Newcomer / Intro Heat sinks vs hyperspace dethrottle

Hi everyone,

quick newbie question. With the introduction of the hyperspace dethrottle option, do explorer ships still need heat sinks?

In my mind, if I stop just after the jump, there's no chance of flying into the star. But does this alone save be in a binary system, for example? Or are there still places where I can get pulled into the star?

Thank you! :)
 

Ozric

Volunteer Moderator
Hi everyone,

quick newbie question. With the introduction of the hyperspace dethrottle option, do explorer ships still need heat sinks?

In my mind, if I stop just after the jump, there's no chance of flying into the star. But does this alone save be in a binary system, for example? Or are there still places where I can get pulled into the star?

Thank you! :)

I would always take them, it's far better to be safe than sorry. Hyperspace Dethrottle does not work if you use an analogue throttle like a HOTAS, but there are plenty of systems I have come across where when you jump in you are already within fuel scooping range. If you get caught between 2 huge binary stars then you are definitely going to need heatsinks.
 
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Hi everyone,

quick newbie question. With the introduction of the hyperspace dethrottle option, do explorer ships still need heat sinks?

In my mind, if I stop just after the jump, there's no chance of flying into the star. But does this alone save be in a binary system, for example? Or are there still places where I can get pulled into the star?

Thank you! :)

Even before the auto dethrottle it wasn't an issue for anyone who throttled down during the jump (before actually arriving) or throttled down very quickly on arrival even. i.e. having the automatic dethrottle is really nothing but a crutch in case you forget.

I use the SCA module in 2 of my 9 ships and actually turned off the auto dethrottle. My fear is that it will make me develop bad habits and end up forgetting to dethrottle when flying any of my ships that do NOT have SCA.

Use it if it makes you feel comfortable, but if you used to 'need' a heatsink, I'd recommend you still bring one. Better safe then sorry.

@Ozric, Hyperspace dethrottle does actually work even with analog throttle. It stops my ships even when my HOTAS throttle is engaged...as long as I do not touch the throttle, at all, as I jump and come out of it.
 
They are handy for other mishaps besides head butting stars, such as engaging FSD while still scooping.

To be honest I am much more likely to keep my heatsinks than enable auto dethrottle.
 

Ozric

Volunteer Moderator
Even before the auto dethrottle it wasn't an issue for anyone who throttled down during the jump (before actually arriving) or throttled down very quickly on arrival even.

Sure it was.

They are handy for other mishaps besides head butting stars, such as engaging FSD while still scooping.

To be honest I am much more likely to keep my heatsinks than enable auto dethrottle.

Actually that's reminded me they're sometimes handy when trying to make a hyperspace jump from a high gravity planet.
 
Never used a Heat Sink in Anger, and I have been to Beagle Point twice.
Not Taken Them, Taken Them and not used them, Taken them and used them by accident, but they have never saved my life.

Dont get me wrong, I HAVE taken heat damage for all the reasons you expect, but never so much it effected my journey.
 
Sure it was.

I should have been more clear... I mean it wasn't an issue previously "in those instances where the auto dethrottle that we have available now will help". I assumed that last part was implied.

I recognize that there are plenty of other cases where you end up wanting/needing a heatsink. I use them in all of my builds for that very reason.
 
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Remember if you do mess up near a star and get pulled out of cruise it is still possible to get back without heatsinks and without much additional damage even in a hot running build.
  1. Whilst waiting for the FSD to cool down go to the Nav panel and target the star you are stuck in.
  2. Oriented your ship so it is pointing directly away from the star.
  3. Go to your modules Tab and shut down all modules except FSD, Thrusters and Life Support.
  4. Throttle to 100%
  5. Fire up FSD.
  6. Don’t Panic.
  7. Now you are away from the star and in cruise switch all your modules back on.
  8. Swear never to be so silly again.
  9. Have a drink.
  10. Carry on.
 

Ozric

Volunteer Moderator
I should have been more clear... I mean it wasn't an issue previously "in those instances where the auto dethrottle that we have available now will help". I assumed that last part was implied.
I have come across many systems over the years, where as you jump in you are caught in between 2 binary stars and the temperature starts rising instantly. If you had already throttled down to zero (or use the new hyperspace dethrottle) you would be toast within 30 seconds.

