A lot of discussion about combat capabilities, so I'll focus elsewhere. The 'Conda is a lumbering tub among the dense asteroid fields I prefer in ring mining, which significantly slows core mining and in particular SSD mining. I now have my 'Vette rigged for mining and its higher maneuverability makes a large difference in such situations. Its hardpoint options make a full mining kit -- cores, SSD, SD and laser -- trivial, with multiples of mining weapon types that used ammo loads to minimize synth'ing. By downgrading its combat-designed default optional slots you can get well over 500T cargo capacity but still operate in safety outside the bubble -- or in it if you are sensibly cautious -- and outflying NPC interdictions is a lot easier as well. Since I own a fleet carrier the lesser jump range is a moot point -- I park the FC in orbit around the mining target planet and am rarely more than a LS from carrier to hotspot. J's Redoubt also doubles as an well-armed, armored, and shielded cargo transport when delivering goods to market, at the expense of around 64T of cargo space.
On the other hand, I did all of that to a lesser degree in my 'Conda as well, and the doubled jump range made it my primary exploration ship before FCs entered the game. Working the rings in my 'Conda made the 'Vette affordable, so it's not as if it has no place in mining. I now have it stripped down to long-range jumpaConda status, where I think it shines the brightest, though my recently-acquired AspX gives it a very good run for its money in terms of jump capability.
I plan to buy a second Vette for the same purpose, it is indeed a wonderful miner; Second only to the best miner, the Queen Cutter
The Cutter slide between rocks like a pro-surfer, no big ship compare to the Cutter when it comes to the mining - the fact you reach almost 150 with the cargo door open make a T9 cry... Add the great acceleration, boost speed, and you make any pirate who may try to reach you also cry ....
Back to Conda explorer - well, after getting almost 70 yl jump in my Phantom, I desisted to buy another Conda for exploration - a stripped down Conda for jumping is useless in combat, and costs a lot more, credits wise and engineering materials, than a Phantom.
Add the very important size factor in equation - you never land a Conda where a Phantom, DBX, ASP or Dolphin can easily fit - all those Guardian sites where you need your mothership near to cover you against those pesky missiles - I land usually right in the middle of Guardian sites, with 2-3 point def. turrets fitted, and I laugh at missiles- you cannot do that in a Conda !
And another downgrade of Conda is that huge thirst for fuel - in a Dolphin or Phantom I can do easy 4-6 jumps with a single tank, when the Conda can "drink" the tank in just 2-3 jumps...I put that CG FSD in my Phantom, added the mass manager effect, and now I can go 8 jumps without need for refuel easily... try that with a Conda !