hello everyone I made a new player guide. please check it out here.

Good Vid.

I was just looking at your Inara and couldn't help noticing a couple of things. You're engineering a 6E shield on your Krait. Did you forget to change it to 6C biweave or is there some cunning plan? Also, you have 6A SCB with no heatsink. Doesn't that boil your ship when you fire it off? I would have swapped that for a 6A module reinforcement or use a 6A or 6A prismatic shield with SCB and heatsink, but as a general rule, SCBs are better for large ships, and in that case you should engineer the shields for strength rather than fast charge. Fast charge is best with biweaves. If your shield strength is not enough, they can go down so quickly that you won't get a chance to use the SCBs, and once your shields go to zero, you can't even use an SCB.

I don't know what you do with that ship or even whether you use it, but if you wanted it for bounty farming, get rid of the SRV and the cargo rack. General purpose ships are generally not a good idea in this game unless you have some special purpose for one. For each general purpose module you add, you compromise it for other tasks. Combat can be very hard if you do it right. Any compromised ship will have trouble surviving. For a combat ship, you need speed, strength and fire-power. Unlless you have those things in spades, like a Corvette does, that SRV will be a bit of a liability in combat

Likewise with your mining Python, I can see a few anomalies. If it were my ship, it would have no SRV, 6D sensors and 4D life support for more jump range, and at least 5 collector limpets, 2 of which could come from losing the SRV. Maybe as a next step, do the Guardian stuff to get the FSD booster, then you could lose the fuel scoop. These changes would get you nearly double the jump range and 60% more tank range, so you'd be able to get a much better price for your stuff a lot more quickly. Time is money when you're a miner or bounty farmer. It's quite good fun doing the Gaurdian unlocks, though it can be a bit tedious to do it all.

All these comments are in relation to optimisation. I accept that some people aren't interested in optimal solutions and are quite happy taking their time to progress, but from your comments in the videos, I don't think that's you.

As you seem to like bounty farming, one final thing that not a lot of people know concerning the fighter. If you set the fighter on your target ship and wait for it to land a shot (target turns red), the target will prioritise the fighter, so you can get it's shields down quickly and a lot of really good shots from the side, top and bottom to take out its powerplant without taking much incoming fire. Normally, the target won't shoot you at all until either the fighter pops or it's down to about 30% hull. Also, most important of all, if you use a fighter with fixed weapons, the target won't use chaff even if it has it. This speeds up the battle a lot if you have gimballed weapons. When it does eventually chaff, that's a sign that it's ready to turn on you. So, this is a case where you can use the NPCs cheats against them - very satisfying. The only downside to using the fighter is that they steall half of your ranking up points, but that's no problem if you just want the bounty money.
 
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Good Vid.

I was just looking at your Inara and couldn't help noticing a couple of things. You're engineering a 6E shield on your Krait. Did you forget to change it to 6C biweave or is there some cunning plan? Also, you have 6A SCB with no heatsink. Doesn't that boil your ship when you fire it off? I would have swapped that for a 6A module reinforcement or use a 6A or 6A prismatic shield with SCB and heatsink, but as a general rule, SCBs are better for large ships, and in that case you should engineer the shields for strength rather than fast charge. Fast charge is best with biweaves. If your shield strength is not enough, they can go down so quickly that you won't get a chance to use the SCBs, and once your shields go to zero, you can't even use an SCB.

I don't know what you do with that ship or even whether you use it, but if you wanted it for bounty farming, get rid of the SRV and the cargo rack. General purpose ships are generally not a good idea in this game unless you have some special purpose for one. For each general purpose module you add, you compromise it for other tasks. Combat can be very hard if you do it right. Any compromised ship will have trouble surviving. For a combat ship, you need speed, strength and fire-power. Unlless you have those things in spades, like a Corvette does, that SRV will be a bit of a liability in combat

Likewise with your mining Python, I can see a few anomalies. If it were my ship, it would have no SRV, 6D sensors and 4D life support for more jump range, and at least 5 collector limpets, 2 of which could come from losing the SRV. Maybe as a next step, do the Guardian stuff to get the FSD booster, then you could lose the fuel scoop. These changes would get you nearly double the jump range and 60% more tank range, so you'd be able to get a much better price for your stuff a lot more quickly. Time is money when you're a miner or bounty farmer. It's quite good fun doing the Gaurdian unlocks, though it can be a bit tedious to do it all.

All these comments are in relation to optimisation. I accept that some people aren't interested in optimal solutions and are quite happy taking their time to progress, but from your comments in the videos, I don't think that's you.

One final thing as you like bounty farming that not a lot of people know concerning the fighter. If you set the fighter on your target ship and wait for it to land a shot (target turns red), the target will prioritise the fighter, so you can get it's shields down quickly and a lot of really good shots from the side, top and bottom to take out its powerplant without taking much incoming fire. Normally, the target won't shoot you at all until either the fighter pops or it's down to about 30% hull. Also, most important of all, if you use a fighter with fixed weapons, the target won't use chaff even if it has it. This speeds up the battle a lot if you have gimballed weapons. When it does eventually chaff, that's a sign that it's ready to turn on you. So, this is a case where you can use the NPCs cheats against them - very satisfying. The only downside to fighter is that they steall half of your ranking up points, but that's no problem if you just want the bounty money.
hey a lot of great help here thank you. also idk why inara would say i have upgraded a 6e shield. i have the 6a on here right now haha. the python I'm about to sell. and the srv on the krait is for rp and immersion reasons. i know its dumb but its makes the game that much better for me. I mainly focus on PvE. still upgrading the krait. need to get a better hull and waiting until next week to get prismatic shields as i have only been playing for 3 weeks and you need to be pledged for 4 to get them.

im glad you liked the video and getting help from experienced players such as yourself is very usefull. i hope to see you around more.
 
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