Help building a fighter

For you, the best option now is the Vulture. Go to the usual A/D rated for combat build, with millitary armour and the best A rated shield. Go to Felicity Farseer (I assume that you modded your FSD there) and overcharge your Power Plant. You can have around 11% more power with the Grade 1 mod, plus something more with monstered special effect. Also mod the thrusters with Dirty Drive Tunning grade 3 with drag drives special effect. You can even mod (grade 1) some shield boosters.

After that, choose your weapons (depending of your style, you may use lasers and/or multicannons, or plasma accelerators, or frag cannons, it's your choice. Mod them if you have access to other engineers.

Most important: select your power priorities. That's why you had issues before. Your Vulture power plant is small, without the overcharged mod. You may use up to 5 priorities, but on most ships 3 are enough. Put FSD, fuel scoop and any other module that you don't need when you are in normal space, with hardpoints deployed, on priority 2. Disable or put to priority 3 cargo hatch.

Something like this:
https://coriolis.io/outfit/vulture?...BhAOEoUwIYHMA28QgIwV3fEQA==&bn=simple_vulture
 
When I say fighter, I’m mean, as in something to use for combat missions.

I have two problems really answering this thread:
  1. I don't know which combat missions you mean. Massacre? Assassination? Wing assassination? (The yes to massacre and assassination is not cutting it. The difference in threat is huge there. So which of the two is it? )
  2. If you ask for a ship for combat missions, you are not ready for it. I mean, i can do what some others already did: advise you for the best thing you can buy for your money. But if you have no combat experience, all i did there was make you pay a huge rebuy.

Depending on the actual mission you refer to, things differ. Basic massacre missions can be done in a small ship. And i would really advise to start learning there. Low rebuy, agile ship, teaching you defensive flying. Which will come in handy to have learned later on. You can also use a small ship to do some nav beacon/resource extraction site hunting, then stake it up by going for hazardous resource extraction sites and compromised nav beacons. Once you are able to reliably handle elite difficulty enemies in top tier (e.g. FDL, Anaconda) ships, you can also look into harder assassination missions. They have the same enemies, but with a few wingmen along for extra pressure.

If you specify in more detail, which missions you aim for, there might be a shorter way to get there. But for the top class of combat missions i could even give you a one billion credits setup and there'd still be a good chance that a pilot with limited combat experience will loose the ship there. It would be extremely expensive learning.

Without further information: the mentioned Vulture is an option. As are Eagles, Vipers or the Imperial Courier, if you have access to it.
 
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Mugur, this is exactly the information I was looking for. Thank you.

Sylow, I’m looking at doing assassination missions, I guess.
 
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