I just unlocked the Headshot-Mod and was a bit surprised when i checked my Weapons.
Lasers dont have a Headshot modifier at all with a 1.0x Multiplicator. Why? They deal lower damage to Health already, why dont they have a Modifier? Headshot is Headshot, isnt it?
Kinetics have 2.0 which is fine
Plasma has 3.0 which is again...why? I have yet to find an Enemy that survives a Bodyshot from an Executioner, and even the Tormentor deals more than enough Damage.
Personally i think the distribution should be unified.
Headshots should always have a 2.0x modifier, no matter if it is Laser, Kinetic or Plasma. As i said, Plasma deals more than enough damage, and no modifier at all on Laser feels unrewarding.
The Mod itself affects the Base-Stat by 50%, so Laser increases to 1.5x, Kinetic to 3.0x and Plasma to 4.5x. So for Laser it is just "better than nothing", while on Plasma it is a "wasted slot".
With a unified Base of 2.0 it would be rewarding for all Weapons and the mod would give that extra punch on top of it.
Lasers dont have a Headshot modifier at all with a 1.0x Multiplicator. Why? They deal lower damage to Health already, why dont they have a Modifier? Headshot is Headshot, isnt it?
Kinetics have 2.0 which is fine
Plasma has 3.0 which is again...why? I have yet to find an Enemy that survives a Bodyshot from an Executioner, and even the Tormentor deals more than enough Damage.
Personally i think the distribution should be unified.
Headshots should always have a 2.0x modifier, no matter if it is Laser, Kinetic or Plasma. As i said, Plasma deals more than enough damage, and no modifier at all on Laser feels unrewarding.
The Mod itself affects the Base-Stat by 50%, so Laser increases to 1.5x, Kinetic to 3.0x and Plasma to 4.5x. So for Laser it is just "better than nothing", while on Plasma it is a "wasted slot".
With a unified Base of 2.0 it would be rewarding for all Weapons and the mod would give that extra punch on top of it.