Of course explorers want Heavy Duty engineering on armor. But what about the secondary effects? In exploration, I might take hull damage from planetary landing screw ups, or from dropping out of frame shift at too high a speed (which happens when I don't have a system targeted and I hit the jump button by habit, and then hit it again because I didn't think it worked without thinking).
So what type of damage is hitting the ground, or dropping from frame shift too fast? Kinetic? Then take Angled Plating experimental effect. Explosive? Then take Layered Plating experimental effect. Or would an explorer benefit from Deep Plating for integrity the most?
So what type of damage is hitting the ground, or dropping from frame shift too fast? Kinetic? Then take Angled Plating experimental effect. Explosive? Then take Layered Plating experimental effect. Or would an explorer benefit from Deep Plating for integrity the most?