I Have a Anaconda and Krait mk2 that I have engineered to the max.. maybe I engineered them to much???? I have used both for combat..
I have a problem with heat... when I am in a fight.. it does not take long with the Lasers and multi cannons for me to have critical heat and
I have to back off.. just long enough to cool down.. Is there any way to solve this problem???
 
Sure. Start with exporting (if you're on INARA, I think there's an option for that) or re-creating (including all of the Engineering) your builds in Coriolis (preferred by me) or EDSY (preferred by some others). That will let us take a look at your ship's details and make a better guess at what can be done.

Just for starters: a Krait MkII shouldn't have any thermal problems, it's one of the colder ships in the game.

Oh, and what do you mean by "critical heat"? >70% heat, smoke and the alerts bleeping, or just the weapon power reserves showing "overheat"? The former would be strange, the latter is just a matter of your weapons depleting the capacitors, not really something to worry about (unless you want to shoot at that moment...).
 
Sure. Start with exporting (if you're on INARA, I think there's an option for that) or re-creating (including all of the Engineering) your builds in Coriolis (preferred by me) or EDSY (preferred by some others). That will let us take a look at your ship's details and make a better guess at what can be done.

Just for starters: a Krait MkII shouldn't have any thermal problems, it's one of the colder ships in the game.

Oh, and what do you mean by "critical heat"? >70% heat, smoke and the alerts bleeping, or just the weapon power reserves showing "overheat"? The former would be strange, the latter is just a matter of your weapons depleting the capacitors, not really something to worry about (unless you want to shoot at that moment...).
Ok... errr.. Im new at this.. just a few months playing.. but have put in 800 hrs.. but not sure what inara is or Edsy... I have engineered pretty much to the max my ships... the Anaconda has 4 burst lasers.. 4 multi cannons... the lasers are engineered for long range and the cannons are overcharged. the Krait has 3 Beam lasers and 3 multi cannons... all overcharged. My Krait has 7a power engineered overcharged level 5...pretty much everything is engineered to level 5... or I'm still working on them being engineered to level 5.
Oh the heat Im having is above 90... many times it goes above 100
 
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Follow the links - those orange underlined (if you're using the default colour scheme for the forums) words in my post - and take a look.

Ok, just see that I forgot the one for INARA.

Ok, just had a look - a Krait only has 5 HPs, sou you can't mount 6 guns to it :). And yes, overcharging leads to more heat. All the engineering mods have their downsides, and the downside of overcharging is heat generation. But if you have only equipped what you wrote above, there's no need to overcharge your powerplant.
 
Unengineered beam lasers already produce a lot of heat. Overcharged beam lasers produce 15% more heat. You can counter that with the Thermal Vent experimental upgrade.

Another approach is to use the Efficient blueprint for beam lasers. This reduces heat a lot (-60%) but improves damage only moderately (+24%). However, distributor draw is also much reduced (-45%) giving much better efficiency (damage / distributor draw) so you can do a lot more damage with the energy your distributor makes available. You can fire your beam lasers much longer without overheating.
 
Yeah, both beam and burst lasers can produce a lot of heat even more so if you overcharge them. This coupled with the fact you've overcharged your PP to level 5 (lowered heat efficiency) is going to make your ship a bit of a thermal nightmare...

The suggestions others have made above will help.
 
Unengineered beam lasers already produce a lot of heat. Overcharged beam lasers produce 15% more heat. You can counter that with the Thermal Vent experimental upgrade.

Another approach is to use the Efficient blueprint for beam lasers. This reduces heat a lot (-60%) but improves damage only moderately (+24%). However, distributor draw is also much reduced (-45%) giving much better efficiency (damage / distributor draw) so you can do a lot more damage with the energy your distributor makes available. You can fire your beam lasers much longer without overheating.
thanks for the advice.. I'll try this for sure
 
Power plant : Overcharged is great for power but terrible for heat. Armored has less power output than OC, still an increase tho, but also better heat efficiency and integrity.

