Pirates at a Haz Res Site and would the shields be sufficient to immediately escape and high wake from gankers in the open?

Thanks and fly safe Cmdrs o7
There's quite a bit that needs changing on that. Firstly, you're not going to fight anyone in itt, so get rid of the weapons.

Secondly, you need a weapons focused 8A power distributor for haz RES mining.

Thirdly, you need speed to escape both gankers and pirates, so you need 7A dirty drives. When the pirates don't accept your bribes and start shooting you, you have to run away. The faster you can run, the less time it takes to shake them off. I'd say that 400m/s is a minimum speed you need to save a lot of wasted time. I tried 415m/s in my Cutter. It was OK, but 500m/s was a lot better.

Lastly, you need stronger shields than that for when the pirates gang up on you. Get rid of the HRP and put a Guardian shield reinforcement in there. You really need a 6A prismatic shield with thermal reinforcement rather than that 4A one, as it's mainly thermal weapons that the pirates attack you with. I have 10,000MJ of thermal on my Cutter and I've been down to one ring on some occasions. If you haven't got a 6A prismatic, you can use a 6A one, which will get you up to nearly 10,000MJ thermal resistance.

In case you don't know, there's a new 3C mining collector limpet that can control 4 limpets, which you can get from anywhere selling collector limpet controllers, and there are engineered class 1 mining lasers that you can get from LTT 198 after getting a permit to enter the system, though sometimes they're in EGM 559, where you do the missions to get the permit, in which case you wouldn't need the permit. Before going, check where the two megaships are:

You don't need a DSS for mining in a haz RES, so you could fit a docking computer instead.

This build cuts your jump range down to 29LY, which is a 10% reduction and adds about 4 minutes to each trip, but at least you'll be a lot safer. You'll make up the lost time and a lot more by mining about 30% quicker than what you proposed:

What you have is fine for normal hotspot mining, but it's not going to hack it in a haz RES. Also, there are very few places where you can mine in haz RES for platinum, which means ganker hotspots. I can't see it working in open unless you have some wing-mates guarding you.
 
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As for the question if it is strong enough to kill pirates, the short answer is yes.
Pirates one at a time that you pick and choose - maybe. Mining in a haz RES - no chance!

Have you ever done haz RES mining? You can get an Anaconda, a Clipper and a wing of FAS and two Diamondbacks all attcking you at the same time, while you're trapped in the mass-lock of the rocks and your 7D thrusters don't have enough speed to out-run them.
 
Pirates one at a time that you pick and choose - maybe. Mining in a haz RES - no chance!

Have you ever done haz RES mining? You can get an Anaconda, a Clipper and a wing of FAS and two Diamondbacks all attcking you at the same time, while you're trapped in the mass-lock of the rocks and your 7D thrusters don't have enough speed to out-run them.
You can if you just plough straight into the middle of it and start mining. Working the edges, you've got to be asleep to let that kind of trouble creep up on you unnoticed though.
 
You can if you just plough straight into the middle of it and start mining. Working the edges, you've got to be asleep to let that kind of trouble creep up on you unnoticed though.
Pirates come regularly when you mine in the region 16km to 20 km from the centre - something like average of two visits per 30 minute session. You might get none on a visit, but another time, they mght come as many as four times. If you go beyond 20km, you get no haz RES bonus. It's safer, but it will take you 50% longer to get the platinum, which wastes more time than running away from the pirates.
 
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Pirates come regularly when you mine in the region 16km to 20 km from the centre - something like average of two visits per 30 minute session. You might get none on a visit, but another time, they mght come as many as four times. If you go beyond 20km, you get no haz RES bonus. It's safer, but it will take you 50% longer to get the platinum, which wastes more time than running away from the pirates.

And if you stay 19-20km out, work round in a circle and keep your eyes open (like I said) you are not going to get dogpiled by five high ranked ships (like you said) because you will see them coming and have time to decide whether you're going to fight them, drop some stuff, or just bug out if you think you're overmatched.

I know you do a lot of mining but I've been doing it for six years myself. I'm describing things that actually happen.
 
Probably also worth noting that the primary purpose of haz res mining is not super-efficient collection of resources. It's pretty efficient collection of resources whilst having fun.
 
Hello fellow Cmdrs,

hope you are all doing great.

I want to build my Mining Anaconda more for PvE Haz Res Mining and for escaping gankers. I still have a decent jumprange with Laden 46 LY and Unladen 32 LY.

The 7D thrusters and 7D Distributor is for saving weight, but still engineered to be sufficient with Pip mangement.

https://edsy.org/#/L=G600000W4C0S00...002jwG09G_W0,Mamlambo_0normal_0mining,FR_D05A

Everything will be engineered, once I'll start, but I just want to know, if I am going the right direction with this build, or if I want too much from both worlds fighting PvE, but just escaping in the open from gankers?

