Help me to find a good fixed weapon setup for my Anaconda

You buy ...
a huge multicannon,
a large multicannon,
a large multicannon,
a large multicannon,
a medium multicannon,
a medium multicannon,
a small multicannon,
and
a small multicannon.

Believe me, firing eight (fixed) multicannons pushes the legal limits of fun that's permitted to have. Then you overcharge the frick outta them and slap some corrosive on the huge one whereas the others are all incendiary. Also get that charge enchanced distro and G5 DDs with drag drives.
Stacks as many boosters as possible. Then you want to deactivate the throttle limiter in your ship's board computer. Many manufacturers use this for civilian vessels but with this limiter, also know as flight assist, disabled you will be much more manouverable in this giant space brick with alotta multicannons to the face.

Also, copyright goes to Rinzler o7o7o7.
Ha, yes, loved that video. :D
 
I don't understand this shield strategy exactly (biweave without hulltank). Can you explain it again? Why does a biweave wins after 5min over prismatic? Would like to use a shield strategy without prismatic, as I don't want that powerplay grind.
If a large Prismatic goes down, it isn't going to come back online for the duration of the fight, most likely.

Biweaves recharge quickly, and come back online quickly when they are taken down.

I'm finding it's a good idea to engineer biweaves for fast recharge, but have a good hull setup knowing that shields probably WILL go down at some point.

I'd recommend thermal resist effect on that biweave, and round out the shields with resistance and heavy duty boosters.

Try to get your shield/hull resistances above 40 in all categories; this is plenty hard enough for PvE purposes.
 
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