Hello dear Frontier Developers,
i need your help! I get followed by a Zombie-NPC. You know the problem of the non-persistant and spawn-based NPC's?
Okay let us start from beginning. I'm a capable but very lazy Pilot. If a Pirate follows me i don't destroy them in most circumstances if i'm out of my home because i don't want to make a break in my Journey to collect these Bountys. Otherwise they would spam my Mission Tab.
Today it happened again, that a NPC-Pirate followed me in a system, where i wanted nothing more than collecting some composites. He interdicted me and i was unable to win the minigame. But since i don't wanted the Bounty i just jumped back to Supercruise. OKAY i know this doesn't help but hope dies last, and as expected he interdicted me again.
Now it was going funny. I don't wanted to go to the starport so i just have shut down his powerplant. As it was at 0% i jumped away again in the hope that this scratchs him off. NOPE he followed me back to Supercruise with a powerplant at 0% and interdicted me again.....just to shut systems down as soon as we dropped out of Supercruise =D
Funny....i thought i take out now his FSD to make him unable to move....lol NOPE!! Everytime i drop in a new USS in this system to collect mats, he spawns right at my side again!!!
Okay what shall i do with him to scratch him finally off? I have
-destroyed powerplant (Kraftwerk)
-destroyed thrusters (Antrieb)
-destroyed lifesupport (Lebenserhaltung)
-destroyed Frameshiftdrive (FSA)
And now, everytime i drop into a new USS......YEAH he is already there with exact these destroyed systems xD LOOOL
Pls forgive me, when i post this in the Open Discussion Section again if it's not visible For all.
I have made screenshots and upload them for you xD
Between...during typing this....the Zombie NPC still spins in front of my Ship with 7% Hull
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