Heat sinks

I know, but as you said, you almost died. Besides, even if you do everything right, its virtually impossible not to take damage in touchdown.
We got upgraded landing gears some time around 2.2. Since then you can set your ship down on a high G world without getting damage. I did it in 2.1, and the most damage I got is easily avoidable. I would have gotten it no matter what thruster I'd done it with as it was me leaning too much forward to check the ground I was landing on. Once it gets over that 20-ish % tilt on those planets, your ship just lose all lift as the magic vertical thruster isn't working alone any more. :)
 
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Leaving high g's is easy; engage vertical thrusters, don't let go of the vertical thrusters, clear the surface, full throttle to forward thrusters, don't let go of the vertical thrusters, pitch ship to 90 deg while still at full forward thrusters, don't let go of the vertical thrusters, when you have reached maximum velocity, you can now let go of the vertical thrusters. Not before.

That is how your ship leaves the planet when you dismiss it. Also using boost if you have it.

That is pure gold, thank you so much! :)
 
It seems like all the exploration-based passenger missions involve passengers who don't want to be scanned. So heatsinks are also useful for docking under the radar when carrying explorers.
 
I do not think so.. I am just now at Sagittarius A* with 5 missions around this area.. none of them "scan sensitive"


uhhhh.. close call, one of the missions was a surface beacon.. 2.5G planet.. not a scratch but it was close :eek:
 
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I do not think so.. I am just now at Sagittarius A* with 5 missions around this area.. none of them "scan sensitive"

Wow, good to know, thanks!
(I shopped around for good passenger missions in a few systems before I left and didn't see any that weren't scan sensitive, so I assumed they all are. I guess either that was just random coincidence, or some other factor/filter I was using to find missions is linked to scan sensitivity... maybe the reward amount :) )
 
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