Apologies... I must admit, I had trouble understanding your point....
I literally said we should include both regions of punishment.
Sorry, so you mean bounty type penalties and the alternative types along the lines to the examples I mentioned (eg: denial of docking etc)? Agreed... See below...
My point is that it would be entirely unfair to disallow the hunting of other CMDRs that are wanted, on the hysteria-driven belief that bounties would be used to form a league table.
You've lost me there? a) On not allowing wanted CMDRs to be hunted, or where any hysteria applies?
To clarify, personally, I do not think simply increasing bounties up as a CMDR continues to "illegally" destroy more and more CMDRs would be useful. Sure make it a reasonable reward, but at some point it becomes meaningless. Indeed how often have you been attacked for just having a 100CR bounty on your head? ps: In my C&P thread I've suggested that once you reach a threshold point, one of the penalties could be a bounty on you no matter where you are <-- If that clarifies my standing?
Absolutely include some of the system/station/NPC based punishments, as long as you are not at the point of making it impossible for a criminal to play. But ALSO provide the mechanics for them to be hunted by another CMDR.
I fail to see why that's a problem...
Well, in my proposal these penalties are only for Pilot Federation members, and for illegally destroying other Pilot Federation members (too often). Again in my C&P thread I've even suggested when you get close to the punishment threshold (eg: You've got near to X illegal desdtructions in Y period), stations should could start commenting on your dodgy looking reputation. Carry on with your psychotic behaviour and then the scale would slowly ramp up so stations would not allow you to dock etc...
I am questioning your belief that you're entitled to law and order...in anarchy systems.
Ignoring entitlement, my main ethos is what's the best outcome in the game...
I find it bizarre that currently - and I'll use an extreme example - a ganker can log into the game, and appear out of no where at a exploration location (eg: ruins) and open fire on any explorer ships that happen to be there... He can then log off. And he can do this as much as he likes... And each time he logs on there is not a single blemish/sign on his status that shows he is acting like a habitual psycho. How is that logical and productive...
(& yes this is an extreme example, but it makes a good example I feel)
With the C&P I'm in favour of, his reputation would show immediately he has been destroying other CMDRs. And once he gets to a certain standing, he will have a bounty on him making him fair legal game (no matter where he goes). I've even suggested at a level he's highlighted specifically on scanners as a know "bad dude"!