Frankly, I don't understand how this change to the heat display mechanics could even be considered - let alone pass Beta Testing and still deemed a Release Candidate.
It fails every single common sense-check at first sight.
Anything below 100% in engineering is considered within safe operating limits; at best coupled with a time or count limit attached to it.
Anyway, I'm not surprised either this change will receive its due attention and commenting![]()
You're operating the Ship in a highly unsafe area of operations - outside its operating limits.
Reasons :
- the onboard cooling equipment is exceeding its capacity and unable to any further compensate for the ensuing heat buildup
- immediate action is required by the Pilot to prevent damage to the Ship
That is the very definition of leaving the safe performance envelope of any vessel - by operating it outside its design limit specifications.
It's quite an oddball indeed.
Basically 65% is the "new 100%".
Problem is : 65% reads, looks and feels harmless - by all means.
There isn't even a yellow marker or something, neither does the colour i.e. change to Yellow or any Caution Signals popping up when you approach/pass it. Nothing that would have catched my eye.
So I think it's safe to assume that folks i.e. first see the significantly reduced heat figures operating in Normal Space and SuperCruise, thinking their Ship's Heat output has simply been "nerfed" and think they now got more headroom to play with.
That will need some refining in order to explain why Ships now start irreversibly overheating (unless you take positive action) at 65% heat, with both HUD display updating rather slow, temps creeping up continuously and smoke beginning to come up from the dashboards
At bare minimum, Fuel Scooping needs a big, fat marker line to clearly display the significance of different Temperature thresholds.
Haven't done enough combat yet to make a sound call on that arbitrary 65% figure.
I'm not sure yet, but I have a feeling it might be a good idea to generally keep your temperature below that new wee segmented bit at the top of the gauge.
Had a closer look and this is really highly misleading and dangerous.
Apart from the Ship itself giving me the known Lightshow, there is absolutely nothing contained in the HUD indicating that I'm about to boil my ship.
On the contrary - all its indications even encourage me to go much further, as several Indicators/Thresholds don't even start anywhere near that magic 65% (!)
http://www.falconfly.de/temp/ELITE-Overheating-NoMarkers.jpg
The major issues I got with that :
- segmented thresholds in the top part are not visible when Scooping in "surf mode" (aiming above the Sun's surface instead of i.e. pointing at it)
- no clear threshold marker even exists for the crucial 65% mark, the remaining (even more critical ones) aren't coloured or highlighted either
- bottom segment suffers from the same, no threshold marker for the 65% level and absolutely no indication that the Ship is already operated beyond safe operating design limits
- heat bar is always red by default; IMHO it should be green below 60%, get yellow closer to 65%, get orange >65% and then Red/Flashing when exceeding the next critical threshold
All that while dense smoke is emitting from the Ship and all lights are blinking (as opposed to the HUD just sitting there dumb & happy telling "go on, absolutely nothing to fear" , at least the Ship knows what's wrong and tries to tell you)...
That implies that there is a Fine manual...
Had a closer look and this is really highly misleading and dangerous.
Apart from the Ship itself giving me the known Lightshow, there is absolutely nothing contained in the HUD indicating that I'm about to boil my ship.
On the contrary - all its indications even encourage me to go much further, as several Indicators/Thresholds don't even start anywhere near that magic 65% (!)
http://www.falconfly.de/temp/ELITE-Overheating-NoMarkers.jpg
The major issues I got with that :
- segmented thresholds in the top part are not visible when Scooping in "surf mode" (aiming above the Sun's surface instead of i.e. pointing at it)
- no clear threshold marker even exists for the crucial 65% mark, the remaining (even more critical ones) aren't coloured or highlighted either
- bottom segment suffers from the same, no threshold marker for the 65% level and absolutely no indication that the Ship is already operated beyond safe operating design limits
- heat bar is always red by default; IMHO it should be green below 60%, get yellow closer to 65%, get orange >65% and then Red/Flashing when exceeding the next critical threshold
All that while dense smoke is emitting from the Ship and all lights are blinking (as opposed to the HUD just sitting there dumb & happy telling "go on, absolutely nothing to fear" , at least the Ship knows what's wrong and tries to tell you)...