Help me enjoy this game

....There is no player ownership of anything. No crafting, no stations, not even guilds. The only thing you own is your own ship, so there is no sense of investment to the ED world....

I think this is one of the problems of Elite. Ok fair enough, the devs don't want us to create our own space stations but we don't even get our own storage space or warehouse. I can't make a "home" anywhere (even if it's just somewhere to place stuff that I've found and may want to sell later) and therefore I don't feel any allegiance to any place. I'll just keep flying and it doesn't really matter where to as long as the impersonal criteria for my current needs overlap (good trade route, near different factions, extraction site near station, etc). I can't even see where I've been to on the map or where other players are hanging out (some EVE features I always liked to check out).

Basically, to me there is no sense of "here". I'm always just somewhere in the middle of a jumble of stars I don't care about.

I read a while ago that the devs didn't want to give us storage space because that's not what Elite was about. Ooookay.
 

Renso

Banned
If planetary surface is an expansion, but only 25% of the player base purchase it, do I have a drastically reduced chance of encountering anyone on the surface?

..but everyone that plays this game is online and connected to one server... that satisfies the core of any definition of MMO.

You're assuming that only 25% of the players will purchase the expansion. Then worrying about how that will affect gameplay.
I'm failry certain all hardcore Elite pilots will buy the planetary landing expansion... But again, I too am assuming.

FYI. Everyone who plays GTA, Assassin's Creed and other similar games which require an Internet connection are connected to a server... this doesn't mean that those games are exclusively MMO's.

Less speculation, assumptions and circular logic... it helps a lot.
 
I'm pretty confident that this game will have depth and complexity approaching EVE's eventually. After all, EVE was initially meant to be a "multiplayer Elite", but they made submarines in space instead of spaceships in space (not knocking it, it was a viable way to go at the time). And initially EVE was pretty barebones too.

I think the way FD are implementing emergent gameplay in this game is going to surprise everyone eventually. Almost always, the main complaint about multiplayer games with a persistent universe is that one's actions seem to have little consequence in the game world. If the system in this game works as it's designed and intended to work, that's all going to change, and this game will be even better than EVE as an MMO (at least with respect to that "my actions have consequences on the virtual world" front).

The trouble with EVE is that the player-driven content is almost totally divorced from the NPC game world. It's Johnny ego and his minions vs. Johnny ego and his minions duking it out. That's "story" of a sort, and is certainly fun for those participating. But what ED promises is something much better - I think eventually you'll have the same possibilities of large-scale grouping, etc., (corps, etc.) but this time it will be properly integrated with the NPC world, so that every player's actions has impact not just on the economy, but on the evolving story of the virtual world itself, seamlessly integrated between what players do and what NPCs do.

If it works, it's going to be magic.

But meanwhile, I think you have to just accept that it's a work in progress. Even for the price, I think it's good value for money as a more or less single player (or friends together) experience. You'll get as much fun out of it in a few weeks as you would out of any AAA game. But the ambitions are big, and if FD manage to fulfil it, it will be what EVE wanted to be, and more.
 
FYI. Everyone who plays GTA, Assassin's Creed and other similar games which require an Internet connection are connected to a server... this doesn't mean that those games are exclusively MMO's.

To clarify,

Almost anything you play on PC requires an internet connection nowadays primarily to verify your purchase. What I mean by MMO is the players are playing in the same instance / world, and can interact with each other - not just the internet connection for anti-piracy purposes.
 
I'm pretty confident that this game will have depth and complexity approaching EVE's eventually. After all, EVE was initially meant to be a "multiplayer Elite", but they made submarines in space instead of spaceships in space (not knocking it, it was a viable way to go at the time). And initially EVE was pretty barebones too.

I think the way FD are implementing emergent gameplay in this game is going to surprise everyone eventually. Almost always, the main complaint about multiplayer games with a persistent universe is that one's actions seem to have little consequence in the game world. If the system in this game works as it's designed and intended to work, that's all going to change, and this game will be even better than EVE as an MMO (at least with respect to that "my actions have consequences on the virtual world" front).

The trouble with EVE is that the player-driven content is almost totally divorced from the NPC game world. It's Johnny ego and his minions vs. Johnny ego and his minions duking it out. That's "story" of a sort, and is certainly fun for those participating. But what ED promises is something much better - I think eventually you'll have the same possibilities of large-scale grouping, etc., (corps, etc.) but this time it will be properly integrated with the NPC world, so that every player's actions has impact not just on the economy, but on the evolving story of the virtual world itself, seamlessly integrated between what players do and what NPCs do.

If it works, it's going to be magic.

But meanwhile, I think you have to just accept that it's a work in progress. Even for the price, I think it's good value for money as a more or less single player (or friends together) experience. You'll get as much fun out of it in a few weeks as you would out of any AAA game. But the ambitions are big, and if FD manage to fulfil it, it will be what EVE wanted to be, and more.


Well said, have some rep.
 

Renso

Banned
To clarify,

Almost anything you play on PC requires an internet connection nowadays primarily to verify your purchase. What I mean by MMO is the players are playing in the same instance / world, and can interact with each other - not just the internet connection for anti-piracy purposes.

OK.. Allow me to clarify as well.. Both GTA and Assassin's Creed have multiplayer modes. Yet one can still play them without ever connecting to another player. By this I mean. ED is an MMO for those who like to play it as such, and it's basically a single player experience for those whom like to do the lone wolf thing with it.
 
I say this everywhere on all games I see potential in but can't bring myself to fully enjoy, "It needs incentive!". I need to finish one adventure being unable to wait for the next. Right now its, complete that kill mission, what now? Do it again!
 
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