I suspect it's mainly that if you're taking on a RES with an early days ship (A-rated Asp, perhaps?) you're not going to get kills particularly quickly.My memory might be faulty but I seem to remember RESs being filled with dots in the early game, miners, security, constant flow of pirates. Now you can clear them out pretty easily leaving only one or 2 miners around. I wonder if it's a console limitation thing.
I suspect it's mainly that if you're taking on a RES with an early days ship (A-rated Asp, perhaps?) you're not going to get kills particularly quickly.
Whereas if you've got a wing of four engineered big ships taking down pirates for maximum CG points, you're going to run out of targets pretty quickly.
If you just hang around and watch for a bit - especially in a HazRES where the multiple wings of police won't also take them down fast - you can get quite a lots of ships built up.
This situation is present in ED since launch, four years ago. I really hope FDev really adapts RESs in order to cater to an actual multiplayer environment!I'm late in this CG (usually I don't CGs at all). Last night I did my first visit in this HazRes in Open. What I saw was depressing: a blob of 5 commanders around 2 pitty NPCs, nothing else around but a few friendly NPCs. As the polite guy that I am (in RL and in games, but not always on this forum) I didn't want to steel some kills that were too less anyway for these Commanders.
So I decided to do what I always do: Solo. Another small detail that indicates that FD isn't really interested in supporting Open, it simply makes no sense in so many regards. Anyway, first instance in Solo then was quite decent, second too but third had only small fishes. I hope it was just bad luck and they have not suddenly 'nerved' this CG...
This situation is present in ED since launch, four years ago. I really hope FDev really adapts RESs in order to cater to an actual multiplayer environment!
It is really weird, with CGs, Wings, Multicrew and now Squadrons being added but dependent game loop is not changed accordingly...for years.
Didnt they get rid of RESs entirely in the Beta? Havent been back on in some time whats that situation like?
Weren't they put back in at some point? I am not sure myself.Didnt they get rid of RESs entirely in the Beta? Havent been back on in some time whats that situation like?
...apart from the fact that the shooting infinite spawning fish in a barrel is poor design imo...
Weren't they put back in at some point? I am not sure myself.
On the other hand I think the seed shouldn't be influencing the spawn rate too much. Players should not feel the need to relog in order to get a better instance.I can confirm now this HazRes is very much randomized - which is a good thing imo, I don't find it boring.
I have been calling it greed. It gets you killed sooner or later. ;-)meanwhile I've learned the lesson that pride is my deadliest enemy, so in a way I did win
Yeah, its just luck. They really should make sure a decent percentage of haz rez ships are bigBlows ... i have no mobs on my screen and the biggest thing ive seen is a courier ... and only a master at that (im Dangerous)
Anyone else having issues?