A lot of people have agreed that Engineering has pushed a lot of players into solo for PvE activity based on the massive disparities brought by shield booster, mods, HRPs, and armor/hull mods. I personally think it's a shame that it could take me several minutes to fully deplete my ammo against a ship that came prepared yet only sneeze to completely destroy a ship that was not. I think this is a very unhealthy consequence to the 2.1 update as it gives mission runners often no chance to fight back or even escape without pulling the plug. I've literally killed some players in a single volley. What makes this good?
I'm not going to go too far into detail, nor am I going to spit out balance cases for particular ships, or whether the total pool should be greater or smaller, but the general idea presented in graph form for a typical bi-weave hybrid suggests shifting the ratios between unmodded and modded+boosted configurations:
This would likely mean simultaneously buffing base hull and shield values drastically while nerfing boosters, booster mods, shield mods, HRPS, HRP mods, and hull mods.
I'm not going to go too far into detail, nor am I going to spit out balance cases for particular ships, or whether the total pool should be greater or smaller, but the general idea presented in graph form for a typical bi-weave hybrid suggests shifting the ratios between unmodded and modded+boosted configurations:

This would likely mean simultaneously buffing base hull and shield values drastically while nerfing boosters, booster mods, shield mods, HRPS, HRP mods, and hull mods.
Last edited: