Hello CMDRs: 5-month absence - what's new?

Hey all,

I logged in on Sunday for the first time in about 5 months, after finally throwing in the towl with the slow dribbling of Thargoid content in 2.4 and nothing otherwise new after the disappointing 2.2 and 2.3 (in terms of PVE content).

Apparently 3.0 is out. Do I need to buy an expansion on Steam like I did with 2.0?

What's new? I bought myself a Cheiftan and went to Farseer to mod it and discovered that the mod system has changed - and it seems even grindier than ever for those of us that aren't rerolling 50 times on every G5 mod.

Patch notes are great but also massive and only address stuff since the last patch, so I'd need to read multiple multi-page patch notes! Would anyone care to make an easy bullet-point list of what happened in 2.4 and what the main new features/content of 3.0 are? +rep and my puny thanks are all you'll get for your efforts but perhaps your replies will help others like me too!
 
Allow me to explain, no there is too much, I’ll sum up.
C&P has changed so that bounties and fines don’t go away, you have to pay them off.
The beigification is over (yay color!)
New ship.
You can get gaurdian tech now to better fight the goids who can be regularly encountered now.
Engineering has changed so every roll is always positive, you can also go to a materials trader to trade for the items you need for engineering.
There are also wing missions now. Too many, but I’m sure that’ll change.
 
Ta. [up]


  • C&P I was aware of proposed changes from last year.
  • New ship is what I'm in already (I like it so far)
  • Guardian tech I've seen on edshipyard and will have to investigate further!
  • Engineering is what it is, maybe an improvement overall but I'll reserve judgement until I've seen what my existing mods look like across my fleet. Well, at least the big 3 and my FdL.
  • I didn't notice the deadly NPCs putting up any more of a fight than usual, but I'll wait until I've tried taking on a wing in a smaller ship like the Python or Cheiftan. I feel that anything is trivial in an engineered Corvette/FdL!
 
Here's what's changed:
- Being a criminal gets you killed, even if its an accident.
- They added some stuff that you'll watch other people do on YouTube.
- Nothing makes you buckets credits anymore unless you brave the Wing system for Wing missions.
- Engineering is a bit more grindy now.
- Everything that was broken before is still broken.
- They added another 50,000,000 reskinned items to the Elite store.
 
Had some great new missions that Frontier disabled.

Oh and most of the hazardous extraction sites are missing or moved with no intention of coming back.
 
Hey all,

I logged in on Sunday for the first time in about 5 months, after finally throwing in the towl with the slow dribbling of Thargoid content in 2.4 and nothing otherwise new after the disappointing 2.2 and 2.3 (in terms of PVE content).

Apparently 3.0 is out. Do I need to buy an expansion on Steam like I did with 2.0?

What's new? I bought myself a Cheiftan and went to Farseer to mod it and discovered that the mod system has changed - and it seems even grindier than ever for those of us that aren't rerolling 50 times on every G5 mod.

Patch notes are great but also massive and only address stuff since the last patch, so I'd need to read multiple multi-page patch notes! Would anyone care to make an easy bullet-point list of what happened in 2.4 and what the main new features/content of 3.0 are? +rep and my puny thanks are all you'll get for your efforts but perhaps your replies will help others like me too!

Well they finally fixed the squeak on the pilots seat. You have to buy some in game WD40 though. :p
 
Hmm, My NPC SLF pilot appears to be a bit trigger-happy. He's wanted whilst I'm not.

I was looking for a broker and spotted that you can filter the galaxy map now to show them, but the three I visited weren't suitable:


  • The first was at the second star in a binary system, 875,000ls away and I didn't plan on sitting there like a spectator for 30m of supercruise.
  • The second was in a system with about 30 landable planets and after randomly clicking on half a dozen and examining each base on them for a broker network I decided to wake out and find a better system
  • The third was a system that had one station with a broker network but it was only an outpost, so too small for my ship.

What's the failsafe way to find a broker using the in-game interface? I'm either missing something or this galaxy map interface upgrade is utterly pointless because I'm still forced to take off my Oculus, tab out to EDDB.IO and faff on the internet! EDDB will let me find an independent station with low security that has a large landing pad within a sensible distance from the arrival point, why can't the game interface - and - if not, was the point of adding the filter to the galaxy map at all? :rolleyes:
 
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