Heat dissipation...how do you do it?

Ive read that pips to weapons is a measure of cooling... I disagree... But what about dissipating heat? What helps and increases a ships ability to cool itself? Which ships cool themselves the best? The worst?

Is it more distrubutor engineering han power plant? Whats the best set up for maintaining as cold a ship as possible?

Do thermal vent/efficient beams cool your ship enough to break lock? What heat percentage breaks lock?
 
Not sure about which ships do it best, but heatsinks are valuable.
You can engineer a lot to lessen your thermal load/s, whether that's for weapons or power plant etc.
If heat is a bit issue after engineering or even with heatsinks, take a look at the weapons you're using and change out for lower thermal load.
 
Power plant: A rated is best. Review thermal efficiency. Thermal spread also helps

turning off unnecessary modules

heat sink launchers

beams with thermal vent

Each ship has a baseline. DBX is great. DBS is best

review engineering mods for increased power demand or increased thermal load

these should be a good start
 
Was trying to build the coolest possible KM2 a while ago and the two main things I established were:-

1) Bigger PPs disspiate heat more quickly than small ones - this is kind of obvious, since a bigger PP doesn't need to be overcharged as much.
2) Bigger PDists dissipate heat faster than small ones - not quite as obvious, since you'think if a PDist can provide the optimal required power it'd also be able to dissipate heat optimally.

So, even though my KM2 could manage with a 5A PP it has a 7A one, which allows it to run cooler and so there isn't as much heat to dissipate.
It also has a 7A PDist even though it could manage with a 5A one, which allows heat generated by the weapons to be dissipated more quickly.
 
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Was trying to build the coolest possible MK2 a while ago and the two main things I established were:-

1) Bigger PPs disspiate heat more quickly than small ones - this is kind of obvious, since a bigger PP doesn't need to be overcharged as much.
2) Bigger PPs dissipate heat faster than small ones - not quite as obvious, since you'think if a PDist can provide the optimal required power it'd also be able to dissipate heat optimally.

So, even though my KM2 could manage with a 5A PP it has a 7A one, which allows it to run cooler and so there isn't as much heat to dissipate.
It also has a 7A PDist even though it could manage with a 5A one, which allows heat generated by the weapons to be dissipated more quickly.
Uh.

You just said the same thing twice there bud. You do know that more quickly and faster mean the same thing right? Did you mean to say PD for two?
 
Ive read that pips to weapons is a measure of cooling... I disagree... But what about dissipating heat? What helps and increases a ships ability to cool itself? Which ships cool themselves the best? The worst?

Is it more distrubutor engineering han power plant? Whats the best set up for maintaining as cold a ship as possible?

Do thermal vent/efficient beams cool your ship enough to break lock? What heat percentage breaks lock?

I find that the armored power plant mod is great because it increases power output AND makes it more heat efficient. Thermal vent beams are great. I like long range and gimbal because I am religiously opposed to damage fall off
 
149576
 
Incase you ask:

G4 low emissions power plant with thermal spread
G1 clean drives with drive distributors
G5 FSD with mass manager


SRV bay, 6 business class seats, and a 4 ton cargo bay
 
At around 20% heat, you shoud become harder to detect on sensors past a certain range.

Whoever you are attacking will be able to lock onto you no matter how cold you get. If you are shooting me, even with thermal vent beams, I can see you.

NPCs, once hostile, don’t seem to affected by silent running or cold temperatures. You can try it yourself sometime.
 
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