heal during conflict zone

Hi,

I see "protect the capitain vessel", "protect theses 3 ships" during a conflict zone objective.
If i use my heal beam laser (concordant sequense) on the friendly capitain for protect him, he try to kill me.

What a pity, this reaction may surprise and disappoint players; but if we can use heal on ally ship, this could make the heal a much more interesting weapon during combat.
 
The basic idea sounds good and i'd like this.

I mean, i immediately see some cases where it'll be very hard for the game to determine if you want to heal or hurt the target. It'll be hard to come up with a "perfect" logic for that, but i guess a workable one can be done. Then i'd really like to have that available.
(If no other idea is found, have a new switch in the systems tab: set beam to kill/heal. )
 
If a protect target is on the side you've chosen to ally with, he should show as green, right? Seems to me that should qualify him as friendly enough to heal instead of attack as far as regen beams are concerned...
 
heal beams and premium ammo synthesization - what a thing...create ammo thats better than the manufacturers in your ship....anyway heal beams only works on wing mates, but shouldn't even be in the game or should be nerfed.
 
If anything, remove the heal beams from the game, this is not WoW or any other MMO where you need healers...

Was about to say... We already have healies for feelies 2 and can outtank both sides of thr CZ plus tha cap ship with a healing circle. Don't need that for PvE now too.
 
If anything, remove the heal beams from the game, this is not WoW or any other MMO where you need healers...

Its called the engineer/mechanic role.
and engineer's/mechanics exist as healers in multiple scifi games
some which also feature space sim.
Engineers/mechanics repairing shields/armor with their various tools isnt out of the norm for scifi games, and if this was the year 3305 it wouldnt be out of the norm for real life either.

+1 for heal beams healing ships flagged as allied.
 
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Its called the engineer/mechanic role.
and engineer's/mechanics exist as healers in multiple scifi games
some which also feature space sim.
Engineers/mechanics repairing shields/armor with their various tools isnt out of the norm for scifi games, and if this was the year 3305 it wouldnt be out of the norm for real life either.

+1 for heal beams healing ships flagged as allied.

Then they need a heavy nerf.

Currently they are so OP that they can negate combined DPS of a full wing of medium ships.
Fights already take ages with the current defense stacking mechanics.
It shouldn't be possible to negate so much damage for so long.
Give them a time limit and a cooldown at least.
 
Then they need a heavy nerf.

Currently they are so OP that they can negate combined DPS of a full wing of medium ships.
Fights already take ages with the current defense stacking mechanics.
It shouldn't be possible to negate so much damage for so long.
Give them a time limit and a cooldown at least.

They were already nerfed in 2.4....
They can only withstand damage from one ship at most
 
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Pardon my ignorance, but I thought that repair limpets were useful for this. Do they also react negatively to them?

In any case, it makes sense that the use of a healing beam does not create an aggressive response.
 
Pardon my ignorance, but I thought that repair limpets were useful for this. Do they also react negatively to them?

In any case, it makes sense that the use of a healing beam does not create an aggressive response.

Heal beams recharge the shields whereas repair limpets work on the hull.
 
Pardon my ignorance, but I thought that repair limpets were useful for this. Do they also react negatively to them?

In any case, it makes sense that the use of a healing beam does not create an aggressive response.

As far as I know repair limpets shouldnt aggro npc's since fuel limpets peacefully work on them
 

Lestat

Banned
I think if one of the ships being an attack there should block all repairs of type activity.

Repairs should be done outside of combat.
 
Pardon my ignorance, but I thought that repair limpets were useful for this. Do they also react negatively to them?

In any case, it makes sense that the use of a healing beam does not create an aggressive response.

Healing devices flew past my radar too. I just saw something about healing yesterday, on a video I was watching. The narrator said, "Oh, they have a healer" ... I was confused.

I know other games have healing ships but I'm not a fan of most implementations. I can see being able to heal by speeding up the shield regeneration or some other electrical system, but hull and module damage should only be "heal-able" or repairable with limpets; and like others said, best done when outside combat.
 
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