Help needed kicking the Federation out of Dulos

So what I've written below has been made redundant as I type it due to an update on Galnet.

It seems Dulos will change hands on Monday depending on which faction has the highest influence alone.

I have in the last couple of hours destroyed my reputation with the Feds and picked up a 250k bounty in Fed space in the attempt to start a Civil War in the system.

Doesn't really bother me though. Don't spend any time in Fed space anyway.

I would still welcome any answers on the questions below though. I've read a lot of info from other threads but am yet to find one good thread that provides clear concise info. If I get enough info I will edit together a post stating it all as clearly as possible.


---------------------------------------------------------------------------------------------------------------------------------------------------------------
So for those that don't know, the Independant Dulos Defence Party is seeking to remove Dulos from the Federation.

They currently control 1 Station and 3 outposts in the system, while the controlling Federation faction, Green Party of Dulos, control the other 2 stations and 1 outpost.

The DDP currently have 70.9% influence while the GPoD have only 28.8%.

It seems the DDP have the popular backing and it is time for them to take over.

The problem we face is that a system cannot change hands without a Civil War and one which involves the major station in the system.

So I am asking for the help of Independant and Imperial pilots to remove the Federation from this system.


So the question is how do we start a Civil War and how do we make sure it involves the Major station in the System?

I started off by running missions for the DDP with emphasis on combat and weapons supply missions.
From the mission debreif, these all gave possitive influence, but the other modifiers were, Economic Boom UP, Economic Bust DOWN.
And either Famine or Civil Unrest DOWN. Not sure how supplying 5 Personal weapons stops a famine?

Then I tried smuggling large amounts of Personal Weapons into the Black Markets on the 2 GDoP stations, in the hope that the weapons would be helping the independants and criminals fight the GDoP. It is impossible to say if this had any effect.

Currently I am pirating GPoD ships and selling the spoils to the black markets on the GDoP stations, while destroying any Federal Security Forces I come across, especially at Brunton Gateway.

Of course my lone efforts are likely to make any difference but I'll keep trying anyway.


So how do we start this war?

DDP are having a Boom at the moment and currently have Boom and Civil War state pending. How do we make sure Civil War is the next state they take?

How do we make sure it is against the GPoD?

Can we do anything to make sure they fight over Brunton Gateway? It's the agricultural station and I'm assuming the Major station as it is stationed above what must be the major population planet.

Does anyone know what missions will increase the chance of civil war?

I know some people have stated that killing authority ships at a station can trigger a Civil War? How many does it take? How long before this will take effect? Will the Civil War state override the Boom state?

Thanks for any input.
 
My guess would be any that all for weapons and armour. These always seem to help towards lockdown and outbreak. Also some of the smuggling missions will help.

Also anything that includes killing federal authority ships in the system?
 
My guess would be any that all for weapons and armour. These always seem to help towards lockdown and outbreak. Also some of the smuggling missions will help.

Also anything that includes killing federal authority ships in the system?

No missions to kill Authority ships were coming up on the boards. They seem to be extremely rare until a civil war breaks out.

Most of the kill missions were against Traders in Imperial systems, but I refuse to do those for obvious reasons, so I don't know if they would have helped.

In the Durius campaign. Kill missions would often give Outbreak UPas a reward, but is this an outbreak of war or an outbreak of disease?
And delivering meds would give Outbreak DOWN as if this was a good thing so I'm thinking it's a disease.

Tried the smuggling missions. They gave Civil UnrestDOWN so it seems it was helping the DDP but pushing them futher from war.

In Durius Weapons missions gave a Lockdown UP, but in Dulos Weapons missions were giving me Famine DOWN

Really wish we could make sense of this system.

Thank you for the reply but more importantly Thank You for your help in Durius. Have you been back since our victory? Take some booze and Tobacco to Speke Prospect to celebrate with if you get the chance.
 
Not sure if the regular mechanics apply here. In previous story driven events, I was under the impression that the devs do look at the numbers, but still change states manually (at least that's the impression I got from Sorbago and Durius). Judging from the Galnet news item about the referendum that popped up today, I assume war wont break out before the referendum is held.
 

Deleted member 38366

D
-- Deleted --
 
Last edited by a moderator:
The funny thing is. There are some ppl who try to push Dulos into a civilwar and its just pending state all the time. But at some other systems around Dulos there are now civilwars flaming up. For ex. at Turir the Imperial Faction has started a civilwar now but with 0% influence, fighting against a other 0% influence Faction. Strange.
 
Last edited:
I am not up to date with GalNet. It makes sense to me if it is a conflict without war zones. Not every political strugle is fought with armies. In fact I see it positive if the Fed do not try to keep a system from leaving through force. ( Such an action i would expect from the empire though )
Not my conflcit anyway. I pass. Good luck. :)
 
The funny thing is. There are some ppl who try to push Dulos into a civilwar and its just pending state all the time. But at some other systems around Dulos there are now civilwars flaming up. For ex. at Styra the Imperial Faction has started a civilwar now but with 0% influence. Strange.

I am new to Dulos. Have been busy in Durius until now. Nothing much going on in Imperial space, a few very minor factions haveing civil wars but none including the contorllers of a system from what I saw, so I though I'd help some Independants and weken the Federation.

Could you please provide me a link to anything others have posted. I didn't see much when I searched for Dulos unless it's hidden inside some megathreads.


Not sure if the regular mechanics apply here. In previous story driven events, I was under the impression that the devs do look at the numbers, but still change states manually (at least that's the impression I got from Sorbago and Durius). Judging
from the Galnet news item about the referendum that popped up today, I assume war wont break out before the referendum is held.

Civil wars can happen without Devs input. Others have proven that.

From Nabuna's comment it sounds like a few have been trying to no avail. If Civil War has been pending there for some time but hasn't happed, was it locked out by the Devs?
Did they only wish to see a peaceful revolution?
They have stated that a system cannot change owners automatically peacefully, a civil war must occur, but maybe they want to control Dulos manually.


In the case of Sorbago the influence was hidden so we had no idea which side was gaining or losing, until the Devs pronounced the winner.
I doubt anyone would argue that they manually affected the system of Sorbago and we're assuming they used data collected from our actions to decide the winner. From my experience most people were fighting for the Empire and the Empire won.

In Durius, Influence was visable. Citizens of Tradition started with influence of around 20% which made no gains at the beginning of the conflict but made rapid gains in the last week.
COT ended the war with approx 40% and took control of Speke Prospect and the system and have jumped up to approx 70% influence.
Dominion still control the other outpost.

Durius is still listed as an Independant system even though an Imperial Minor Faction is in control.
Guess we are waiting for the Devs to manually change it to Imperial. Galnet mentioned that the handover of power would not be immediate.

It is interesting that COT won when it did and the big jump in influence.
Was this due to actions being stuck in a queue until it jumped 30% and COT won?
Did COT win because it made the biggest gain in influence during the war even though it never had the most influence?
Was the 30% jump in influence because COT won, or because they now have a station or did the Devs add it to them?
Does the influence of minor factions even mean anything in a 'War' rather than 'Civil War'?
Maybe 'Wars' only come down to combat kills and not minor faction influence?
Or did the Devs look at the data and decide the Empire won?

As for Ongkuma that only lasted 12 hours, it is very difficult to say what happened there.
My guess is that the Devs were testing the new 'Community Goals' in some way. They decide victory would come when X number of shiips were destroyed and we very quickly hit that number. Perhaps?

Or do civil wars last for a random amount of time?



IMHO the best way is simply to trade in hughe volumes of high-value Cargo at the start, while offloading any of its best high-supply goods elsewere.
That increases the influence in a System much faster (unless you're in a smaller ship - then Missions are your only reasonable way).

This will also cause Economic boom - under which conditions I think you can now start running Missions again which then seem to be able to trigger the types of Events you're looking for.

Other than that - running a few Missions for the other side - hop into a USS and use those "betrayal" scenarios to switch sides or abandon Mission as requested.
USS changed missions seem to have a up-factored influence (double I assume) - and works around the same way if you stick to your original Mission (i.e. for your independents). It'll hurt reputation with the undesired faction as well - but your favored faction takes note that you kept sticking with them, seems to yield much more effect.

At least that's how I remember or feel/observed how it works overall.

PS.
Also have a look to which Factions your Independents deliver Cargo Mission in adjacent Systems - these are their buddies, relatives so to speak. Support those once in a while as well (i.e. on the way back from a delivery), it should help too. Those Factions might in the end have those Messages you're tasked to deliver i.e. to the Federation Factions - and which in effect decimate their influence/increase lockdown etc, which helps your cause.

Thank you for your reply. I have read some of your posts in other threads.

Like the part about double-crossing your enemy. Especially interesting if it gives greater influence.
Is it that the missions now gives double positive influence to the new faction or gives neg influence to the original faction and positive to the new faction?

Not so useful if you enemy doesn't trust you enough to give you missions though and if you keep double crossing them, they must stop giving you missions pretty quickly?

Killing a bunch of their security forces looses their trust pretty quickly as well. Can't say Green Party of Dulos are keen to give me many missions.



So if your faction of choice has a station, trade with it to raise influence and see more missions on the BB.
(Funny in Durius, COT had no station and less influence but always had a lot of missions on the BB. Maybe the Devs affected the number of missions they gave.)

Can trading alone give the 'Economic Boom' state?
I see this as a status change for almost all missions so is it possible it's just people completing missions that give this state?

This seems to be the case in Dulos, lots of missions available for the DDP, with a good variety of all mission types.

It's just that the mssions like 'Collect Weapons' seem to be affecting famine state rather than civil unrest or lockdown. Or is this just me? Anyone else running Collect weapons missions in Dulos and seeing diferent results?

Supposing from my suggestion above that the Devs have locked out Civil War in Dulos, is it possible that missions aren't giving the normal state changes because these are locked out?


I don't suppose anyone has a list of all the states that can be infleunced and their meaning?

