Ships Haz Res Mining Anaconda and maybe able to escape Gankers

Hey all Cmdrs,

huge thanks everyone for the tips and advises. Learnd a lot today again. Okay, then lets forget about the gankers and stay in Solo. :D

@sinisado Yeah I mixed up the laden and unladen and corrected it. Its 65 DPS without the mining lasers and weapons would last 39 seconds.

@Screenmonster Isnt Focused mostly good on small weapons to help with the Hull penalty, because bigger weapons dont have a huge penalty and thats why focused is not worth it on large and huge weapons?

@d8veh Yes I do not have any HAZ RES Exp yet. Only mined in low RES until now. Thx for the interesting Build ^^ Yeah I knew about the 3c multi mining limpets and I am thinking of mixing it in with the 5A collector limpets. Didnt know about the mining Lasers! Thanks man! I will check them out. Are you only allowed to carry 4 of them? Good idea with the DSS. Could put it on my taxi then. Dont have primatics yet. So it would be a 6A then. But how do you suvive in a HAZ RES without weapons? I would love to fend off pirates and mine further, instead of escaping everytime?

@all Does anybody know, if you still cant controll prospector and collector limpets at the same time?

@Red Anders Yeah, I want a build that can fight off pirates, so I can stay and not always escape.

@SergMx Okay thx ^^ I think I will not go into the open then and leave the ship only for solo :D
 
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@Screenmonster Isnt Focused mostly good on small weapons to help with the Hull penalty, because bigger weapons dont have a huge penalty and thats why focused is not worth it on large and huge weapons?
Yep, that's why I use it on the medium hardpoints on the wings. I wouldn't use it on anything bigger than that.
 
Hey all Cmdrs,

huge thanks everyone for the tips and advises. Learnd a lot today again. Okay, then lets forget about the gankers and stay in Solo. :D

@sinisado Yeah I mixed up the laden and unladen and corrected it. Its 65 DPS without the mining lasers and weapons would last 39 seconds.

@Screenmonster Isnt Focused mostly good on small weapons to help with the Hull penalty, because bigger weapons dont have a huge penalty and thats why focused is not worth it on large and huge weapons?

@d8veh Yes I do not have any HAZ RES Exp yet. Only mined in low RES until now. Thx for the interesting Build ^^ Yeah I knew about the 3c multi mining limpets and I am thinking of mixing it in with the 5A collector limpets. Didnt know about the mining Lasers! Thanks man! I will check them out. Are you only allowed to carry 4 of them? Good idea with the DSS. Could put it on my taxi then. Dont have primatics yet. So it would be a 6A then. But how do you suvive in a HAZ RES without weapons? I would love to fend off pirates and mine further, instead of escaping everytime?

@all Does anybody know, if you still cant controll prospector and collector limpets at the same time?

@Red Anders Yeah, I want a build that can fight off pirates, so I can stay and not always escape.

@SergMx Okay thx ^^ I think I will not go into the open then and leave the ship only for solo :D
The pirates in a haz RES can be pretty fierce and tough, and while you're dealing with one, many more might join in. You are not going to be able to beat the pirates in battle, as easily as you can in a low RES.

When a single or wing of three pirates turn up, they ask for cargo. About 60% of the time, they accept what you give aand leave you alone. the other 40% of times, they ask for more, but they never specify how much more, and if you give them more, they often ask for more still, by which time, you figure the best action is to run them off your radar, then come back and carry on. Often (maybe 50% of visits), two or more different pirates turn up and they all ask for cargo. That gets very complicated, but can get quite funny when they start fighting each other over who should get the cargo you dropped.

Basically, despite what has been said above, which doesn't follow my experience, there is much randomness in the occurrence and behaviour of the pirates. My strategy is to give cargo to single pirates once, and if they want more or there are multiple pirates, run them off the radar, mine a rock 35km out, and as soon as I see the wake on the radar that indicates they're gone, go back to where I was mining. Let's say on average, you get two visits per session (30 mins), one of which might be satisfied by giving cargo and you have to run away from the other. Sometimes, no pirates will come, othet times, you cann get up to 4 visits. In a shield tank (10,000MJ of thermal), you can carry on mining, one or two rocks while thet're shooting you. They always seem to come when you've prospected a maximum 63% rock.

