Heat will be the new "meta"?

With all of the new ways to disable ships, I think people are in for a wonderfully rude awakening.

The heat meta

The missile meta

The torpedo meta

The FSD/drive disabling meta

The small fast ship meta

The overwhelming firepower of HUGE weapons meta

The SCBs are useless meta

The stealth is useless meta

The new AI rank meta

Crime and punishment meta

The "don't accidentally shoot the engineer's nephew" meta

Gravity combat meta

The "NPCs have all this stuff too" meta

The "everything can kill you now" meta
 
With all of the new ways to disable ships, I think people are in for a wonderfully rude awakening.

The heat meta

The missile meta

The torpedo meta

The FSD/drive disabling meta

The small fast ship meta

The overwhelming firepower of HUGE weapons meta

The SCBs are useless meta

The stealth is useless meta

The new AI rank meta

Crime and punishment meta

The "don't accidentally shoot the engineer's nephew" meta

Gravity combat meta

The "NPCs have all this stuff too" meta

The "everything can kill you now" meta

The word meta needs to go.
 
The word meta needs to go.

It's basically synonymous with "overpowered". Which is exactly my point. It seems that many things will be overpowered in 2.1. Which merely means that the game is finally getting what everyone wanted: more Dangerous. :D
 

Philip Coutts

Volunteer Moderator
I think (and I may be wrong, I frequently am) that silent running was more designed to be something that would allow you to hide or escape an attacker. It wasn't really designed to be used in combat as such. so heating up tremendously when you fire weapons is a way to make silent running work more along the lines of how it should. Will heat become the new meta, time will tell on that but I get the feeling Frontier would like battles to be based more on skill than one build beats all.
 

Majinvash

Banned
I think (and I may be wrong, I frequently am) that silent running was more designed to be something that would allow you to hide or escape an attacker. It wasn't really designed to be used in combat as such. so heating up tremendously when you fire weapons is a way to make silent running work more along the lines of how it should. Will heat become the new meta, time will tell on that but I get the feeling Frontier would like battles to be based more on skill than one build beats all.

Really hope as part of this, that the gap between a PVP build and a workable PVE build isn't so huge as it currently.

Sure a build built for one thing will always have the edge but currently its night and day

Majinvash
The Voice of Open
 
Like most things which could be good.

If this heat ray proves to be too powerful, it will receive the nerf bat pretty quick.
One would assume that the laser will have a counter or a downside.

I still think FD have set themselves up for a world of balancing pain.
I say this as they still haven't balanced the weapons we have had since start of game.

I predict the missiles are actually going to be the most OP initially

If they are going to fix HRP, which is my biggest game issue.
Assuming that ships can actually be destroyed again in under an hour, most ships will have to run shields again.

While the obvious solution is point defense, most people aren't going to run it and for good reason.
We don't have enough utility points on a ship for that and heatsinks for SCB use, chaff for anti-gimbles, shield boosters, K or Cargo scans.


The module targeting missiles are going to be super fun!

Majinvash
The Voice of Open

On the underlined part, I would have thought not having enough utility slots on most combat viable ships to run everything would be welcomed by anybody who enjoys pvp. It certainly piqued my own interest because it will mean that regardless of what build you run, you will have a weak spot somewhere, albeit a different one from your enemy in many cases.

Firstly it brings squad play into the game much more because your squad selection will in part be based on compensating for your wingmates weak spots but far more importantly, it has a chance of finally killing the cookie cutter build mentality and creating genuine challenges based in gear choices rather than simply having everybody using the same ship builds with the same weapons and same ammo, all of which is one of the chief reasons pvp holds very little interest for me in the game at the moment.

Good pvp (in my opinion) isn't about fighting with identical ships. Ship build choices and the resulting adjustments to your fighting style that you need to make when fighting an opponent who has made different choices should be an absolutely intrinisc part of the fun.
 
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Majinvash

Banned
On the underlined part, I would have thought not having enough utility slots on most combat viable ships to run everything would be welcomed by anybody who enjoys pvp. It certainly piqued my own interest because it will mean that regardless of what build you run, you will have a weak spot somewhere, albeit a different one from your enemy in many cases.

Firstly it brings squad play into the game much more because your squad selection will in part be based on compensating for your wingmates weak spots but far more importantly, it has a chance of finally killing the cookie cutter build mentality and creating genuine challenges based in gear choices rather than simply having everybody using the same ship builds with the same weapons and same ammo, all of which is one of the chief reasons pvp holds very little interest for me in the game at the moment.

Good pvp (in my opinion) isn't about fighting with identical ships. Ship build choices and the resulting adjustments to your fighting style that you need to make when fighting an opponent who has made different choices should be an absolutely intrinisc part of the fun.

Absolutely this

But FD is putting so much in at the same time, the balance, even with beta testing is going take months to iron out. Or we get a .. wait for the next patch status again.

I really want varied game play, the info so far doesn't really give me much hope, other than how easy it is going to be to kill big ships.

I hardly wing PVP anymore because its boring as hell. Most PVP players I know are bored or just #griefing to fill in their time.

I have said before that a strip back and start over would be better than throwing out a whole bunch of OP weapons and see what happens in the mix

Majinvash
The Voice of Open
 
the new meta is going to be all shielded FDLs with half rail guns, half pack hounds, and a huge healing laser on the bottom.

pvp is going to be FDLs connected by streams of healing lasers all shootings rails and missiles at each other. FDLs with all multi-cannons + emmisive ammo light up anyone who tries to go silent.
 
It's that greek cheese stuff innit? I guess it means that the new whatever will be as good as that cheese, so it's a phrase coined by a greek cheese lover at a guess.
(Glad to help)

As a greek I guess you mean the "greek" feta cheese. [haha]
Yeah, sounds similar, but is different...

BTW I hate this word too, but I heard it in the forums and everyone is "familiar" with this word around here, so everyone uses it...

Useless Trivia of the Day: In Greece we sometimes say "feta" when we want to say "slow down"/"take your time", since feta takes so long to ripe. (It's a recent gag coming from a commercial)
 
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Heat should be way more important. Btw, why does every change have to be called 'new meta'. I've seen ar least four new meta's on this board a past few days. Sounds... Silly.

These threads are the equivalent of young kids jumping on a youtube vide to type "FIRST" in the comments, nothing more. It is particularly silly considering we haven't even gone into beta yet and the magnitude of the changes as well as the changes to those changes likely to occur through beta and then mayhem.

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the new meta is going to be all shielded FDLs with half rail guns, half pack hounds, and a huge healing laser on the bottom.

pvp is going to be FDLs connected by streams of healing lasers all shootings rails and missiles at each other. FDLs with all multi-cannons + emmisive ammo light up anyone who tries to go silent.

I don't doubt that until FD release another pure combat ship in the 40-75 million credit range the FdL is going to dominate the "competitive"/organized pvp scene.
 
I don't think meta means what some gamers think it means...

But then, you can use any word in any way you want and if enough people use it, well, it becomes correct.

In any case, meta used to mean one level above, over or outside... for example, discussing the discussion forums themselves in a discussion forum would be a "meta" discussion.
Or playing a game about gaming. Or playing a game within a game would have been examples of meta games.

Look at the ships subforum. There are topics for each ship and there is the meta topic where you talk about ships rather than specific ships.

Ah well, English changes...
 
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