So would this build be strong enough to kill PvE Pirates at a Haz Res Site and would the shields be sufficient to immediately escape and high wake from gankers in the open?

Thanks and fly safe Cmdrs o7
If the gankers will be a whole chain and not newcomers you will always be destroyed. Even a high-wake will not save YOU.
I was destroyed very quickly by a link of gankers, taking off my shields with torpedoes and shooting at me with speed-locked missiles and interrupting FSDs.

P.S. And I'd rather use a higher class power but armored.
 
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Haven't mined for over a year. So I'm asking dumb questions.

1) haz res bonus, is this confirmed? (50% bonus)

2) does an optimal triple hotspot still work ie a bigger yield than a single hotspot?
(Assumption it's laser mining)

3) if triples still give a high yield (assuming Q2 is yes) is it higher than a single hotspot haz res?


This is coolerminerconda capable of being almost invisible unless potential enemy's are within a few km.
I've no plans to mine anytime soon I'm just curious

o7
 
Haven't mined for over a year. So I'm asking dumb questions.

1) haz res bonus, is this confirmed? (50% bonus)

2) does an optimal triple hotspot still work ie a bigger yield than a single hotspot?
(Assumption it's laser mining)

3) if triples still give a high yield (assuming Q2 is yes) is it higher than a single hotspot haz res?


This is coolerminerconda capable of being almost invisible unless potential enemy's are within a few km.
I've no plans to mine anytime soon I'm just curious

o7
Maybe I'm wrong, but I think the three specifically fixed, but the two do not, and they should work.
 
And if you stay 19-20km out, work round in a circle and keep your eyes open (like I said) you are not going to get dogpiled by five high ranked ships (like you said) because you will see them coming and have time to decide whether you're going to fight them, drop some stuff, or just bug out if you think you're overmatched.

I know you do a lot of mining but I've been doing it for six years myself. I'm describing things that actually happen.
That's more or less what I've been saying all along. It's the "just bug out if you think you're overmatched" that OP's proposed Anaconda is going to have trouble with, and yes you do get dogpiled by 5 high-ranked ships from time to time regardless of how much you keep your eyes open unless you mine outside the 20km and don't get the haz RES bonus.

The running away as soon as you see pirates on the radar might be safer, but it's going to be very frustrating and inefficient. There's a guy I play with that tried that strategy. He was nearly crying with frustration and kept saying that he thought haz RES mining was a waste of time until he got the right build and a suitable strategy.
 
and yes you do get dogpiled by 5 high-ranked ships from time to time regardless of how much you keep your eyes open
What do they do, teleport in 500m off your bow? Couldn't be that you just didn't notice them? As for bugging out, when in a haz res I always mine at the 'top' or the 'bottom' of the ring. See if you can guess why.

To be completely clear here I'm not saying run as soon as you see them. I didn't say that originally and I'm not saying it now. You'd mine for 5 minutes at a time tops if you did that. I said that IF you don't think you can fight them (or don't want to) and IF you aren't going to drop some cargo for them (which is probably the most efficient way to deal with them in terms of time) then you can bug out. Yes, in a crap ship, as long as you had the sense to keep your eyes open, the ability to make a quick choice and the brains to not be stuck right in the middle of the asteroids where yes, you would be lucky to make it out in time in a ship with crap thrusters.

You're treating it as if getting into that situation is an act of God that you are completely unable to influence. It isn't, or at least it isn't for me. Maybe I've just been lucky. For six years.
 
What do they do, teleport in 500m off your bow? Couldn't be that you just didn't notice them? As for bugging out, when in a haz res I always mine at the 'top' or the 'bottom' of the ring. See if you can guess why.

To be completely clear here I'm not saying run as soon as you see them. I didn't say that originally and I'm not saying it now. You'd mine for 5 minutes at a time tops if you did that. I said that IF you don't think you can fight them (or don't want to) and IF you aren't going to drop some cargo for them (which is probably the most efficient way to deal with them in terms of time) then you can bug out. Yes, in a crap ship, as long as you had the sense to keep your eyes open, the ability to make a quick choice and the brains to not be stuck right in the middle of the asteroids where yes, you would be lucky to make it out in time in a ship with crap thrusters.

You're treating it as if getting into that situation is an act of God that you are completely unable to influence. It isn't, or at least it isn't for me. Maybe I've just been lucky. For six years.
We can argue all day about how expert we are at mining, but OP hasn't been doing it for 6 years. OP's proposed load-out has many problems. As it is, neither you nor I would use it like that. OP, by my reckoning, has very little experience of mining in a haz RES, if any at all, in which case decisions on when to run are not going to be perfect. Op will experience all the things I've suggested above. The ship needs to be able to deal with that, and it's not difficult to change the load-out so that it can. I made suggestions to the load-out in post #7. Is that how you'd do it? If not, what changes would you make?
 
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