Hazardous trip - 50LY in a Sidewinder

I've just picked the game back and am looking forward to some exploration!

There's a Cobra MKIII I need to pick up first though, that's 50LY away :/

Is this doable in a Sidewinder? I read in another post that if you have a fuel scoop you should be able to keep going. So I was plotting my journey into deep space, making sure I had enough fuel to jump into a (at least partially) populated systems that would have some fuel services, until I got to a larger station where I could buy the scoop(!)
This was all going fairly well, until when I wasn't keeping an eye on my temp and the ship eventually blew up (all systems failed).

Attached are two pictures showing the route (starting point and destination). Also I thought it was strange that the galaxy map plotted that route, as the straight line A->B is a lot shorter. I'm assuming this is because there aren't any navigable systems going in a straight line :)

Any assistance greatly received.

Peace


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That is quite an impressive route your nav computer has plotted. There is not enough info for me to determine exactly why it has chosen such a circuitous route, but you really should be able to get it done in under 10 jumps.

You indicated intent to purchase a fuel scoop, so i assume you have the credits. You should be able to get one in the neighboring system of SUN TAKUSH.
http://roguey.co.uk/elite-dangerous/equipment/internal/fuel-scoop/1d

There are many things that can affect route plotting, and lacking a scoop will make things very difficult. Once you have one, the easiest way to travel is to switch to "fastest routes" plotting, switch into map mode and filter out unscoopable stars (everything below class M), and apply the filter to the route plotter. Once this is done, you should be able to travel anywhere at your ships best jump range without worrying about fuel.
 
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Yes, it is doable. Faster with a scoop, less so if you're pulling over for gas and snacks every couple jumps. Did you consider a ship transfer? be a heck of a lot easier.
 
Upgrade your Frame Shift Drive (FSD) as first order of business. Your jump range of 7.56Ly is the cause of the route planner giving you this route.
 
I'm guessing you might have a filter set to the route....such as only scoopables. Since you arent scooping anyway you may as well use anything (except non sequence...no point in the risk).

But yeah....fly the route in another ship and then do a ship transfer would be easiestb like Bartizan suggested.
 
MacrosTheBlack is correct, you have a very short jump range, so the route plotter had to route you through a lot of systems to keep each jump under 7.56 LY. That's why you have such a crazy route. Even if you attempted the route, see the dotted lines? That means you're out of fuel and can't go further. So you'd be stuck if you tried this without a scoop anyway.

I'd suggest first upgrading the frameshift drive on the sidewinder to make the route a bit less crazy (assuming you have the credits).

Then, try to plot a route to a system that has a station where you can refuel, and is closer to where you want to go. Without a scoop, you can't just go forever. You'll need to do it in stages, making sure you have enough fuel for each stage.

There is also the option of having your Cobra transferred to the station where you are, assuming you can afford the transfer fee. Check that out in the Shipyard.

If none of that makes sense to you, then you might need further assistance figuring out a route. Post back if you do.
 
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A few folks have mentioned having your Cobra transferred to you, but I think you'd be better off going to get it yourself. Fit a Sidewinder with an upgraded FSD (so you're not flying so twisty a route) and a nice fuel scoop - get the best FSD you can afford, but even this loadout will hugely improve your route at a very low cost - and fly the route.

Here's my reasoning: You've just picked up the game again and you're looking to try exploration. From your OP, it's clear that your skills have gotten a bit rusty (no offense intended, you'll get them back :D ) and you're missing some core explorer skills such as scooping fuel. Taking this 50 LY trip in a Sidewinder with a fuel scoop will teach you those skills, and you'll be flying a ship that is extremely cheap to replace. This will let you make mistakes and learn from them without worrying about how much it will cost you if you lose your ship.

