Heat Sink Ammo Synthesis

Just got back to Colonia and I'm adjusting my exploration build. I thought adding a heat sink would help reduce the damage i take when I hit a star or something. However, I can't see anywhere to synthesise ammunition when I run out.

Anyone know how to do so? I can see weapon ammo. It must be there somewhere though surely? I mean you can always get weapon ammo when you need it, but when you're out in the black, heat sink ammo is what you need.
 
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No, you currently cannot synthesize heat sink ammo because... It might impact combat. :D

Being able to synthesize heat sink ammo would supposedly enable players to stack a gazillion SCB's and use them all the time in combat, so we can't have them for exploration. :)
 
Not only can we not synthesize them because of combat-related "issues" - we even had the ammo count reduced for the same reason.

Because of course the game is really - "Elite Pew-Pew" ..... [mad]
 
Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!! RAGE QUIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


You know, it is things like this that really [cheese***] people off. This is an obvious requirement. If they must focus on pew pew (which is supposed to be a just a small part of ED) just make it a very slow process to synthesise it. There, half a seconds brain power, problem solved.
 
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Not only can we not synthesize them because of combat-related "issues" - we even had the ammo count reduced for the same reason.

Because of course the game is really - "Elite Pew-Pew" ..... [mad]

Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!! RAGE QUIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


You know, it is things like this that really [cheese***] people off. This is an obvious requirement. If they must focus on pew pew (which is supposed to be a just a small part of ED) just make it a very slow process to synthesise it. There, half a seconds brain power, problem solved.

Yes, and as you say, it would seem to be pretty simple to fix...

Plenty of good suggestions have been made, such as yours, including a lengthy synthesis process, or even that hard points cannot be deployed while you synthesize the ammo. No-one is going to hang around in combat if they have to retract their hard points to synthesize something that might take 15 seconds to do, specially if they are doing it because they need to reinforce their shields.

Still, what to us may seem like a simple fix is presumably not... :)
 
At this time the game mechanics don't have the possibility for synthesis or any other direct action to have a time delay.
Hopefully FD will address this in the future.

Honestly though, explorers don't need it. The chancees of you needing a heat sink are in very slim. Odds are you'll return to port with heat sinks left over.
I still bring them though. On my last trip I needed and used heat sinks twice. Both times were before patch 2.2.
 
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I suggested a method solution to allow sythisis for explorers without impacting combat at all.
Simply make the the synthesis take 5 minutes. Or even an hour.

Honestly though, explorers don't need it. The odds of you needing a heat sink are in very slim. Odds are you'll return to port with heat sinks left over.

Well, I haven't had them for a long time. But I do have a habit of hitting planets and stars when flying in less than peak condition. So I have fitted a HRP package and had hoped to use Heat Sinks to extend my time out there.
 
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Well, i haven't had them for a long time. But I do have a habit of hitting planets and stars when flying in less than peak condition. So I have fitted a HRP package and had hoped to use Heat Sinks to extend my time out there.

HRP is dead weight. But if you can afford the weight and you are accident prone it might help.
Did you engineer your hull with the heavy duty armor mod? It adds to your hull strength without adding any weight.
 
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Still, what to us may seem like a simple fix is presumably not... :)

I am not one for simplifying such things but I suspect it is more a matter of priorities. We Explorers are that strange bunch that sit quietly in the corner grumbling into our beards. The pew pew kids are the target audience. No flashy youtube streams directed us.
 
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At this time the game mechanics don't have the possibility for synthesis or any other direct action to have a time delay.
Hopefully FD will address this in the future.

Honestly though, explorers don't need it. The chancees of you needing a heat sink are in very slim. Odds are you'll return to port with heat sinks left over.
I still bring them though. On my last trip I needed and used heat sinks twice. Both times were before patch 2.2.

Yes, ever since FDev made "spawn inside a star" not happen, there is little need for heatsinks when exploring. There are a few niche uses:

* You can rarely exit hyperspace inside the fuelscoop zone of two close stars, and this might be a heat issue for some people. This has only ever happened to me once.
* You can land on *extremely* hot worlds, a few inside the fuel scoop zones of stars, and heat sinks might be necessary for landing or take off.
 
I'm on my first Long range Exploration trip and took 3 (in letters: three!!) heat sinks with me. I'd discard them all into the void if I could. Oh, and two of those 4 SRV's as well :(
 
I'm on my first Long range Exploration trip and took 3 (in letters: three!!) heat sinks with me. I'd discard them all into the void if I could. Oh, and two of those 4 SRV's as well :(

I did the first time too and then ditched them the second time. This time I was considering one for those occasional brushes with a neutron star or slip whilst scooping. Sems little point if you only get three goes.

I would love it if it wore more risky making them essential.
 
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