Heat maps could be a little less opaque

Maybe it's just me, but I find that when I toggle the heat maps, I struggle to see the footpaths. This has been a little problematic for me when I'm trying to see the negative impact of staff buildings on guests, but I can't see my paths to know where the red zone intersects and will cause problems. Is it possible to make the map a little more translucent so we can see our paths a bit better?
 
Yeah that would help, I know it's about two grid squares to keep apart but some sort of highlighting would be great, perhaps blue for guest traversable area so you can see the intersections with the bits they don't like.
 
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