Head tracking devices seem to decouple view from aiming reticule when on foot

Viajero

Volunteer Moderator
I have been setting up a new head tracking system for 2D pancake in EDO, in my case Smoothtracker with Opentrack, and it would seem that as per title when moving my head around the view gets decoupled from teh aiming reticule in the center making it very difficult to aim down sights, throw grenades etc. I presume any other head tracking devices will also have the same problem. Does anyone else have the same issues? In case you do, here an issue in the issue tracker for you: https://issues.frontierstore.net/issue-detail/34345

An option in configuration controls to lock the view when on foot would be enough to solve this since when on foot head tracking is not really necessary.
 
I've been using my ED tracker pro perfectly successfully in horizons with no issues,in Odyssey it won't work in the SRV or on foot. I have no idea why. It still works fine in ships.
 
Yes, the head tracking is very close, but unfortunately impossible during combat.

Have been many similar issues raised, but most marked as Duplicate or will expire without enough contributors. (sadly when an issue is flagged as a duplicate, fdev don't seem to add those duplicate contributions to the other issue meaning our efforts lost and forgotten)

This is the current leader, so please go add your contributions to it also...

btw, I don't think we need to lock the view (trackir has a hotkey to pause/unpause tracking anyway)

The reason it's unusable at the moment is because of a pretty small issue - small movements of your head ALSO move your aim/gun in an OPPOSITE direction.
The whole idea behind headtracking in FPS (like Arma) is to disconnect the view (where our head looks) from our gun (where our mouse aims).
So we can run/aim in a single direction while looking around. Perhaps while aimed-down-site it could lock though. that would be nice.

Kudos for Fdev attempting fps headtracking at all (i hoped, but didn't expect it), and it is very close to perfect - but for that one issue making it unusable in combat.
 
TrackIR just moves the characters head within the helmet. The in helmet display is not locked to the actual view.

I have a voice attack command to pause trackIR when going on foot, but this should only be a temporarily solution.
 
Another issue: the bottom panel (the one to deploy SRV/SLF or disembark) always pops up when I look at its direction. Regardless of panel settings. No other panel does that. :(
 
In my experience this is actually how head tracking works in a lot of FPS games - Arma for example does this, which lets you look around independently of where you're aiming. I can see how it's not particularly useful in Elite though.
 
I have been setting up a new head tracking system for 2D pancake in EDO, in my case Smoothtracker with Opentrack, and it would seem that as per title when moving my head around the view gets decoupled from teh aiming reticule in the center making it very difficult to aim down sights, throw grenades etc. I presume any other head tracking devices will also have the same problem. Does anyone else have the same issues? In case you do, here an issue in the issue tracker for you: https://issues.frontierstore.net/issue-detail/34345

An option in configuration controls to lock the view when on foot would be enough to solve this since when on foot head tracking is not really necessary.
I agree, a toggle head tracking on and off "when on foot" option in the menu would be anough to fix this.
 

Viajero

Volunteer Moderator
I have finally set a hot key to activate deactivate head tracking. Deactivate on foot, activate again in ship or SRV.
 
Perhaps while aimed-down-site it could lock though. that would be nice.
That is exactly what I need... I like to look around while sightseeing, or even while walking/running in the middle of a fight. So a complete deactivation of headtracking on foot isn't the best solution in my opinion.

Maybe the following option would fit every needs :
  • deactivate while on foot
  • deactivate while aiming
  • always on
 
Honestly I use TrackIR 5 and a Track Clip on a hair band(don’t laugh I game in 5.1) I just take it off and the game just auto centre’s itself. I‘ve always done that in stations anyway because menus have alway been a PITA
 
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