Lasers : as above, run hot, tossing in a thermal vent on one of them can help a lot. Everything is a trade off, OC looks great for damage bonus but weapon fall off requires you are in range to get that bonus, 0.6 km iirc? thats pretty close! Personally I like the long range mod, full damage at w/e range you engineer to.

Distro, PiPs : the number of pips in weapons when you are firing can also help, more pips = less heat output
 
@ClownGod , you fully engineered 2 ships and you don't know what's Inara?! Or edsy?!
How did you know how to unlock and gather stuff?! And where to find and gather everything?! And stuff?!
Game doesn't quite explain you all that.

I call your bluff.
By your recent posts all around forum lately you know about game more than you say here.
You can't play this game without 3rd pary tools. And if you watched YT, guys there always refer to inara, eddb, coriolis and other tools and sites.
And if you read or asked here, you would also found out about it.
So you are saying 800 hours and 2 g5ed ships, all without any knowledge of inara and such?!
No way. Bluff to be polite.
You're just some cmdrs forum alt with his own agenda. That's my call.
Don't deceive other good-intended cmdrs who try to help you.
 
@ClownGod , you fully engineered 2 ships and you don't know what's Inara?! Or edsy?!
How did you know how to unlock and gather stuff?! And where to find and gather everything?! And stuff?!
Game doesn't quite explain you all that.

I call your bluff.
By your recent posts all around forum lately you know about game more than you say here.
You can't play this game without 3rd pary tools. And if you watched YT, guys there always refer to inara, eddb, coriolis and other tools and sites.
And if you read or asked here, you would also found out about it.
So you are saying 800 hours and 2 g5ed ships, all without any knowledge of inara and such?!
No way. Bluff to be polite.
You're just some cmdrs forum alt with his own agenda. That's my call.
Don't deceive other good-intended cmdrs who try to help you.
???

I don’t see the conspiracy...

I didn’t use Inara at all when I first started playing, only recently discovered how to sync it up with my CMDR properly. The only app that I’ve ever used consistently is EDDB.

Getting tempted by overcharged modifications is a bit of a noob trap. A believable mistake...

The game also isn’t like it was several years ago, credits are now thrown at new cmdr’s and the engineer materials are better documented and even have mat traders to smooth the ride.

Also, don’t people usually create alt acc’s to stir up trouble......not ask simple questions about the thermal intricacies of engineering?
 
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@Maymo ,check OP's other recent posts on forum.
800 game hours without any 3rd party tool or site?! C'mon. You don't have to use it, but saying that you don't know what inara, edsy and such are after all that hours?!
I don't use bunch of those also, but I know that stuff is out there.
 
@Maymo ,check OP's other recent posts on forum.
800 game hours without any 3rd party tool or site?! C'mon. You don't have to use it, but saying that you don't know what inara, edsy and such are after all that hours?!
I don't use bunch of those also, but I know that stuff is out there.

I have to admit that their words back in July made me reluctant to do much engagement with them, didn't put on ignore list but when they say:

" ... In 3 weeks.. I've had the Sidewinder, cobra mk4, wanted to do more missions and the cobra didn't have jump range etc.. so I bought the diamondback explorer... I loved it.. but it had to limited cargo and passenger space.. I bought the ASP Explorer.. and finally I've got the Fer De Lance... "

couple this with their first post " ... I used EDDB and ... "

So maybe you are correct and it is a sock-puppet account but really, who cares? Just ignore them if it bothers you. ;)
 
Yeah, I do find it odd that a guy with more hours played then myself wouldn't be able to figure out that putting overcharged on everything is going to generate too much heat. That... that just seems real strange.
 
As a rank amateur at this engineering game I’ve tried to balance my thermal load; whenever I apply a mod that adds to it like overcharged PP or dirty drive tuning I also apply the thermal spread experimental effect. My most used ships have been a DBX and Keelback which run pretty cool anyway, and most of my combat loadouts are kinetics and rail guns but I never seem to notice a problem with heat buildup unless charging the FSD while scooping or getting trigger-happy after half a dozen so consecutive rail gun volleys. For this reason my AspX and Crusader have heatsinks as well, and they never seem to overheat unless I’ve made a mistake.
 
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