Fighting the pirates might be a bit of fun, but if you're interested in getting high yields from your mining, it's a bad idea because it wastes a lot of time for very little reward. In other words, do it for immersion, role play or fun if that's your bag.

I made a walkthrough video for guys like you that explains everything, though bear in mind that it's quite tricky doing it and watching everything that's going on while figuring out what to say to explain things, when anything can happen at any time.

Source: https://www.youtube.com/watch?v=7myuylteLFo&t=1542s
 
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If the gankers will be a whole chain and not newcomers you will always be destroyed. Even a high-wake will not save YOU.
I was destroyed very quickly by a link of gankers, taking off my shields with torpedoes and shooting at me with speed-locked missiles and interrupting FSDs.

P.S. And I'd rather use a higher class power but armored.
If you manage to highwake to another system you're essentially safe.
Kill your thrusters upon arrival in your highwake target and you leave no wake for gankers to find you.
 
We can argue all day about how expert we are at mining, but OP hasn't been doing it for 6 years. OP's proposed load-out has many problems. As it is, neither you nor I would use it like that. OP, by my reckoning, has very little experience of mining in a haz RES, if any at all, in which case decisions on when to run are not going to be perfect. Op will experience all the things I've suggested above. The ship needs to be able to deal with that, and it's not difficult to change the load-out so that it can. I made suggestions to the load-out in post #7. Is that how you'd do it? If not, what changes would you make?
I thought it worthwhile to provide some context on how to avoid the pitfalls. Beieve me, I'm not trying to set myself up as some epic mining lord here - whenever I talk about stuff I do in-game, I'm coming at it from the angle of 'this is nothing special because even I can do it' not 'look at me and how wonderful I am!'

Mostly I was talking there about good general principles that would apply to the activity regardless of what ship you're flying.

To be frank though, if you honestly want to know what I'd do (and this is why I didn't post a conda build) I'd bin the whole idea of the Anaconda off and use a Python, on the basis that it's much more nimble around rings and a hell of a lot faster if you need to leave in a hurry. Sure, you lose about 50 tons of cargo space but you buy 'ohmygod I derped this up I need to ruuuuuun!' room with it and that's more valuable in the long run. Assuming we're talking NPCs not PVP, the only thing a Python really needs for safety is DD5s; I take mine into haz res sites shieldless and haven't been blown up yet just by virtue of knowing when to make my excuses and leave (although I really wouldn't suggest OP tries that just yet lol) The ring will still be there later.

It would also save him a hell of a lot of engineering on your conda build, considering how much of it is to offset the fact that the ship is inherently a slow barge.

About the only advantage I can think of in using an Anaconda for haz res mining involves actually fighting pirates - as soon as the build becomes purely defensive, the ship itself becomes a liability for the sake of getting an extra few tons per trip.

I do agree that your proposed build is better than OP's if he's desperate for a conda though - if he's determined to use the ship (which was the sense I got from the OP) he could do much worse.

As I said, mining in a haz res is not about increasing efficiency for me, it's about allowing me to mine at about the same rate overall (tons per hour) as I can whilst unmolested in a hotspot, whilst having an experience that is more fun, assuming you find ever-present risk fun.
 
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@d8veh Thx for the video. Ive watched it and leanrd a lot. I like the Build you've suggested me :) And will scrape my old build.

@Red Anders Thank you for sharing your experience with us. I get the big picture now a lot more and start to understand, that the most efficient way is not fighting the pirates, which i thought. Just like you and d8veh I want to mine as quick as possible. So how would your python build look like?
 
@d8veh Thx for the video. Ive watched it and leanrd a lot. I like the Build you've suggested me :) And will scrape my old build.

