Ships Help me with my Cutter build


I'm building a multi-role Cutter than can basically do everything, apart from mining.

My shields take ages to regen though?

Also on EDSY

 
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I looked at your set up. I have a few questions for you.
1 do you have any other ships?
2 do you engineer?
3 what is your credit situation?
4 how full is your module storage?
5 what thargoids are you hoping to kill?
6 are you open to changing your ship loadout philosophy?
 
1) Yes I have other ships, but perfer the challenge and RP element of a multi-role ship

2) Yes, I begrudgingly engineer haha

3) 1,220,022,371 Credits

4) About half

5) Anything I run into - but they are really easy to avoid

6) Change my mind, I'll wait....
 
Well if im being honest, your design philosophy doesn't seem totally rational to me. The way you set up that ship doesn't really allow you to capitalize on the strengths of a cutter. Instead you kind of have this hodge podge of parts without any synergy. In trying to make a ship that does it all, you kind of created a frankenstein that does nothing well. If you are doing it for some roleplay reason , i guess carry on. If you want a ship thats good for something, i suggest making up a few loadouts of engineered modules and swapping them in and out depending on the task at hand.
 
The Cutter is the shield tankiest shield tank in the game, so that really needs some focus. Get yourself a class 8 prismatic, ditch the point defence and xeno scanner and replace them with more boosters and absolutely get a rated drives and distributor on the thing.

As for weapons, up to you but ax weapons are for specific ax builds. They're absolutely useless if you're not fighting Thargoids and point defence is only useful if you're defending against missiles or hatchbreakers. Your shields should always be up to deal with the former and the latter is dealt with by no carrying cargo in a RES.

Based on what you seem to be after, I'd work towards this:

I wouldn't use this myself as I prefer creating a dedicated load out as opposed to a multi purpose ship as you might find yourself that you get fed up of the compromises. However, that's just me- go out and have fun with it if that's your thing.

I also had a look at your power priorities as things like sensors on 4 might get you in trouble one day.
 
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The Cutter is the shield tankiest shield tank in the game, so that really needs some focus. Get yourself a class 8 prismatic, ditch the point defence and xeno scanner and replace them with more boosters and absolutely get a rated drives and distributor on the thing.

As for weapons, up to you but ax weapons are for specific ax builds. They're absolutely useless if you're not fighting Thargoids and point defence is only useful if you're defending against missiles or hatchbreakers. Your shields should always be up to deal with the former and the latter is dealt with by no carrying cargo in a RES.

Based on what you seem to be after, I'd work towards this:

I wouldn't use this myself as I prefer creating a dedicated load out as opposed to a multi purpose ship as you might find yourself that you get fed up of the compromises. However, that's just me- go out and have fun with it if that's your thing.

I also had a look at your power priorities as things like sensors on 4 might get you in trouble one day.
Do shield boosters still stack? I thought they capped that ages ago?
 
Heres my version of an armed trader. Substitute a prismatic shield if you have it.
You could also put another shieldbooster in place of the point defense.
I just put them on because sometimes the pirates start launching hatch breakers while you are trying to kill their friends.
Substitute plasma forthe burst lasers for increased firepower if you like too. https://s.orbis.zone/e2yr
 
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The Cutter is the shield tankiest shield tank in the game, so that really needs some focus. Get yourself a class 8 prismatic, ditch the point defence and xeno scanner and replace them with more boosters and absolutely get a rated drives and distributor on the thing.
That's perfectly true.
My shields take ages to regen though?
Exactly. That's why I highly recommend an 8C Bi-Weave Reinforced Shield generator with Low Draw (!) experimental for a multi-purpose Imperial Cutter if you are not into PvP. Together with Resistance Augmented, High Cap 0A Shield Boosters you can shrug off a lot of damage thanks to fast out of combat regeneration. Just watch out if you are pelted by many ships using Plasma Accelerators.

The Imperial Cutter is also the fastest of the big ships, engineer Dirty Drives with Drag Drives to get more from it.

I'm building a multi-role Cutter than can basically do everything, apart from mining.
Well, mining and hauling to / from large pads is where the Imperial Cutter truly shines, aside from the shields.
I got all three Rail Guns from the latest Community Goals doing High Conflict Zones solo in my Haz Res laser mining Cutter. It features a Ship Launched Fighter Hangar Bay, and I just swapped out the two Mining Lasers for Burst Laser turrets (still had the cargo and all the mining modules installed). I's nice to have ample Collector Limpets available to gather engineering materials.
 
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I have to disagree. DO NOT PUT BI WEAVE ON A CUTTER.

The point is to have shields that are up, will be up, and will take ALL DAY to beat through. My cutter has over 7500 base shields, and nearly 5k hull, an 8a SCB, a 6a SCB, and a weapon loadout that allows me to fight with 4 pips to shields.

If i wanted to multirole, i can swapout the SCB for cargo racks and STILL have shields that are tough enough to stay up long after ive high waked.

Now, he said, unless youre pvping...


If you are playing in open, ALWAYS consider a playing attacking you. IF youre not in open, it doesnt really matter what youre running because NPC arent that strong.
 
It seems a bit of a waste of a Cutter. A Cutter is brilliant for hauling and laser mining and a pain for anything else. Sure, you can use a Cutter for anything, but why? If you want to run missions, what do you want weapons for. Fighting only wastes time, and time is money/rep. Ships like you're proposing are completely illogical to me.
 
People play the way they like. What works for me may not work for you or someone else and thats all right.

Truthfully, the cutter isnt a bad big to have in a wing. where a corvette struggles to keep up, the cutter keeps up fine.
 
Hello,

It seems a bit of a waste of a Cutter. A Cutter is brilliant for hauling and laser mining and a pain for anything else. Sure, you can use a Cutter for anything, but why? If you want to run missions, what do you want weapons for. Fighting only wastes time, and time is money/rep. Ships like you're proposing are completely illogical to me.
For me it is completely logical. I'm too running Missions and i love it to get interdicted.
a. it is fun
b. it is money
c. it is also reputation
d. and finally - it is my style how i play the game
So why not building a multipurpose cutter? Ok, it lacks M landing pads and a lot of missions you can't do with it, That's one of the reasons i do this in a Python.
Edit: Speaking of time - anybody who can setup a Cuttershouldn't be in need of fast money.
 
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Overall covers a lot a areas for a multi role.

Maybe lose the autodock. Could fit many more interesting things in the size 3 slot (or the 5 slot if you drop to a smaller collector)

I would switch to bi weave if the regen is too slow on the shield. You are not an out and out PvP ship, and the bi weave will keep you running along more than adequately.

Weapons slots are a tad unusual with the ax turrets. But if they work for your play that's fine.

Cutter is an entertaining ship to fly, I am sure you will have fun with it.
 
I'm going to disagree with some of what is being said here. Samson was my first successful multi-role PvE ship. I've done everything in the game that one can do with a large Ship in EDH, except Thargoids. In it's current configuration, it's suited (no pun intended), for High CZ. Replace the hull and shield cells, and poof you have a PvE Armed Trader that laughs at pirates. The reason for the bi-weave is specifically because of the increased regen rate and it's reduced power consumption as compared to type A or Prismatics. Want to have more cargo? Replace the 8 shield gen with a 6, just be careful if you bump and grind.

The Cutter is my absolute favorite ship in the game, followed closely by the Corvette.

If you are going to Open, that a very different conversation, but there are some wonderful Open transport ships available as examples with just a little google foo.
 
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