Heavy Duty Armour Experimental Effect for Exploration

Of course explorers want Heavy Duty engineering on armor. But what about the secondary effects? In exploration, I might take hull damage from planetary landing screw ups, or from dropping out of frame shift at too high a speed (which happens when I don't have a system targeted and I hit the jump button by habit, and then hit it again because I didn't think it worked without thinking).

So what type of damage is hitting the ground, or dropping from frame shift too fast? Kinetic? Then take Angled Plating experimental effect. Explosive? Then take Layered Plating experimental effect. Or would an explorer benefit from Deep Plating for integrity the most?
 
I could be wrong but I've been told that none of the available resistances have any effect on impact with the ground or another ship.
No idea about hull damage from emergency drop, but I wish there was a way to prevent damage to the power plant on an emergency drop.
 
Collision has its own special damage type. You can lessen the damage it does to your shield by putting more pips into Sys, but that's all.
Hull and internal damage from supercruise drop-outs is different, with no way to decrease them. MRPs won't soak the module damage up either.
 
Deep Plating gives an additional 19% hull boost at the expense of kinetic thermal and explosive damage, so that's best for exploration then.
 
Does integrity have any effect on collision damage?
A good question. As far as I know, nobody has tested whether it does. It's supposed to give a universal damage increase (as ship integrity decreases), and if it works like the shield pip universal resistance increase, then it might. Even so, as far as I'm aware, repair limpets do nothing for your ship integrity, so the only way to keep it up out there would be to make regular stops at deep space outposts.
 
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