Or load your ship with valuables so that the pirates attack you rather than you getting to sit back and chose which pirates to fight at your leisure.Ez for you? Just stop using overengineered Corvette.
Beef up the npc ships in a haz rez. Seems the only haz in the rez is me.
Npc ships are easily destroyed just like other res sites. But this is supposed to be the hardest res site so make it so
Tell me what haz res you're farming in Open, and I'll bring the party to youI get all that. Indeed I do just that...10 ton of gold in hold etc. But I'm talking about the whole experience in a haz rez. Should be on a par with a medium cz or something. Perhaps 4 to a wing instead of just 3. And yes on a par with threat 6 pirates would be lush...it would make the experience alot more fun.
Leaving the lower res sites to noobs to farm.
Just stop using overengineered Corvette.
it just means you got there using the wrong ship
But as other people pointed out, HAZRES is not meant to be the top-tier of combat challenge. Pirate signal sources, combat zones, and Thargoids are meant to be this "end game" challenge (though I think Frontier screwed up by gating Thargoids behind special Thargoid-only weapons).Although I agree as things stand it is more fun to dress down for RES sites, if there's no content that matches or even vaguely tests the limits of player-controlled ships that would generally be considered a dev problem.
This is MMO, so there's still players with different styles, experiences and tools. So, someone can think hard res site as ez, but someone still struggle there too.Traditionally in game design it's not the player's job to balance encounters
Yeah you're not wrong. Combat zone ships and signal source pirate variants are still not particularly challenging, but certainly tankier. A less stretched health spectrum and more devious AI would be nice, but it is what it is.But as other people pointed out, HAZRES is not meant to be the top-tier of combat challenge. Pirate signal sources, combat zones, and Thargoids are meant to be this "end game" challenge (though I think Frontier screwed up by gating Thargoids behind special Thargoid-only weapons).
fly into a system with unrest and pirate activity 7. there are completely different ships that are not so easy to crack,Beef up the npc ships in a haz rez. Seems the only haz in the rez is me.
Npc ships are easily destroyed just like other res sites. But this is supposed to be the hardest res site so make it so
Traditionally in game design it's not the player's job to balance encounters.
Regardless of genre, deliberately handicapping oneself shouldn't be an intended practice. There are somewhat harder NPC interactions, but not many and even these are a piece of cake in a top level ships. I don't necessarily disagree with the point you're making in isolation, but asking for NPCs to be a closer match to high level players isn't an unreasonable request, and the stock 'you're jus' playin' wrong' response is a little reductive.This is MMO, so there's still players with different styles, experiences and tools. So, someone can think hard res site as ez, but someone still struggle there too.
Too easy for you? - take weaker ship, weaker loadout, visit harder places, take harder missions, PvP someone, attack thergoids with human guns, damn, reset your account!
I get all that. Indeed I do just that...10 ton of gold in hold etc. But I'm talking about the whole experience in a haz rez. Should be on a par with a medium cz or something. Perhaps 4 to a wing instead of just 3. And yes on a par with threat 6 pirates would be lush...it would make the experience alot more fun.
Leaving the lower res sites to noobs to farm.