Heat management, ship macros, brighter stars, and VR improvement

The first suggestion I have is to add another column to the modules screen. It would be a column for heat management. As your ship begins to reach critical temps, you can prioritize systems to automatically be shut down to help prevent damage.
The second suggestion is to add ship macros. This would mean that you could program your ship to perform certain actions during certain situations. Lets say at 100% heat level, automatically launch a heat sink, unless the number of heat sinks is below a certain threshold, etc.
The third suggestion is to make the stars substantially brighter. We either need an effect that shows that your ship is actively tinting the windows where the star is so we can have both a non-blinding star and be able to see anything else around it and actually have it make sense. If your cockpit gets shattered, then the star should be realistically bright since there isn't any kind of tinting going on. Stars are immensely bright in real life. At the distance the Earth is from the sun it's too bright to look at so just imagine being the distance away you are when you warp into a system.
One VR improvement that is needed badly is to have the panels tilted toward the player when in system and galaxy map. Please implement this, it is difficult to read the panels as it currently is.

Thanks, I hope others will think theses are good suggestions as well!
 
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