Hello !!! I am new here and i have a few questions!

First of all i have watched the videos and read through the FAQ and wow this game look like its gonna be amazing!:)
Now for my questions:
1. I know this game will be big but is the galaxy going to be full like will it have lots of stuff to do or see(if yes than what) or is it going to be empty and shallow

2.Will this game going to have 3rd person view like freelancer(maybe in single player offline mode?) i know it will have 1st person view

3.How many weapons can we equip on one ship and how many can we fire at once (x rebirth disappointed me with being able to fire only 1 weapon)

4.How many ships classes there are going to be, what is the difference and wich ships can we pilot?

5.I am planing to play the game mostly offline singleplayer will i loose large potion of what the game has to offer or is it basically the same minus the players and dev injected events?

Please do not post links or FAQs i already read some of it and if you can answer this 5 question that would be awesome!
 
Hello!! Welcome to the forums, and so nice to see that you've done some searching around before asking. Alas, that does mean your questions are some of the harder ones to answer ;)

1. Well, hopefully! It's hard to tell at this stage just how much handmade content will be in there, and how much will be dependant on Frontier's evolving galaxy and procedural design. Have a look at First Encounters for an idea of how well they could do this 20 years ago :) It was quite buggy on first release, but did have a good range of missions, and player influence on events, news stories, etc. I would consider everything in it to be a precursor for what we can expect from Elite: Dangerous.

2. I think they've said that gameplay will be in 1st person, but there'll be some ways to have a gander at your ship in 3rd person so you can drool over it :)

3. On the bigger ships definitely multiple, though controls for this aren't clear yet. On the smaller ones you can likely only have one main weapon and missiles.

4. 25 ships initially, I believe. These include small and heavy fighters, trade vessels and dedicated passenger ships, as well as a few inbetweens. All ships are customisable so you can use them in whatever way you like. Want a trade vessel that's secretly armed to the brim? Go for it!

5. Hard to tell, but a lot of emphasis has been put on the evolving galaxy aspect of the game. I believe Frontier are hoping that even those playing single player will choose to have it linked up to the online galaxy to get a feel for how things change based on large scale player actions. But I assume even offline there will be a good amount of content and updates to keep things fresh and interesting.
 
Hi, quick answers to quick questions...

1. I know this game will be big but is the galaxy going to be full like will it have lots of stuff to do or see(if yes than what) or is it going to be empty and shallow

The galaxy won't be full, and you will probably see only a fraction of it in your lifetime... There'll hopefully still be plenty of stuff though. In astronomy terms there'll be everything that exists (that we know of) in the Milky Way. In game terms, we don't really know what surprises they've got beyond a variety of spacestations. There'll definitely be things like epic space graveyards, where old hulks act as eternal tombs/memorials.

2.Will this game going to have 3rd person view like freelancer(maybe in single player offline mode?) i know it will have 1st person view
No. 3rd person is totally ruled out. There may be some sort of camera drone to let you see the outside of your ship and take screenshots though.

3.How many weapons can we equip on one ship and how many can we fire at once (x rebirth disappointed me with being able to fire only 1 weapon)
Each ship has multiple hard-points, that can be fitted mostly to your liking. Hopefully you can fire more than one at a time, but we'll find out for sure during alpha.

4.How many ships classes there are going to be, what is the difference and wich ships can we pilot?
Not quite sure in terms of classes, as we only know around half of the confirmed ships. Lots of them will be multi-role, and ships can generally be repurposed depending on how you kit them out (the same ship type could be used for trading/mining/smuggling depending on the modules you install). Even so... Traders, Corvettes and Passenger carriers have been shown, alongside a lot of the multi-roles.

5.I am planing to play the game mostly offline singleplayer will i loose large potion of what the game has to offer or is it basically the same minus the players and dev injected events?
Hard to tell at the moment. You may also lose the evolving galaxy, with things being a lot more static. For multiplayer, the computation of all the system statuses is handled by Frontier's servers, and that might be too taxing for a single machine to replicate. I suspect some missions might be designed for multiplayer, and there may be other multiplayer stuff that doesn't port to single player.

It should hopefully still be an even richer experience than the earlier games though.

EDIT: I knew I was being too slow...
 
Hard to tell at the moment. You may also lose the evolving galaxy, with things being a lot more static. For multiplayer, the computation of all the system statuses is handled by Frontier's servers, and that might be too taxing for a single machine to replicate. I suspect some missions might be designed for multiplayer, and there may be other multiplayer stuff that doesn't port to single player.

Computation of all system statuses for offline single player will be done by player's computer, and offline mode will have background simulation too :)
 
That evolving galaxy thing is a big misnomer and I hope FD changes this term before release, since it can be misinterpreted to mean a lot of things like planet orbits and rotations, which don't fall under this.
Also the offline background simulation is at least as dynamic if not more than other space games, all you will miss in offline mode are manually injected events and multiple player influences.
 
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Computation of all system statuses for offline single player will be done by player's computer, and offline mode will have background simulation too :)

Where's that from?

