Greetings CMDRs!
CMDR Achtung-Goomba reporting for duty! I bought ED (PS4) maybe a year or so ago, full of fond memories of Frontier on my ancient Amiga and having just watched the Expanse... let's be honest, space is just the coolest! I'm not a big online gamer normally so I started on Solo Play, got out the starter zone, messed about doing cargo missions and tried a few ships out. I eventually settled on a casual shipping/passenger/exploration style and had a nice time mooching about the Bubble sightseeing. Then I decided that I wanted to be an EXPLORER rather than an explorer, so I plotted a thousand or so LY route to a random empty system somewhere way off from what I thought was inhabited space (I did not and still do not have any idea how to 'start' an expedition, but tried it anyway). Off we go, into the Black! At some point, midway through my outward journey to parts unknown, for whatever reason (probably that horrible 'real life' thing) I stopped playing, perhaps 6-8 months ago? But recently, I looked up at the night sky, and sighed... the space itch was back, and I knew that becoming Elite was the only way to scratch it... so I'm back, and more determined than ever. I love the idea of emergent gameplay, the background sim, the constant and evolving interactions with a constantly evolving galaxy, even if only as a spectator. Plus, that 'real life' thing is overrated and full of managers and workmates and partners who want you to stop wasting your life and do something productive, pffft!
Therefore, I've decided to involve myself a little more in what's happening in the galaxy. I've not really done a great deal so far apart from some early shipping missions to earn some space-bucks and start working my way through the ships, then onto passenger ferrying and sightseeing with some light exploring mixed it. Now that I've logged back in I picked up my Asp Explorer idling in deep space and set a course for Alioth, to bring back what data I had for sale. So I've got a reasonable cash reserve, my Asp Explorer, and since last night my gorgeously brick-like Keelback should have arrived at Irkutsk station. I've joined these forums (hi guys!) and I've made myself an INARA account and linked it with my Frontier account, so I can get a bit more involved with the community. Now I've got a few questions before I start seriously thinking about what I do next.
So deep-space exploring was alright in my Asp Explorer, but obviously it didn't hold my interest when I first tried it. I'll put that down to a lack of direction, but we'll throw that playstyle in the hangar for now. I've been reading stories since before I got the game of the Thargoids, watched videos of rescue missions to damaged stations, and groups like the Fuel Rats which exemplify the best teamwork of the community. So my mind is made up; I want to refit my Keelback as an interstellar search & rescue vessel, the IRV Dorman Long. Now me and my Keelback have fond memories, it was the earliest 'bigger ship' I set my sights on, mainly for the gorgeously brick-like aesthetic and the fact that it can trade, it can explore a little, and with the fighter it can fight a little. I even slapped some missiles on it and took my improvised missile-boat into a combat zone which was ill-advised but exciting! So for you more experienced CMDRs out there, I'd like to tap into a bit of your expertise and see if you can help me out with some pointers and tips.
First Question: how suitable is the Keelback as a S&R boat? I have an idea about what the playstyle entails, checking out USS and planetary surfaces for points of interest. I've also once or twice encountered NPC vessels that needed fuel or repairs, but with no limpet controller I had to abandon them and this weighed heavily on my conscience. Never again!
So what are my essential modules for S&R work? Fuel and repair limpet controllers, adequate cargo space for limpets and stuff, planetary vehicle hangar... anything else? Will I still have enough room for the fighter hangar for defence, and do I need/is it worth taking an economy class cabin? The module slots start to fill up fast!
Second Question: the absolute pinnacle of what can be achieved with this playstyle as I see it would be to come across other CMDRs in dire need, and help them on their way. Like the Fuel Rats, but without it being a full-time job (I've already got one of those). You know, just helping out wherever it's needed. Maybe a little 'doctoring without bordering' hanging around outside combat zones as a neutral rescue ship or something like that, you know?
However, I'm aware that to do that I have to be brave and make the leap from Solo to Open play. I admire everything about Open play for the roleplaying, the emergent gameplay, being part of a living galaxy... from a safe distance, where I can't get ganked! But I do love the game, and I'd like to be a more 'active' member of the ED community. So you've helped me kit out my S&R boat, but am I ready to take it to open play? And from a immersion/RP point of view, how much subjective fun have you derived from playing like this, in Solo or Open?
Thanks for taking the time to read my posting, hopefully it was clear and you get what I'm waffling about, and I appreciate any and all advice and suggestions. Perhaps one day I'll see you in the black!