Remember if you do mess up near a star and get pulled out of cruise it is still possible to get back without heatsinks and without much additional damage even in a hot running build.
  1. Whilst waiting for the FSD to cool down go to the Nav panel and target the star you are stuck in.
  2. Oriented your ship so it is pointing directly away from the star.
  3. Go to your modules Tab and shut down all modules except FSD, Thrusters and Life Support.
  4. Throttle to 100%
  5. Fire up FSD.
  6. Don’t Panic.
  7. Now you are away from the star and in cruise switch all your modules back on.
  8. Swear never to be so silly again.
  9. Have a drink.
  10. Carry on.

Sound advice.
 
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I have come across many systems over the years, where as you jump in you are caught in between 2 binary stars and the temperature starts rising instantly. If you had already throttled down to zero (or use the new hyperspace dethrottle) you would be toast within 30 seconds.

Yes, and as you indicate, the auto dethrottle is no more help in those situations. Which is, as I said, what I meant in my original comment. I always dethrottle to zero ahead of time, but am ready to throttle up quickly in the instance you mention. It's happened to me only once so far, but it was enough to teach me that I definitely need to be present and paying attention when exiting a jump when flying in space I'm not already familiar with.

The point I was making is that the new auto dethrottle is only helpful if you forget to dethrottle/steer away yourself, as such, to me it's a dangerous thing to use unless you plan to never fly a ship without SCA. It's also dangerous because of the systems like the ones you mention...you get used to the auto dethrottle being "safe" and aren't paying good attention as you enter one of those binary star systems.....not pretty.
 
Having experienced Close Binaries at Zero Throttle, and at Full Throttle, in my limited experience (they are really rare), I took less damage at Full Throttle as I could "Get Out of Dodge" quicker.
 
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Thank you for all the responses.

If you needed H/S before you still need them. If you didn't need them you still don't.

I haven't spent too much time in space yet. I have a couple of hours of gameplay behind me in Virtual Reality, but using the touch controls is really limiting for me, so I had the game rest for a while. Now I'm about to buy a HOTAS and get into the game again--probably more time in front of a screen than in VR. Long story short, I was never in such a situation before. Getting close to a sun is really scary in VR though. :D

Don’t Panic.

I'm assuming it will be a lot less scary without VR (I'm just getting ready now, I'm not in front of my game PC at the moment), because in VR I panicked quite often. :D Truth be told, most of the time this panicking was because I did not have enough buttons.

The big takeaway for me is that I should take heat sinks with me, at least for now. Thanks for all the advice, that's what I'll do! :)
 
My exploraconda out on DW2 has two heatsink launchers, lightweight modded. Not fired one and I am near Beagle.

I always carry heatsink launchers on exploration ships since a few toasty moments in the days before the close binary drop-out fix. Many people said they never needed them then but I was dropped out in the exclusion zone twice on one trip.
 
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I would always take them, it's far better to be safe than sorry. Hyperspace Dethrottle does not work if you use an analogue throttle like a HOTAS, but there are plenty of systems I have come across where when you jump in you are already within fuel scooping range. If you get caught between 2 huge binary stars then you are definitely going to need heatsinks.

I've never used them but recently they might have been useful. Twice in the last few days I've come out of hyperspace between 2 very close stars and almost boiled the Anaconda, that's never happened before in the years I've been playing. I got out but with a lot of repairs, almost everything was down to 70%. Not a good feeling out in The Void.

Mark
 
Never needed one myself, coming up to 1.4m ly around the galaxy. Now I always engineer cool ships for exploration for a start, and even times when I have emerged between two stars as long as the cool head prevails and I don't turn into the exclusion zone of one of them it's usually easy to get out without any damage.
 

Ozric

Volunteer Moderator
I've never used them but recently they might have been useful. Twice in the last few days I've come out of hyperspace between 2 very close stars and almost boiled the Anaconda, that's never happened before in the years I've been playing. I got out but with a lot of repairs, almost everything was down to 70%. Not a good feeling out in The Void.

Mark
Nice necro ;) but a worthy thread to do if you're gonna do one.

You never know exactly what you're going to experience when you enter a new system...
Source: https://youtu.be/9uq9p5-GDMo
 
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