Help me to improve my FCorvette

Dont bother with all that Armour, its heavy and slows you down, you are mad to carry on fighting when your shields are down.
You have 1 or 2 too many Res Aug Boosters, you will be getting virtually nothing from them, might as well be Heavy Duty
I wouldnt have MC Turrets, they will just run out of ammo unless you mess around with Fire Groups all the time. Better off with your corrosive on a triggered MC. Long range Pulse Turrets with Scramble Spectrum might be a usefull alternative, especially on Fire at Will.
 
Dont bother with all that Armour, its heavy and slows you down, you are mad to carry on fighting when your shields are down.
You have 1 or 2 too many Res Aug Boosters, you will be getting virtually nothing from them, might as well be Heavy Duty
I wouldnt have MC Turrets, they will just run out of ammo unless you mess around with Fire Groups all the time. Better off with your corrosive on a triggered MC. Long range Pulse Turrets with Scramble Spectrum might be a usefull alternative, especially on Fire at Will.

Thank you for your opinion
 
Qualifiers: I only play PvE (Solo or Mobius), and want to stay in a haz res or CNB until I get tired. I also like using my Corvette for other things as well.

First off, I use NO armor other than the stock offering. None, nadda. I tried the fancy armor, but I don't need it, and it just slows my ship down. My shields are somewhere north of 2400Mj IIRC, and when they get down to 30-40% I simply pick on smaller targets while they recharge ( I prefer to have 50% or better shields to take on a Elite conda). With no armor upgrades I find my Corvette to be more nimble in maneuvering, and with almost a 21Ly jump range and a 7A fuel scoop the bubble is my playground. I even do missions and some short range exploring in it. :)

I only have access to G3 shield boosters, and don't know how to use a SCB nor even own one. I haven't found that I need them. I run class D life support and sensors to reduce weight and increase jump range as well.

I have recently switched my huge beams for huge G5 efficient MCs with autoloader at the suggestion of a forum member here. All other hardpoints have turreted burst lasers G5 long range. Everything is on one trigger, so all I have to do it poke a NPC with my MCs and the lasers will take over. I will let the lasers take out smaller targets by themselves sometimes as I'm scanning for other targets. The medium and larger targets get introduced to my MCs. When taking on Elite and Dangerous smaller ships I keep the nose of my ship oriented on the target (or close) so that all of my burst lasers can fire, including the large one on my belly . This usually works well with only occasional shots needed from the MCs to just accelerate things.

I use the turrets because I'm lazy I guess. I have used gimballed lasers and have no issues taking out smaller targets, but I find the turrets allow a more relaxed hunting experience. ;)
 
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Removing Armour was my first tought as well alltough, that being said, if you fancy some thargoid hunting then it might be a good Idea to keep the Armour.
 
You probably don't need reactive armor, reinforced alloys are going to be plenty, just have shields going down to be your que to leave. And you might want to consider swapping 3 of your shield boosters for PDTs, just as insurance against missiles and torps, just pick your placement wisely. I would also put MCs on the two huge hardpoints, turreted efficient pulses on the small and mediums for constant chip damage, with your choice of a beam or pulse on the large. Save your MC ammo for the large and hard targets. Always have ammo using weapons under your direct control. You also have a whole lot of SCB without any heat sinks, going to get toasty there, keep your largest SCB and the rest aren't going to be as useful due to the fact that they don't recharge enough.

You can also help your power prioritization by putting the fuel scoop on lowest priority, as it is only useful in SC. Speaking of power, a moderate G3 OC roll on your powerplant will be enough. Your lowest priority stuff will power down when hardpoints get deployed, but that is expected.
 
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- You can use on Sensors Long Range. It helps much to see far away ships especially in czs/res.

- Point Defence and Heat Sink is required.
Without heatsink a SCB cook yourself inside and malfunctions can occur (PP isn´t possible to repair with AMFU).
Rockets can still hurt your shields and if your shields are down you get a problem.

- On Beam Lasers you can use Thermal Vent, so you reduce your heat while firing.

- You don´t need 2 corrosive MCs, 1 is enough.
 
thank you all for all your opinions i see already 2 advices that im gona take hehehe, still looking for more answers
 
thank you all for all your opinions i see already 2 advices that im gona take hehehe, still looking for more answers

Just remember that one's person weps loadout may or may not work for you, depending on your piloting and fighting skills. There's no one perfect answer, so try different things and see how they work for you.

And above all, have fun! :)
 
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