@Red Anders Thank you for sharing your experience with us. I get the big picture now a lot more and start to understand, that the most efficient way is not fighting the pirates, which i thought. Just like you and d8veh I want to mine as quick as possible. So how would your python build look like?
Python build:

A Cutter can do 1000T/hr after a bit of practice. A Python will only reach about 600 - 650T/hr, and it won't have the necessary shield strength that the Cutter or Anaconda give. As you can see in the video, you need some shield strength to tank the pirates while you triangulate your position before running away, otherwise, you won't be able to come back to the same location, then you waste a load of time prospecting depleted rocks. Bear in mind that a Cutter can only do one run with pristine rocks evry three hours because a run takes you about 2/3 of the way round the field. On its second run, the first half will be pristine rocks, then it'll encounter a lot of depleted rocks, which slows it down. A Python would be able to do three runs because the lower cargo will mean that you only get 1/3 of the way round. Even with all that, a Python would never get close to a Cutter .
 
@d8veh Thx for the video. Ive watched it and leanrd a lot. I like the Build you've suggested me :) And will scrape my old build.

@Red Anders Thank you for sharing your experience with us. I get the big picture now a lot more and start to understand, that the most efficient way is not fighting the pirates, which i thought. Just like you and d8veh I want to mine as quick as possible. So how would your python build look like?
This is in no way a 'built this now!' suggestion but as a starting point, something like this:


Please note, it would rightly be considered ridiculously over-engineered for the job in hand by many. It's optimised for safety whilst remaining pretty efficient given that you're dipping your toe in the water. It's not what I use but frankly, you'd probably get your face blown off flying mine :D For now at least. And then I'll have that on my conscience lol.

I'd say look at it, look at your ability to keep a cool head when all around you are trying to kill you with hot lasers, and then remove/downgrade things based on how confident you feel and how little you like engineering, but don't remove the DD5s. The whole principle here is that no NPC that can catch you can kill you in the time it takes you to get out of Dodge. Also note, you can stick one or two class 1 lasers in those empty slots but you'll probably find that you get a good balance between the rates at which the lasers mine and the collectors collect with 3 x class 2s.

Edit: I didn't see d8veh's before I replied lol. Great example of different ways to get to the same outcome - 192 tons and very safe :D
 
Hey fellow Cmdrs,

huge thanks to everyone guiding me.

@Red Anders and @d8veh Huge Thanks for the Ship builds.

I've decided to first to get those pre engineered mining lasers and then try both builds for you. But i need to still unlock the rank to buy a cutter :D

@d8veh If I may ask. In the Anaconda build you've made for me, there are only 5 class 1 Mining lasers and 2 class 2 mining lasers and the huge hardpoint stayed empty. 4 of them pre engineered. Is there a special reason, that I have 2 class 2 and 5 class 1 lasers? Maybe because of the distributor draw? Or could I maybe also put in another Class 2 mining laser in the Huge Hardpoint slot? Or would it be too much for the limpets?

o7

Francis K
 
Hey fellow Cmdrs,

huge thanks to everyone guiding me.

@Red Anders and @d8veh Huge Thanks for the Ship builds.

I've decided to first to get those pre engineered mining lasers and then try both builds for you. But i need to still unlock the rank to buy a cutter :D

@d8veh If I may ask. In the Anaconda build you've made for me, there are only 5 class 1 Mining lasers and 2 class 2 mining lasers and the huge hardpoint stayed empty. 4 of them pre engineered. Is there a special reason, that I have 2 class 2 and 5 class 1 lasers? Maybe because of the distributor draw? Or could I maybe also put in another Class 2 mining laser in the Huge Hardpoint slot? Or would it be too much for the limpets?

o7

Francis K
Unless D8veh wants to correct me with it being his build, yes - it's distro draw. It's a three-cornered hat; lasers, limpets and juice. The ideal would be to fire the lasers constantly (for an uninterrupted stream of chunks) with enough limpets to gather the chunks as they are extracted and enough juice in the distro that you don't end up with overheats and only some lasers firing. Strip the rock too fast and your limpets can't keep up, strip it too slow and you end up with idle limpets. I mean it won't blow your ship up or anything, it's just an efficiency thing.
 
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