CMDR Achtung-Goomba
CMDR Achtung-Goomba reporting for duty! I bought ED (PS4) maybe a year or so ago, full of fond memories of Frontier on my ancient Amiga and having just watched the Expanse... let's be honest, space is just the coolest! I'm not a big online gamer normally so I started on Solo Play, got out the starter zone, messed about doing cargo missions and tried a few ships out. I eventually settled on a casual shipping/passenger/exploration style and had a nice time mooching about the Bubble sightseeing. Then I decided that I wanted to be an EXPLORER rather than an explorer, so I plotted a thousand or so LY route to a random empty system somewhere way off from what I thought was inhabited space (I did not and still do not have any idea how to 'start' an expedition, but tried it anyway). Off we go, into the Black! At some point, midway through my outward journey to parts unknown, for whatever reason (probably that horrible 'real life' thing) I stopped playing, perhaps 6-8 months ago? But recently, I looked up at the night sky, and sighed... the space itch was back, and I knew that becoming Elite was the only way to scratch it... so I'm back, and more determined than ever. I love the idea of emergent gameplay, the background sim, the constant and evolving interactions with a constantly evolving galaxy, even if only as a spectator. Plus, that 'real life' thing is overrated and full of managers and workmates and partners who want you to stop wasting your life and do something productive, pffft!
Therefore, I've decided to involve myself a little more in what's happening in the galaxy. I've not really done a great deal so far apart from some early shipping missions to earn some space-bucks and start working my way through the ships, then onto passenger ferrying and sightseeing with some light exploring mixed it. Now that I've logged back in I picked up my Asp Explorer idling in deep space and set a course for Alioth, to bring back what data I had for sale. So I've got a reasonable cash reserve, my Asp Explorer, and since last night my gorgeously brick-like Keelback should have arrived at Irkutsk station. I've joined these forums (hi guys!) and I've made myself an INARA account and linked it with my Frontier account, so I can get a bit more involved with the community. Now I've got a few questions before I start seriously thinking about what I do next.
So deep-space exploring was alright in my Asp Explorer, but obviously it didn't hold my interest when I first tried it. I'll put that down to a lack of direction, but we'll throw that playstyle in the hangar for now. I've been reading stories since before I got the game of the Thargoids, watched videos of rescue missions to damaged stations, and groups like the Fuel Rats which exemplify the best teamwork of the community. So my mind is made up; I want to refit my Keelback as an interstellar search & rescue vessel, the IRV Dorman Long. Now me and my Keelback have fond memories, it was the earliest 'bigger ship' I set my sights on, mainly for the gorgeously brick-like aesthetic and the fact that it can trade, it can explore a little, and with the fighter it can fight a little. I even slapped some missiles on it and took my improvised missile-boat into a combat zone which was ill-advised but exciting! So for you more experienced CMDRs out there, I'd like to tap into a bit of your expertise and see if you can help me out with some pointers and tips.
First Question: how suitable is the Keelback as a S&R boat? I have an idea about what the playstyle entails, checking out USS and planetary surfaces for points of interest. I've also once or twice encountered NPC vessels that needed fuel or repairs, but with no limpet controller I had to abandon them and this weighed heavily on my conscience. Never again!
So what are my essential modules for S&R work? Fuel and repair limpet controllers, adequate cargo space for limpets and stuff, planetary vehicle hangar... anything else? Will I still have enough room for the fighter hangar for defence, and do I need/is it worth taking an economy class cabin? The module slots start to fill up fast!
Second Question: the absolute pinnacle of what can be achieved with this playstyle as I see it would be to come across other CMDRs in dire need, and help them on their way. Like the Fuel Rats, but without it being a full-time job (I've already got one of those). You know, just helping out wherever it's needed. Maybe a little 'doctoring without bordering' hanging around outside combat zones as a neutral rescue ship or something like that, you know?
However, I'm aware that to do that I have to be brave and make the leap from Solo to Open play. I admire everything about Open play for the roleplaying, the emergent gameplay, being part of a living galaxy... from a safe distance, where I can't get ganked! But I do love the game, and I'd like to be a more 'active' member of the ED community. So you've helped me kit out my S&R boat, but am I ready to take it to open play? And from a immersion/RP point of view, how much subjective fun have you derived from playing like this, in Solo or Open?
Thanks for taking the time to read my posting, hopefully it was clear and you get what I'm waffling about, and I appreciate any and all advice and suggestions. Perhaps one day I'll see you in the black!
CMDR Achtung-Goomba