The Cobra is a fantastic ship, and it makes an exceptional exploration vessel. However, it is not cheap to fit for exploration, and it is not cheap to lose. Experienced explorers don't really think about it like that, because we've gotten over that initial money-making hump and we can afford to replace our ships, but when you're starting out it's a real concern. The Sidewinder, on the other hand, makes a dirt cheap basic exploration vessel. This makes it both challenging (which is great for learning skills) and forgiving (which is also great for learning skills). Learn in your Sidey, and then when you step into your Cobra you'll be confident in your ability to use the ship well.

And of course some people never leave their Sidewinders. Frawd Digger flew his somewhere around 150,000 light years, after all.
 
I've just picked the game back and am looking forward to some exploration!

There's a Cobra MKIII I need to pick up first though, that's 50LY away :/

Is this doable in a Sidewinder? I read in another post that if you have a fuel scoop you should be able to keep going. So I was plotting my journey into deep space, making sure I had enough fuel to jump into a (at least partially) populated systems that would have some fuel services, until I got to a larger station where I could buy the scoop(!)
This was all going fairly well, until when I wasn't keeping an eye on my temp and the ship eventually blew up (all systems failed).

Attached are two pictures showing the route (starting point and destination). Also I thought it was strange that the galaxy map plotted that route, as the straight line A->B is a lot shorter. I'm assuming this is because there aren't any navigable systems going in a straight line :)

Any assistance greatly received.

Peace


http://i.imgur.com/xrfhQYQ.png

http://i.imgur.com/xX7m05p.png

Myself and Cmdr Jermus both used a sidey to cross the galaxy (65000LY) and back. Our jump range was between 17LY (Jermus) and 22LY (myself). You would need to increase your jump range as much as possible as there may be points along your journey that cannot be traversed by a 7LY jump range. The only items I had in my sidey were an ADS, DSS and fuel scoop. Jermus also had an SRV, hence his shorter jump range. We had no shields or weapons.

You could also make life easier for yourself by upgrading your FSD to level 5. My sidey now has a jump range of 26.something.

Good luck on your journey.

Frawd

PS I hope you join the Sidey Appreciation Society (SAS) ;)

PPS LOL...I just realised you said 50LY not 50KLY (thought it was a bit far just to get a Cobra!). Dont worry about the ADS/DSS or upgraded FSD :) but you do need to get your jump range up above 10LY max and have a fuel scoop. And do think about joining the SAS :)
 
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Thanks for all the responses - it's nice to hear from a cross section of the community :)

@Satsuma I like your suggestion of taking the trip!

I've since arrived in the ????????? system, bought a fuel scoop, upgraded my FSD, my ??????????, and am now taking the (more efficient) trip in the Sidewinder.

Seen the pictures of my joyous scooping, and snooping around the local system ..

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OK - I can't edit my post.... I couldn't remember the name of the system I was in, and I think it was my power plant that I upgrade :)
 
If you don't want to take the scenic route, switch from economical to fastest route planning. It's visible where on the screenshot where that is done. Also, you can only travel in a straight line to systems that are in single jump range - otherwise, to get to your destination you will have to star hop from one to the next and the next until you arrive. Not that the fuel scoop only works on main sequence stars - the acronym Oh Be A Fun Girl Kiss Me works well to remember that OBAFGKM stars are main sequence stars you can scoop from, listed from hottest and largest (O) to coldest and smallest (M). Excluding hypergiants, ofc.
 
I've actually had a bit of trouble hitting systems with un-scoop-able stars, and it's not really clear which these are in the maps. I see the KGM FOAM and the acronym you mentioned but still don't always see the class(?) of stars. Plus there doesn't always appear to be system data available when looking at destinations.

Maybe re-plotting my route with scoop-able stars is possible ...
 
When you open the galaxy map it should tell you on the left (first tab) the star types in the highlighted system (which will be either the one you're in or the one you have targetted by default). If it's scoopable it will be O/B/A/F/G/K/M# something (e.g. A4 VI, G3 VAB etc). That first letter is the one you're interested in.
 
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