Heat sink launcher rationale.

Why does a 1.3T heatsink launcher cool down a Cutter as well as it cools down an Adder?

The amount of heat a Cutter generates is somehow sunk into a tiny cube. Yet that same heat sinc launcher lasts less than a minute on an Adder. And weighs the same.

Another nonsense mechanic.

I wish they used systemic stats rather than Aspwipe bullspit arbitrary numbers.

Sinking heat from a corvette should be a Collossal Challenge. Certainly not a mere utility slot.

You’re concentrating the heat energy from 2000T of metal into a <1/4T block. It would reach temperatures of 100,000K or more which would pretty much emit gamma rays at that energy.
 
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We do know nothing about the tech in 3305.
Imagine someone from the year 700 commenting about our todays technology.
 
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We do know nothing about the tech in 3305.
Imagine someone from the year 700 commenting about our todays technology.
Well no, but on a basic level if a heat sink of a certain size can cool a corvette then you should only need one a fraction of that size/power draw to cool an adder.

I guess a similar thing applies to shield boosters too - the same module only gives a fixed % boost for the same weight/power draw...
 
The heat sink goes by how hot the ship runs. A big ship doesn't mean a hotter ship. Yeah it might generate more heat, but its also large and can disperse the heat more evenly. A heat ship simply captures all the heat from the reactor for a limited time and than shoots off once it's done.

Bigger doesn't mean hotter. In real life destroyers have bigger thermal images than larger ships. Because the larger ships are using nuclear power and the smaller ones are using regular engines.
 
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I think it's because a heat sink is designed to be capable of cooling the biggest/hottest ships, and since the launcher is only 1.3t, it can fit on anything. And the reason you don't see a different behavior is simply that the smaller ships can't be cooled any lower than 0%.

Combine that with economy of scale by only having to manufacture one model, and there you go.
 
I fail to see how this thread is even relevant. If you want you can go and measure a heatsink to see if its a different size if it bothers you that much. Could also be that the system is standardised by 3304 in order to fit a coolant dump system into any ship. Why would someone under-size an emergency coolant flush system for a ship?

Perhaps faulcon delacy, they cant even put wires behind dashes/bulkheads.
 
Ah you see the handwavium powerplants that generate heat are actually all the same size its the unobtainum housings they sit in that vary in mass for different ships. hence a 1.3 t heatsink can cool any ship.
 
It would reach temperatures of 100,000K or more which would pretty much emit gamma rays at that energy.

I'm thinking our ships are o.k. with Gamma--I mean we are scooping relatively closely to the surface, I gotta think the windows are tinted for neutrinos and beyond right?!?

And then expanding along those lines--considering we are amping up our FSD's using something radiating from white dwarf and neutron stars, well seems to me we probably got over our issues with radiation and what not back in the early 3000's...
 
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It's a discussion about the rules of a game, on a forum for discussing the game.

Equally though why would you fit an oversized coolant flush system to a ship, especially when several game rules are determined by the weight of the ship?

How do you know its oversized? To put it into context the "heatsink" would be a container to hold x amount of coolant and then dumped and your ship simultaneously gets refilled from your stores.

Maybe, just maybe to save money - the container is one size and has enough storage volume to contain coolant from the largest ships.

Are you asking for heatsinks lite? a 1 tonne box would be pretty large when expanded anyway if its just holding empty space. It could even be like a flexible fuel tank style.

Just for you Fdev will make a half size heatsink.
Fail to see the relevance of this, just more useless complaints. If its too much mass for an adder, tough cheese. Dont fit one and rejoice in saving 1.3T.
 
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Deleted member 38366

D
I guess those arbitrary Stats (in this case pretty much required for Gameplay purposes) belong into the same boat as Lasers literally terminating at i.e. 3000m Range while still doing distinct damage at 2999m.
 
Why does a 1.3T heatsink launcher cool down a Cutter as well as it cools down an Adder?

The amount of heat a Cutter generates is somehow sunk into a tiny cube. Yet that same heat sinc launcher lasts less than a minute on an Adder. And weighs the same.

You know, maybe because Cutter

<puts sunglasses>

is a Cool ship?

YEEAAAHHHHH!
 
The utility slot on a Cutter is presumably bigger (and a bigger heatsink launcher) than on a Sidey. But since you must have had a Sidey + Cobra + T6 + Python + Anaconda in order to get your Cutter, you got a price discount as a repeat customer. So it only looks like it's the same launcher, actually you got a bargain?

:rolleyes:
 
How do you know its oversized? To put it into context the "heatsink" would be a container to hold x amount of coolant and then dumped and your ship simultaneously gets refilled from your stores.

Maybe, just maybe to save money - the container is one size and has enough storage volume to contain coolant from the largest ships.

Are you asking for heatsinks lite? a 1 tonne box would be pretty large when expanded anyway if its just holding empty space. It could even be like a flexible fuel tank style.

Just for you Fdev will make a half size heatsink.
Fail to see the relevance of this, just more useless complaints. If its too much mass for an adder, tough cheese. Dont fit one and rejoice in saving 1.3T.

The assumption is that it's oversized/undersized/handwaviumed because the heat dump is apparently magically proportional to the size of the ship.

It was just a question, no need to get angry about it! :)
 
The assumption is that it's oversized/undersized/handwaviumed because the heat dump is apparently magically proportional to the size of the ship.

It was just a question, no need to get angry about it! :)

I'm not angry, just logical. I assume it would be a system with an additional coolant tank and some tough bags plumbed into your system on an automated procedure via command.

If it helps immersion (aka space scrooge), just think to yourself will get a better deal fitting it to a large ship as it will use all/majority of the coolant which would obviously wasted on a smaller ship. Problem solved. Gameplay integrity over 8000.
 
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