Heat...? Is anything more being done?

Sonce the tweek to heat i havent had a chance to test the heat effect out untill now realy. The current arque cg has provided that chance... heat is still way too good and way to hard to counter.

I was in a fdl with all the bells and whistles the engeneers can offer now i do use grade 5 dirty drives and a grade 3 overcharged power plant AND 3 plasma and a huge beam so i run hot in combat to say the least!

With that said my standard opereatong heat sits at 36 and i cool down prety good after a plasma volly. I use thermal conduit on the beam to use the extra heat. Again i cool down from the mid 120s to 30s quite quickly and i can leave a haz res with 2 or 3 mill and no plasma ammo and still have moste modules in the 80s.

I got attacked buy a cutter just as i arrived at the res so i was all shiny and fully stocked. The second i saw the hollow triangle on my radar pop up i knew it was the cutter i juat cheked out on arival and that i wasnt going to crack his enormas shields any time soo so i pointed up hit boost and heat sync and chaff all at once to make a swift getaway.. i got hit with a volly of 6 heat seaking thermal rokets, my temp hit 160 and rose to 180 from other thermal attacks and my boosting. The heat sync i launched only halted the rise and then it failed from the heat along with my chaff. I made it out of weapons range in about 10 seconds from first contact.

I tryed to record the whole thing but my shadow play had stopped for some reason so all i got was a video of the aftermath of this attack...

[video=youtube_share;sf0zYlRKfxA]https://youtu.be/sf0zYlRKfxA[/video]


The speed at witch your modules get shredded above 150 temp is crazy! And the ease of putting me there was also crazy!

I dont Pvp with cmdrs who use heat wepon mods because i know i only have 3 syncs and cant stay cool in a sustained attack and i am aware they are extremely effective. But i still nearly lost all my modules in a very short time.

So in my opinion its still OP! Lol

Has any coment been made further on any more tweeks coming soon?

Personaly i think module damage should be slower and heat gain should be slower and less. Or change the mechanics so it applies a debuff so you dont cool down for a period of time.

I know.. another heat wepond thread but i mainly want to know if its still considered a problem buy the devs.
 
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I can stay cool for about 4-5 mins with 3 sinks so not sure why you cant

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Also bear in mind heat affects different ships in varying amounts.
 
I can stay cool for about 4-5 mins with 3 sinks so not sure why you cant

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Also bear in mind heat affects different ships in varying amounts.

What ship were you in? Where you able to win the battle before you ran out of heatsinks?
 
What ship were you in? Where you able to win the battle before you ran out of heatsinks?

Pop sink before you get hit. Missiles you need PD or ECM.

I rock a high running Cutter usually. If you can't win the fight, run. There's no shame in that. It's better than facing a rebuy.
 
Bladebss, it sounds like a timing issue. If you sink early and then time your sinks you should be able to avoid any significant heat issues, 1v1, for the full duration of your sink ammo.

I have proven this right back to Beta 2.1.2, when heat weapons were three times as strong as now, even in a controlled trial against (iirc) 12 heat weapons fired at me at once. Vids available if necessary.

I repeat that those weapons were massively more powerful than the heat-inducement being employed now and the ship's responses did not include the current caps.

Furthermore, in Beta 2.1, I turned and killed every single guy who jumped me with heat weapons, excepting one who jumped me while I was in a conversation. Who I killed immediately afterwards. Again, vids available. I recall that one was streaming and was quite a good sport about the whole thing, when his heat was completely defeated by my sinks.

So, 'sink early, sink often' - once you get over the initial moments (when you do need to be quick) the main issue is not using your sinks too quickly, or you run out too fast.
 
Knowing when to pop a heat sink to minimize your module damage is key, imo. Don't just spam them and panic, time them so you get the most out of them.

I expect Heat will be balanced further, though. Right now it is still too effective and trumps other shield bypassing effects. Maybe just reduce the % damage modules take from overheating? Let's heat still do its thing, just more slowly.
 
well don't keep it all a secret do tell how.. I have provided quite a lot of info around my situation I'm not sure what else I can add to explain my situation further

Used a similar loadout but stripped down some energy draining sources to stay a little cooler. It does make a difference but decreasing heat from 300% to 250% is actually irrelevant. You still overheat and this is why it is OP. If there is a way to redirect seeker missiles to another target it would be quite a counter. Example use a ECM and pop an E-Weapon to redirect missiles to another target. That would be awesome!!
 
Timing heatsink and PD is crucial but right now it is not enough. The entire heat mechanic needs further balancing, especially when coupled with auto aim bot missiles that can outrange your weapons. Even the PD we have which is supposed to be a hard counter to missiles/torps are under performing with 6-8 PD unable to take down even 50% of incoming missiles, what more with 2-4 PD? Torps with Reverberating Cascade is OP, you literally can 1 shot shields but at least ECM is reasonably effective against it, then again such a mechanic that can 1 shot is poor PvP balance. Heat is just too powerful and no skill(for the attacker) mechanic in current build. ED is supposed to be skilled based but can hardly see it now...
 
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Timing heatsink and PD is crucial but right now it is not enough. The entire heat mechanic needs further balancing, especially when coupled with auto aim bot missiles that can outrange your weapons. Even the PD we have which is supposed to be a hard counter to missiles/torps are under performing with 6-8 PD unable to take down even 50% of incoming missiles, what more with 2-4 PD? Torps with Reverberating Cascade is OP, you literally can 1 shot shields but at least ECM is reasonably effective against it, then again such a mechanic that can 1 shot is poor PvP balance. Heat is just too powerful and no skill(for the attacker) mechanic in current build.

Torps are extremely difficult to use effectively. They can also be manually targeting by selecting them in contacts.
 
I didn't know he was going to attack me or what with. it still seem like its the defacto build, to just stuff heat weapons to the roof and chew down heat syncs like scb in 1.2. why would any one use phasing sequence in the current paradigm for example?

I'm Shure there are better coping mechanisms than what I'm using but there shouldn't be on way to rule them all. if you have to build your ship to protect against heat attacks or else your toast then they are too powerful... what if you don't have heat syncs fitted? what if you have only 2 slots and you need other utilitys?

there should be advantages and trade offs, choices and decisions to make, you don't have to run scbs any more and you don't have to run hrps its a build choice based on style and balance.

I'm working on a cold running ship right now witch should make heat weapons a bad choice and give me the edge.. but I doubt it will work from my experience's.. but I will build and test it any way.

it must be evident to most that heat is still the meta and needs further tweaking to make other build options both defence and attack workable options? I really just want to know if the devs have finished with the tweaks for now and the next pass is way down the line or if 2.1.06 is on is way with further balancing amongst weapon effects and such?
 
Silent running is dead. EVeryone out there has a simple laser with the emissive effect to create a heat signature, and the missiles will toast the silent runner. WIth my python and 4 HS missiles, I shred a FAS in like 7 secs.
 
Anything being done the fix broken heat weapons? Oh i don't know but since we will have magic coming with 2.2 i know what to ask for next.

A 3d printable teleporting poison arrow launching multicannon in an effort to counter the heat meta with magical damage over time effects. Yay magic.
 
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