EDIT: All I've got is the Kickstarter info:
You won't get the features of the evolving galaxy (although we will investigate minimising those differences)
 
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Also the offline background simulation is more dynamic than the other space games, all you will miss in offline mode are manually injected events.

I don't think so. Certainly in some of the videos David Braben has done he has emphasised that offline players will be missing out on what promises to be a unique and headline feature for the game. Economy, political stability, faction control, piracy rates, and mission details will all be affected by player actions. An offline mode may try to simulate this, but it won't be the same.
 
I don't think so. Certainly in some of the videos David Braben has done he has emphasised that offline players will be missing out on what promises to be a unique and headline feature for the game. Economy, political stability, faction control, piracy rates, and mission details will all be affected by player actions. An offline mode may try to simulate this, but it won't be the same.
That kickstarter video is pretty old and they said in the FAQ that they would try to minimize the differences.
Also in the latest Injected Events proposal they said:
In the future, we would hope to create a system that maintains a semi-autonomous approach to this, creating these events without the need for developer interaction, but also still allowing the team to inject separately
Injected Events can only be added to online players games. Offline players will still have changes applied by the background simulation, but will not get the broad influences of Injected Events.

And that background simulation together with persistent NPC's is pretty extensive on it's own compared to other space games.
 
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Perhaps injected events will be the primary difference then.

I'm fairly sure both offline and online play will be fun regardless, but personally I'm rather looking forward to seeing how Frontier implement their evolving galaxy ideas :)
 
I don't think so. Certainly in some of the videos David Braben has done he has emphasised that offline players will be missing out on what promises to be a unique and headline feature for the game. Economy, political stability, faction control, piracy rates, and mission details will all be affected by player actions. An offline mode may try to simulate this, but it won't be the same.

David also said during KS that slingshot won't be possible. Things change :) But I said that it will have background simulation, I didn't say that player will be capable to change something in huge picture :) So offline player will be missing out injected events and his and other player's effect on evolving galaxy. Other than that, game will be very similar.
 
It'll make having an offline commander or two quite interesting. Presumably the butterfly effect will cause different outcomes for each game.
 
Wow thanks for the reply's, this game does seem better than i tough, but no 3rd person kinda bugs me, why not both so players can decide?
 
Wow thanks for the reply's, this game does seem better than i tough, but no 3rd person kinda bugs me, why not both so players can decide?

Because the entire UI is built into the cockpit. Everything is integrated into displays and dials and holograms that pop up from the cockpit controls. The UI is pretty central to the game design, so having to create numerous for different playstyles is a lot of extra work.

Also the plan is that when you can actually get up and move around your ship it will be utterly seamless. You're watching from your cockpit, and then you stand up and move about. No switching screens or anything. Helps with the immersion and the sense that you're playing as the pilot. May not be a big deal for you, but it's an angle that Frontier want to push.
 
Because the entire UI is built into the cockpit. Everything is integrated into displays and dials and holograms that pop up from the cockpit controls. The UI is pretty central to the game design, so having to create numerous for different playstyles is a lot of extra work.

Also the plan is that when you can actually get up and move around your ship it will be utterly seamless. You're watching from your cockpit, and then you stand up and move about. No switching screens or anything. Helps with the immersion and the sense that you're playing as the pilot. May not be a big deal for you, but it's an angle that Frontier want to push.

Yes but combat is much better in 3rd person like freelancer since you can rotate your weapons well the crossair around your ship instead of 1st person having the enemy at the center of your screen at all times, it seems much more realistic to be able to rotate your weapons than having them fix in a game that is in the future.
 
Yes but combat is much better in 3rd person like freelancer since you can rotate your weapons well the crossair around your ship instead of 1st person having the enemy at the center of your screen at all times, it seems much more realistic to be able to rotate your weapons than having them fix in a game that is in the future.
It is more realistic to rotate your weapons while floating around as a disembodied entity outside your own spacecraft?
 
Because the entire UI is built into the cockpit. Everything is integrated into displays and dials and holograms that pop up from the cockpit controls. The UI is pretty central to the game design, so having to create numerous for different playstyles is a lot of extra work.
Not only that 3rd person gives players an advantage when it comes to combat, and not everyone can pilot that way.
 
Yes but combat is much better in 3rd person like freelancer since you can rotate your weapons well the crossair around your ship instead of 1st person having the enemy at the center of your screen at all times, it seems much more realistic to be able to rotate your weapons than having them fix in a game that is in the future.

But that's not the gameplay style of Elite. However in expansions there may be the possibility of separately mounted weapon that can be controlled independently with multiple players. Emphasise on "may" since to my knowledge there's no firm plans on this yet.

Personally I like the first person style best. More engaging, fits well with role play theme of Elite. Remember the game isn't all about combat! Personally I imagine myself avoiding fights whenever possible.
 
Remember the game isn't all about combat! Personally I imagine myself avoiding fights whenever possible.

What do you mean isn't all about combat? Last time i checked you cannot build space stations, you cannot build your own fleet, so what else is there? to trade and to fight if i am not mistaken.
 
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