Economic Boom - Increases supply and demand doesn't it? Maybe affects mssion availabilty as well?
Economic Bust - The opposite I suppose.
Famine - Pretty self-explanitory
Outbreak - I think this means disease outbreak. Collecting medecine seems to lower it.
Lockdown - Police/Military control of population? Curfews etc.?
Civil Unrest - Chance of civil war?


Sorry to add more questions but this system really fascinates me.


TL;DR Sorry but you'll have to read it. Can't condense this to one line.

- - - - - Additional Content Posted / Auto Merge - - - - -

There are warzones.


In Dulos?

Why am I asking here. Going online to see for myself.

I don't see any in Dulos. No Civil war tags on any faction
 
Last edited:
In the case of Sorbago the influence was hidden so we had no idea which side was gaining or losing, until the Devs pronounced the winner.
I doubt anyone would argue that they manually affected the system of Sorbago and we're assuming they used data collected from our actions to decide the winner. From my experience most people were fighting for the Empire and the Empire won.

I was rather active in Sorbago at first until I noticed that I was getting negative Empire rep for completing warzone kill missions for the Empire. There was a news item shortly before the rebellion ended claiming that the slaves were getting momentum, which seemed really odd to me - I hardly ever saw an opposing CMDR in warzones but plenty of greens and the few hostiles I saw were swiftly dealt with (now I know that's highly subjective and may be only related to instancing mechanics or bad luck). Shortly after we won. Looked to me as if they realised there was something working the opposite way of how it should and then the outcome was manually determined.

I know that civil wars can happen (e.g. all those between the 0% influence factions along rare trade routes, Lugh, Mikunn etc...), but in the case of these hand-written storyline conflicts, I would guess they are set to manual for data acquisition and testing purposes.

In Durius, Influence was visable. Citizens of Tradition started with influence of around 20% which made no gains at the beginning of the conflict but made rapid gains in the last week.
COT ended the war with approx 40% and took control of Speke Prospect and the system and have jumped up to approx 70% influence.
Dominion still control the other outpost.

Durius is still listed as an Independant system even though an Imperial Minor Faction is in control.
Guess we are waiting for the Devs to manually change it to Imperial. Galnet mentioned that the handover of power would not be immediate.

It is interesting that COT won when it did and the big jump in influence.
Was this due to actions being stuck in a queue until it jumped 30% and COT won?
Did COT win because it made the biggest gain in influence during the war even though it never had the most influence?
Was the 30% jump in influence because COT won, or because they now have a station or did the Devs add it to them?
Does the influence of minor factions even mean anything in a 'War' rather than 'Civil War'?
Maybe 'Wars' only come down to combat kills and not minor faction influence?
Or did the Devs look at the data and decide the Empire won?

There were a few patch notes dealing with influence wrongly applied and being stuck, so I think the changes in Durius only started kicking in when the fixes were applied. Intersting observations though - I wasn't really active in Durius - the mind-numbingly long cruise to the conflict zones deterred me after a short while.

As for Ongkuma that only lasted 12 hours, it is very difficult to say what happened there.
My guess is that the Devs were testing the new 'Community Goals' in some way. They decide victory would come when X number of shiips were destroyed and we very quickly hit that number. Perhaps?

Or do civil wars last for a random amount of time?

I think it was a test to determine player response to events such as these for future balancing of community goals - at least that's my take on it - it was over before I even got there.
 
It seems the federation aren't helping their own cause in Dulos.

Seeing this thread, and being a good (if lowly) federal lackey, I took the trip down to Dulos last night to try and push back against these pesky rebels. ;)

But I couldn't find a single mission available to me on the bulletin boards to increase the influence of the local federal factions. You'd have thought they'd have wanted all the help they could get!
 
Last edited:
Havent done much in the way of faction combat zones, but is it possible to kill so many enemy factions ships that you are hostile in the whole of their space. eg empire pilot is shot on sight in any fed system and not allowed to dock at their stations?
 
Is there any reason the devs refuse to explain this system? Do they not understand it themselves? Would they have to admit it's all borked?

This game really should have stayed in beta for another year.
 
Here and helping - for what its worth

Been buzzing around for about 2 weeks now, helping out the DDP. My son just joined me.

just to say I havent seen a single outbreak / lockdown status in any missions. Just brought back around 30 Personal Weapons, all on reputation gain missions - 4 missions, all seemed famine related
 
Havent done much in the way of faction combat zones, but is it possible to kill so many enemy factions ships that you are hostile in the whole of their space. eg empire pilot is shot on sight in any fed system and not allowed to dock at their stations?

Unfortunately not as far as I know - what happens in the combat zones stays in the combat zones standing-wise. Not sure if it's a bug or meant to be that way - I hope it's a bug.

Maybe if it's done as a mission objective, but as missions gave me completely wrong standings the last time I tried (killing enemies of the Empire for them gave me negative standings with the Empire), I'm not willing to test unless I've read it having been addressed in the patch notes.
 
Back
Top Bottom